Rename and clean up MapleMonster
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@@ -25,7 +25,7 @@ import client.Character;
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import client.Client;
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import net.AbstractPacketHandler;
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import net.packet.InPacket;
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import server.life.MapleMonster;
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import server.life.Monster;
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import server.maps.MapleMapObject;
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import tools.PacketCreator;
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import tools.Pair;
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@@ -54,7 +54,7 @@ public final class PlayerMapTransitionHandler extends AbstractPacketHandler {
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if (!chr.isHidden()) { // thanks Lame (Conrad) for noticing hidden characters controlling mobs
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for (MapleMapObject mo : chr.getMap().getMonsters()) { // thanks BHB, IxianMace, Jefe for noticing several issues regarding mob statuses (such as freeze)
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MapleMonster m = (MapleMonster) mo;
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Monster m = (Monster) mo;
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if (m.getSpawnEffect() == 0 || m.getHp() < m.getMaxHp()) { // avoid effect-spawning mobs
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if (m.getController() == chr) {
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c.sendPacket(PacketCreator.stopControllingMonster(m.getObjectId()));
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