PNPC & Pmob + Events Wheel & P. Leave patch + Proper cash use deplete
Reworked cash item consume. It now depletes from the selected slot rather than from the first slot it appears on inventory. Implemented PNPC and PMOB commands. Solved an issue with some events finishing abruptly when players quit a party. Added missing mandatory script functions to the event scripts. Solved an interaction issue with Wheel of Destiny activation in event instances. Added interaction with NPC Mom & Dad in the Engagement prequest. Solved an issue with event maps being disposed while reactor's spray items activity is still in effect. Fixed modifier scrolls such as Spikes on Shoes depleting a upgrade slot. Added a server flag for avoiding compulsory consuming by pet autopot. Added a cache for fetching mob names. Implemented boss drop rate. Smart protected commands system against command requests in burst by the same user. Revised login handler, bringing disconnection checks before checking login state and preventing new client reattribution to already logged-in character objects. Botched login handler sessions now properly gets closed.
This commit is contained in:
@@ -67,4 +67,37 @@ function stop() {
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var world = Packages.net.server.Server.getInstance().getWorld(em.getChannelServer().getWorld());
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world.setExpRate(4);
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world.broadcastPacket(Packages.tools.MaplePacketCreator.serverNotice(6, "Unfortunately the Emergency XP Pool (EXP) has run out of juice for now and needs to recharge causing the EXP rate to go back to normal."));
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}
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}
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// ---------- FILLER FUNCTIONS ----------
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function dispose() {}
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function setup(eim, leaderid) {}
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function monsterValue(eim, mobid) {return 0;}
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function disbandParty(eim, player) {}
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function playerDisconnected(eim, player) {}
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function playerEntry(eim, player) {}
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function monsterKilled(mob, eim) {}
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function scheduledTimeout(eim) {}
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function afterSetup(eim) {}
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function changedLeader(eim, leader) {}
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function playerExit(eim, player) {}
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function leftParty(eim, player) {}
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function clearPQ(eim) {}
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function allMonstersDead(eim) {}
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function playerUnregistered(eim, player) {}
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@@ -93,3 +93,19 @@ function allMonstersDead(eim) {}
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function cancelSchedule() {}
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function dispose() {}
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// ---------- FILLER FUNCTIONS ----------
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function setup(eim, leaderid) {}
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function disbandParty(eim, player) {}
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function afterSetup(eim) {}
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function changedLeader(eim, leader) {}
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function leftParty(eim, player) {}
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function clearPQ(eim) {}
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@@ -93,3 +93,19 @@ function allMonstersDead(eim) {}
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function cancelSchedule() {}
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function dispose() {}
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// ---------- FILLER FUNCTIONS ----------
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function setup(eim, leaderid) {}
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function disbandParty(eim, player) {}
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function afterSetup(eim) {}
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function changedLeader(eim, leader) {}
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function leftParty(eim, player) {}
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function clearPQ(eim) {}
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@@ -123,3 +123,17 @@ function allMonstersDead(eim) {}
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function cancelSchedule() {}
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function dispose() {}
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// ---------- FILLER FUNCTIONS ----------
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function setup(eim, leaderid) {}
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function disbandParty(eim, player) {}
