Rename and clean up MapleMonster
This commit is contained in:
@@ -184,7 +184,7 @@ public abstract class AbstractDealDamageHandler extends AbstractPacketHandler {
|
||||
}
|
||||
}
|
||||
for (Integer oned : attack.allDamage.keySet()) {
|
||||
final MapleMonster monster = map.getMonsterByOid(oned);
|
||||
final Monster monster = map.getMonsterByOid(oned);
|
||||
if (monster != null) {
|
||||
double distance = player.getPosition().distanceSq(monster.getPosition());
|
||||
double distanceToDetect = 200000.0;
|
||||
@@ -508,7 +508,7 @@ public abstract class AbstractDealDamageHandler extends AbstractPacketHandler {
|
||||
}
|
||||
}
|
||||
|
||||
private static void damageMonsterWithSkill(final Character attacker, final MapleMap map, final MapleMonster monster, final int damage, int skillid, int fixedTime) {
|
||||
private static void damageMonsterWithSkill(final Character attacker, final MapleMap map, final Monster monster, final int damage, int skillid, int fixedTime) {
|
||||
int animationTime;
|
||||
|
||||
if(fixedTime == 0) animationTime = SkillFactory.getSkill(skillid).getAnimationTime();
|
||||
@@ -743,7 +743,7 @@ public abstract class AbstractDealDamageHandler extends AbstractPacketHandler {
|
||||
int oid = p.readInt();
|
||||
p.skip(14);
|
||||
List<Integer> allDamageNumbers = new ArrayList<>();
|
||||
MapleMonster monster = chr.getMap().getMonsterByOid(oid);
|
||||
Monster monster = chr.getMap().getMonsterByOid(oid);
|
||||
|
||||
if(chr.getBuffEffect(BuffStat.WK_CHARGE) != null) {
|
||||
// Charge, so now we need to check elemental effectiveness
|
||||
|
||||
Reference in New Issue
Block a user