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function afterSetup(eim) {}
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function changedLeader(eim, leader) {}
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function leftParty(eim, player) {}
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@@ -93,3 +93,19 @@ function allMonstersDead(eim) {}
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function cancelSchedule() {}
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function dispose() {}
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// ---------- FILLER FUNCTIONS ----------
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function setup(eim, leaderid) {}
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function disbandParty(eim, player) {}
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function afterSetup(eim) {}
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function changedLeader(eim, leader) {}
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function leftParty(eim, player) {}
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function clearPQ(eim) {}
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@@ -93,3 +93,19 @@ function allMonstersDead(eim) {}
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function cancelSchedule() {}
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function dispose() {}
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// ---------- FILLER FUNCTIONS ----------
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function setup(eim, leaderid) {}
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function disbandParty(eim, player) {}
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function afterSetup(eim) {}
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function changedLeader(eim, leader) {}
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function leftParty(eim, player) {}
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function clearPQ(eim) {}
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@@ -93,3 +93,19 @@ function allMonstersDead(eim) {}
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function cancelSchedule() {}
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function dispose() {}
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// ---------- FILLER FUNCTIONS ----------
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function setup(eim, leaderid) {}
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function disbandParty(eim, player) {}
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function afterSetup(eim) {}
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function changedLeader(eim, leader) {}
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function leftParty(eim, player) {}
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function clearPQ(eim) {}
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@@ -107,3 +107,9 @@ function allMonstersDead(eim) {}
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function cancelSchedule() {}
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function dispose() {}
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// ---------- FILLER FUNCTIONS ----------
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function changedLeader(eim, leader) {}
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@@ -178,3 +178,13 @@ function timeOut() {
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eim.dispose();
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}
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}
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// ---------- FILLER FUNCTIONS ----------
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function dispose() {}
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function scheduledTimeout(eim) {}
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function changedLeader(eim, leader) {}
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@@ -145,3 +145,13 @@ function timeOut() {
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eim.dispose();
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}
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}
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// ---------- FILLER FUNCTIONS ----------
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function dispose() {}
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function scheduledTimeout(eim) {}
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function changedLeader(eim, leader) {}
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@@ -136,3 +136,9 @@ function allMonstersDead(eim) {}
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function cancelSchedule() {}
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function dispose() {}
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// ---------- FILLER FUNCTIONS ----------
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function changedLeader(eim, leader) {}
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@@ -52,3 +52,37 @@ function arrived() {
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}
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function cancelSchedule() {}
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// ---------- FILLER FUNCTIONS ----------
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function dispose() {}
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function setup(eim, leaderid) {}
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function monsterValue(eim, mobid) {return 0;}
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function disbandParty(eim, player) {}
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function playerDisconnected(eim, player) {}
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function playerEntry(eim, player) {}
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function monsterKilled(mob, eim) {}
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function scheduledTimeout(eim) {}
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function afterSetup(eim) {}
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function changedLeader(eim, leader) {}
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function playerExit(eim, player) {}
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function leftParty(eim, player) {}
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function clearPQ(eim) {}
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function allMonstersDead(eim) {}
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function playerUnregistered(eim, player) {}
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@@ -110,3 +110,17 @@ function allMonstersDead(eim) {}
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function cancelSchedule() {}
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function dispose() {}
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// ---------- FILLER FUNCTIONS ----------
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function setup(eim, leaderid) {}
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function disbandParty(eim, player) {}
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function afterSetup(eim) {}
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function changedLeader(eim, leader) {}
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function leftParty(eim, player) {}
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@@ -115,3 +115,17 @@ function allMonstersDead(eim) {}
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function cancelSchedule() {}
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function dispose() {}
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// ---------- FILLER FUNCTIONS ----------
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function setup(eim, leaderid) {}
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function disbandParty(eim, player) {}
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function afterSetup(eim) {}
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function changedLeader(eim, leader) {}
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function leftParty(eim, player) {}
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@@ -51,4 +51,37 @@ function start() {
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mapObj.spawnMonsterOnGroundBelow(mobObj, new Packages.java.awt.Point(560, 50));
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mapObj.broadcastMessage(Packages.tools.MaplePacketCreator.serverNotice(6, "From amongst the ruins shrouded by the mists, Bamboo Warrior appears."));
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em.schedule("start", 3 * 60 *60 * 1000);
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}
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}
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// ---------- FILLER FUNCTIONS ----------
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function dispose() {}
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function setup(eim, leaderid) {}
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function monsterValue(eim, mobid) {return 0;}
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function disbandParty(eim, player) {}
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function playerDisconnected(eim, player) {}
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function playerEntry(eim, player) {}
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function monsterKilled(mob, eim) {}
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function scheduledTimeout(eim) {}
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function afterSetup(eim) {}
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function changedLeader(eim, leader) {}
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function playerExit(eim, player) {}
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function leftParty(eim, player) {}
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function clearPQ(eim) {}
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function allMonstersDead(eim) {}
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function playerUnregistered(eim, player) {}
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@@ -51,4 +51,37 @@ function start() {
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herbGarden.spawnMonsterOnGroundBelow(gcent, new Packages.java.awt.Point(560, 50));
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herbGarden.broadcastMessage(Packages.tools.MaplePacketCreator.serverNotice(6, "From the mists surrounding the herb garden, the gargantuous Giant Centipede appears."));
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em.schedule("start", 3 * 60 *60 * 1000);
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}
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}
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// ---------- FILLER FUNCTIONS ----------
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function dispose() {}
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function setup(eim, leaderid) {}
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function monsterValue(eim, mobid) {return 0;}
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function disbandParty(eim, player) {}
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function playerDisconnected(eim, player) {}
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function playerEntry(eim, player) {}
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function monsterKilled(mob, eim) {}
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function scheduledTimeout(eim) {}
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function afterSetup(eim) {}
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function changedLeader(eim, leader) {}
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function playerExit(eim, player) {}
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function leftParty(eim, player) {}
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function clearPQ(eim) {}
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function allMonstersDead(eim) {}
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function playerUnregistered(eim, player) {}
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@@ -51,4 +51,37 @@ function start() {
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royalCatthusDesert.spawnMonsterOnGroundBelow(deo, new Packages.java.awt.Point(645, 275));
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royalCatthusDesert.broadcastMessage(Packages.tools.MaplePacketCreator.serverNotice(6, "Deo slowly appeared out of the sand dust."));
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em.schedule("start", 3 * 60 *60 * 1000);
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}
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}
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// ---------- FILLER FUNCTIONS ----------
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function dispose() {}
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function setup(eim, leaderid) {}
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function monsterValue(eim, mobid) {return 0;}
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function disbandParty(eim, player) {}
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function playerDisconnected(eim, player) {}
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function playerEntry(eim, player) {}
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function monsterKilled(mob, eim) {}
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||||
function scheduledTimeout(eim) {}
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||||
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||||
function afterSetup(eim) {}
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||||
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function changedLeader(eim, leader) {}
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||||
|
||||
function playerExit(eim, player) {}
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||||
function leftParty(eim, player) {}
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||||
function clearPQ(eim) {}
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||||
|
||||
function allMonstersDead(eim) {}
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||||
|
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function playerUnregistered(eim, player) {}
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||||
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@@ -54,4 +54,37 @@ function start() {
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map.broadcastMessage(Packages.tools.MaplePacketCreator.serverNotice(6, bossMsg));
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em.schedule("start", 3 * 60 * 60 * 1000);
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}
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}
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||||
// ---------- FILLER FUNCTIONS ----------
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||||
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||||
function dispose() {}
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||||
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function setup(eim, leaderid) {}
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function monsterValue(eim, mobid) {return 0;}
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||||
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||||
function disbandParty(eim, player) {}
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||||
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||||
function playerDisconnected(eim, player) {}
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||||
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||||
function playerEntry(eim, player) {}
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function monsterKilled(mob, eim) {}
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||||
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||||
function scheduledTimeout(eim) {}
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||||
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||||
function afterSetup(eim) {}
|
||||
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||||
function changedLeader(eim, leader) {}
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||||
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||||
function playerExit(eim, player) {}
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function leftParty(eim, player) {}
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||||
|
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function clearPQ(eim) {}
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||||
|
||||
function allMonstersDead(eim) {}
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||||
|
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function playerUnregistered(eim, player) {}
|
||||
|
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@@ -54,4 +54,37 @@ function start() {
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map.broadcastMessage(Packages.tools.MaplePacketCreator.serverNotice(6, bossMsg));
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|
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em.schedule("start", 3 * 60 * 60 * 1000);
|
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}
|
||||
}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function dispose() {}
|
||||
|
||||
function setup(eim, leaderid) {}
|
||||
|
||||
function monsterValue(eim, mobid) {return 0;}
|
||||
|
||||
function disbandParty(eim, player) {}
|
||||
|
||||
function playerDisconnected(eim, player) {}
|
||||
|
||||
function playerEntry(eim, player) {}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerExit(eim, player) {}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function clearPQ(eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
|
||||
@@ -54,4 +54,37 @@ function start() {
|
||||
map.broadcastMessage(Packages.tools.MaplePacketCreator.serverNotice(6, bossMsg));
|
||||
|
||||
em.schedule("start", 3 * 60 * 60 * 1000);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function dispose() {}
|
||||
|
||||
function setup(eim, leaderid) {}
|
||||
|
||||
function monsterValue(eim, mobid) {return 0;}
|
||||
|
||||
function disbandParty(eim, player) {}
|
||||
|
||||
function playerDisconnected(eim, player) {}
|
||||
|
||||
function playerEntry(eim, player) {}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerExit(eim, player) {}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function clearPQ(eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
|
||||
@@ -54,4 +54,37 @@ function start() {
|
||||
map.broadcastMessage(Packages.tools.MaplePacketCreator.serverNotice(6, bossMsg));
|
||||
|
||||
em.schedule("start", 3 * 60 * 60 * 1000);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function dispose() {}
|
||||
|
||||
function setup(eim, leaderid) {}
|
||||
|
||||
function monsterValue(eim, mobid) {return 0;}
|
||||
|
||||
function disbandParty(eim, player) {}
|
||||
|
||||
function playerDisconnected(eim, player) {}
|
||||
|
||||
function playerEntry(eim, player) {}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerExit(eim, player) {}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function clearPQ(eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
|
||||
@@ -54,4 +54,37 @@ function start() {
|
||||
map.broadcastMessage(Packages.tools.MaplePacketCreator.serverNotice(6, bossMsg));
|
||||
|
||||
em.schedule("start", 3 * 60 * 60 * 1000);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function dispose() {}
|
||||
|
||||
function setup(eim, leaderid) {}
|
||||
|
||||
function monsterValue(eim, mobid) {return 0;}
|
||||
|
||||
function disbandParty(eim, player) {}
|
||||
|
||||
function playerDisconnected(eim, player) {}
|
||||
|
||||
function playerEntry(eim, player) {}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerExit(eim, player) {}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function clearPQ(eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
|
||||
@@ -54,4 +54,37 @@ function start() {
|
||||
map.broadcastMessage(Packages.tools.MaplePacketCreator.serverNotice(6, bossMsg));
|
||||
|
||||
em.schedule("start", 3 * 60 * 60 * 1000);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function dispose() {}
|
||||
|
||||
function setup(eim, leaderid) {}
|
||||
|
||||
function monsterValue(eim, mobid) {return 0;}
|
||||
|
||||
function disbandParty(eim, player) {}
|
||||
|
||||
function playerDisconnected(eim, player) {}
|
||||
|
||||
function playerEntry(eim, player) {}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerExit(eim, player) {}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function clearPQ(eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
|
||||
@@ -51,4 +51,37 @@ function start() {
|
||||
dangeroudCroko1.spawnMonsterOnGroundBelow(MapleLifeFactory.getMonster(6220000), new Packages.java.awt.Point(90, 119));
|
||||
dangeroudCroko1.broadcastMessage(MaplePacketCreator.serverNotice(6, "The huge crocodile Dyle has come out from the swamp."));
|
||||
setupTask = em.schedule("start", 3 * 60 * 60 * 1000);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function dispose() {}
|
||||
|
||||
function setup(eim, leaderid) {}
|
||||
|
||||
function monsterValue(eim, mobid) {return 0;}
|
||||
|
||||
function disbandParty(eim, player) {}
|
||||
|
||||
function playerDisconnected(eim, player) {}
|
||||
|
||||
function playerEntry(eim, player) {}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerExit(eim, player) {}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function clearPQ(eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
|
||||
@@ -56,4 +56,37 @@ function start() {
|
||||
stairwayToTheSky2.spawnMonsterOnGroundBelow(eliza, new Packages.java.awt.Point(208, 83));
|
||||
stairwayToTheSky2.broadcastMessage(Packages.tools.MaplePacketCreator.serverNotice(6, "Eliza has appeared with a black whirlwind."));
|
||||
em.schedule("start", 3 * 60 *60 * 1000);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function dispose() {}
|
||||
|
||||
function setup(eim, leaderid) {}
|
||||
|
||||
function monsterValue(eim, mobid) {return 0;}
|
||||
|
||||
function disbandParty(eim, player) {}
|
||||
|
||||
function playerDisconnected(eim, player) {}
|
||||
|
||||
function playerEntry(eim, player) {}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerExit(eim, player) {}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function clearPQ(eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
|
||||
@@ -54,4 +54,37 @@ function start() {
|
||||
theForestOfEvil1.spawnMonsterOnGroundBelow(faust1, new Packages.java.awt.Point(456, 278));
|
||||
theForestOfEvil1.broadcastMessage(Packages.tools.MaplePacketCreator.serverNotice(6, "Faust appeared amidst the blue fog."));
|
||||
em.schedule("start", 3 * 60 *60 * 1000);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function dispose() {}
|
||||
|
||||
function setup(eim, leaderid) {}
|
||||
|
||||
function monsterValue(eim, mobid) {return 0;}
|
||||
|
||||
function disbandParty(eim, player) {}
|
||||
|
||||
function playerDisconnected(eim, player) {}
|
||||
|
||||
function playerEntry(eim, player) {}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerExit(eim, player) {}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function clearPQ(eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
|
||||
@@ -54,4 +54,37 @@ function start() {
|
||||
theForestOfEvil2.spawnMonsterOnGroundBelow(faust2, new Packages.java.awt.Point(474, 278));
|
||||
theForestOfEvil2.broadcastMessage(Packages.tools.MaplePacketCreator.serverNotice(6, "Faust appeared amidst the blue fog."));
|
||||
em.schedule("start", 3 * 60 *60 * 1000);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function dispose() {}
|
||||
|
||||
function setup(eim, leaderid) {}
|
||||
|
||||
function monsterValue(eim, mobid) {return 0;}
|
||||
|
||||
function disbandParty(eim, player) {}
|
||||
|
||||
function playerDisconnected(eim, player) {}
|
||||
|
||||
function playerEntry(eim, player) {}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerExit(eim, player) {}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function clearPQ(eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
|
||||
@@ -57,4 +57,37 @@ function start() {
|
||||
labSecretBasementPath.spawnMonsterOnGroundBelow(chimera, new Packages.java.awt.Point(posX, posY));
|
||||
labSecretBasementPath.broadcastMessage(Packages.tools.MaplePacketCreator.serverNotice(6, "Kimera has appeared out of the darkness of the underground with a glitter in her eyes."));
|
||||
em.schedule("start", 3 * 60 *60 * 1000);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function dispose() {}
|
||||
|
||||
function setup(eim, leaderid) {}
|
||||
|
||||
function monsterValue(eim, mobid) {return 0;}
|
||||
|
||||
function disbandParty(eim, player) {}
|
||||
|
||||
function playerDisconnected(eim, player) {}
|
||||
|
||||
function playerEntry(eim, player) {}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerExit(eim, player) {}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function clearPQ(eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
|
||||
@@ -57,4 +57,37 @@ function start() {
|
||||
hotSand.spawnMonsterOnGroundBelow(kingClang, new Packages.java.awt.Point(posX, posY));
|
||||
hotSand.broadcastMessage(Packages.tools.MaplePacketCreator.serverNotice(6, "A strange turban shell has appeared on the beach."));
|
||||
em.schedule("start", 3 * 60 * 60 * 1000);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function dispose() {}
|
||||
|
||||
function setup(eim, leaderid) {}
|
||||
|
||||
function monsterValue(eim, mobid) {return 0;}
|
||||
|
||||
function disbandParty(eim, player) {}
|
||||
|
||||
function playerDisconnected(eim, player) {}
|
||||
|
||||
function playerEntry(eim, player) {}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerExit(eim, player) {}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function clearPQ(eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
|
||||
@@ -56,4 +56,37 @@ function start() {
|
||||
goblinForest2.spawnMonsterOnGroundBelow(kingSageCat, new Packages.java.awt.Point(posX, posY));
|
||||
goblinForest2.broadcastMessage(Packages.tools.MaplePacketCreator.serverNotice(6, "The ghostly air around here has become stronger. The unpleasant sound of a cat crying can be heard."));
|
||||
em.schedule("start", 3 * 60 *60 * 1000);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function dispose() {}
|
||||
|
||||
function setup(eim, leaderid) {}
|
||||
|
||||
function monsterValue(eim, mobid) {return 0;}
|
||||
|
||||
function disbandParty(eim, player) {}
|
||||
|
||||
function playerDisconnected(eim, player) {}
|
||||
|
||||
function playerEntry(eim, player) {}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerExit(eim, player) {}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function clearPQ(eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
|
||||
@@ -56,4 +56,37 @@ function start() {
|
||||
leviathansCanyon.spawnMonsterOnGroundBelow(leviathan, new Packages.java.awt.Point(posX, posY));
|
||||
leviathansCanyon.broadcastMessage(Packages.tools.MaplePacketCreator.serverNotice(6, "Leviathan emerges from the canyon and the cold icy wind blows."));
|
||||
em.schedule("start", 3 * 60 *60 * 1000);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function dispose() {}
|
||||
|
||||
function setup(eim, leaderid) {}
|
||||
|
||||
function monsterValue(eim, mobid) {return 0;}
|
||||
|
||||
function disbandParty(eim, player) {}
|
||||
|
||||
function playerDisconnected(eim, player) {}
|
||||
|
||||
function playerEntry(eim, player) {}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerExit(eim, player) {}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function clearPQ(eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
|
||||
@@ -52,4 +52,37 @@ function start() {
|
||||
thicketAroundTheBeach3.spawnMonsterOnGroundBelow(mano, new Packages.java.awt.Point(279, -496));
|
||||
thicketAroundTheBeach3.broadcastMessage(Packages.tools.MaplePacketCreator.serverNotice(6, "A cool breeze was felt when Mano appeared."));
|
||||
em.schedule("start", 3 * 60 *60 * 1000);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function dispose() {}
|
||||
|
||||
function setup(eim, leaderid) {}
|
||||
|
||||
function monsterValue(eim, mobid) {return 0;}
|
||||
|
||||
function disbandParty(eim, player) {}
|
||||
|
||||
function playerDisconnected(eim, player) {}
|
||||
|
||||
function playerEntry(eim, player) {}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerExit(eim, player) {}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function clearPQ(eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
|
||||
@@ -55,4 +55,37 @@ function start() {
|
||||
moonRidge.spawnMonsterOnGroundBelow(nineTailedFox, new Packages.java.awt.Point(posX, posY));
|
||||
moonRidge.broadcastMessage(Packages.tools.MaplePacketCreator.serverNotice(6, "As the moon light dims, a long fox cry can be heard and the presence of the old fox can be felt"));
|
||||
em.schedule("start", 3 * 60 *60 * 1000);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function dispose() {}
|
||||
|
||||
function setup(eim, leaderid) {}
|
||||
|
||||
function monsterValue(eim, mobid) {return 0;}
|
||||
|
||||
function disbandParty(eim, player) {}
|
||||
|
||||
function playerDisconnected(eim, player) {}
|
||||
|
||||
function playerEntry(eim, player) {}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerExit(eim, player) {}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function clearPQ(eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
|
||||
@@ -58,4 +58,37 @@ function start() {
|
||||
theSeaweedTower.spawnMonsterOnGroundBelow(seruf, new Packages.java.awt.Point(posX, posY));
|
||||
theSeaweedTower.broadcastMessage(Packages.tools.MaplePacketCreator.serverNotice(6, "A strange shell has appeared from a grove of seaweed"));
|
||||
em.schedule("start", 3 * 60 * 60 * 1000);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function dispose() {}
|
||||
|
||||
function setup(eim, leaderid) {}
|
||||
|
||||
function monsterValue(eim, mobid) {return 0;}
|
||||
|
||||
function disbandParty(eim, player) {}
|
||||
|
||||
function playerDisconnected(eim, player) {}
|
||||
|
||||
function playerEntry(eim, player) {}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerExit(eim, player) {}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function clearPQ(eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
|
||||
@@ -54,4 +54,37 @@ function start() {
|
||||
snackBarMap.spawnMonsterOnGroundBelow(snackBar, new Packages.java.awt.Point(rndPos[0], rndPos[1]));
|
||||
snackBarMap.broadcastMessage(Packages.tools.MaplePacketCreator.serverNotice(6, "Slowly, a suspicious food stand opens up on a strangely remote place."));
|
||||
em.schedule("start", 3 * 60 *60 * 1000);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function dispose() {}
|
||||
|
||||
function setup(eim, leaderid) {}
|
||||
|
||||
function monsterValue(eim, mobid) {return 0;}
|
||||
|
||||
function disbandParty(eim, player) {}
|
||||
|
||||
function playerDisconnected(eim, player) {}
|
||||
|
||||
function playerEntry(eim, player) {}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerExit(eim, player) {}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function clearPQ(eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
|
||||
@@ -57,4 +57,37 @@ function start() {
|
||||
eastRockyMountain5.spawnMonsterOnGroundBelow(stumpy, new Packages.java.awt.Point(posX, posY));
|
||||
eastRockyMountain5.broadcastMessage(Packages.tools.MaplePacketCreator.serverNotice(6, "Stumpy has appeared with a stumping sound that rings the Stone Mountain."));
|
||||
em.schedule("start", 3 * 60 * 60 * 1000);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function dispose() {}
|
||||
|
||||
function setup(eim, leaderid) {}
|
||||
|
||||
function monsterValue(eim, mobid) {return 0;}
|
||||
|
||||
function disbandParty(eim, player) {}
|
||||
|
||||
function playerDisconnected(eim, player) {}
|
||||
|
||||
function playerEntry(eim, player) {}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerExit(eim, player) {}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function clearPQ(eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
|
||||
@@ -57,4 +57,37 @@ function start() {
|
||||
territoryOfWanderingBear.spawnMonsterOnGroundBelow(taeRoon, new Packages.java.awt.Point(posX, posY));
|
||||
territoryOfWanderingBear.broadcastMessage(Packages.tools.MaplePacketCreator.serverNotice(6, "Tae Roon has appeared with a soft whistling sound."));
|
||||
em.schedule("start", 3 * 60 * 60 * 1000);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function dispose() {}
|
||||
|
||||
function setup(eim, leaderid) {}
|
||||
|
||||
function monsterValue(eim, mobid) {return 0;}
|
||||
|
||||
function disbandParty(eim, player) {}
|
||||
|
||||
function playerDisconnected(eim, player) {}
|
||||
|
||||
function playerEntry(eim, player) {}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerExit(eim, player) {}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function clearPQ(eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
|
||||
@@ -56,4 +56,37 @@ function start() {
|
||||
whirlpoolOfTime.spawnMonsterOnGroundBelow(timer1, new Packages.java.awt.Point(posX, posY));
|
||||
whirlpoolOfTime.broadcastMessage(Packages.tools.MaplePacketCreator.serverNotice(6, "Tick-Tock Tick-Tock! Timer makes it's presence known."));
|
||||
em.schedule("start", 3 * 60 * 60 * 1000);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function dispose() {}
|
||||
|
||||
function setup(eim, leaderid) {}
|
||||
|
||||
function monsterValue(eim, mobid) {return 0;}
|
||||
|
||||
function disbandParty(eim, player) {}
|
||||
|
||||
function playerDisconnected(eim, player) {}
|
||||
|
||||
function playerEntry(eim, player) {}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerExit(eim, player) {}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function clearPQ(eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
|
||||
@@ -57,4 +57,37 @@ function start() {
|
||||
lostTime1.spawnMonsterOnGroundBelow(timer2, new Packages.java.awt.Point(posX, posY));
|
||||
lostTime1.broadcastMessage(Packages.tools.MaplePacketCreator.serverNotice(6, "Tick-Tock Tick-Tock! Timer makes it's presence known."));
|
||||
em.schedule("start", 3 * 60 * 60 * 1000);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function dispose() {}
|
||||
|
||||
function setup(eim, leaderid) {}
|
||||
|
||||
function monsterValue(eim, mobid) {return 0;}
|
||||
|
||||
function disbandParty(eim, player) {}
|
||||
|
||||
function playerDisconnected(eim, player) {}
|
||||
|
||||
function playerEntry(eim, player) {}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerExit(eim, player) {}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function clearPQ(eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
|
||||
@@ -58,4 +58,37 @@ function start() {
|
||||
lostTime2.spawnMonsterOnGroundBelow(timer3, new Packages.java.awt.Point(posX, posY));
|
||||
lostTime2.broadcastMessage(Packages.tools.MaplePacketCreator.serverNotice(6, "Tick-Tock Tick-Tock! Timer makes it's presence known."));
|
||||
em.schedule("start", 3 * 60 * 60 * 1000);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function dispose() {}
|
||||
|
||||
function setup(eim, leaderid) {}
|
||||
|
||||
function monsterValue(eim, mobid) {return 0;}
|
||||
|
||||
function disbandParty(eim, player) {}
|
||||
|
||||
function playerDisconnected(eim, player) {}
|
||||
|
||||
function playerEntry(eim, player) {}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerExit(eim, player) {}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function clearPQ(eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
|
||||
@@ -51,4 +51,37 @@ function start() {
|
||||
graysPrairie.spawnMonsterOnGroundBelow(zeno, new Packages.java.awt.Point(-4224, 776));
|
||||
graysPrairie.broadcastMessage(Packages.tools.MaplePacketCreator.serverNotice(6, "Zeno has appeared with a heavy sound of machinery."));
|
||||
em.schedule("start", 3 * 60 * 60 * 1000);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function dispose() {}
|
||||
|
||||
function setup(eim, leaderid) {}
|
||||
|
||||
function monsterValue(eim, mobid) {return 0;}
|
||||
|
||||
function disbandParty(eim, player) {}
|
||||
|
||||
function playerDisconnected(eim, player) {}
|
||||
|
||||
function playerEntry(eim, player) {}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerExit(eim, player) {}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function clearPQ(eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
|
||||
@@ -100,3 +100,17 @@ function allMonstersDead(eim) {}
|
||||
function cancelSchedule() {}
|
||||
|
||||
function dispose() {}
|
||||
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function setup(eim, leaderid) {}
|
||||
|
||||
function disbandParty(eim, player) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function clearPQ(eim) {}
|
||||
|
||||
|
||||
@@ -107,4 +107,37 @@ function invasion() {
|
||||
map2.spawnMonsterOnGroundBelow(MapleLifeFactory.getMonster(8150000), pos2);
|
||||
}
|
||||
|
||||
function cancelSchedule() {}
|
||||
function cancelSchedule() {}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function dispose() {}
|
||||
|
||||
function setup(eim, leaderid) {}
|
||||
|
||||
function monsterValue(eim, mobid) {return 0;}
|
||||
|
||||
function disbandParty(eim, player) {}
|
||||
|
||||
function playerDisconnected(eim, player) {}
|
||||
|
||||
function playerEntry(eim, player) {}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerExit(eim, player) {}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function clearPQ(eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
|
||||
var isPq = true;
|
||||
var minPlayers = 6, maxPlayers = 30;
|
||||
var minLevel = 100, maxLevel = 255;
|
||||
var minLevel = 90, maxLevel = 255;
|
||||
var entryMap = 610030100;
|
||||
var exitMap = 610030020;
|
||||
var recruitMap = 610030020;
|
||||
|
||||
@@ -109,3 +109,37 @@ function arrived() {
|
||||
}
|
||||
|
||||
function cancelSchedule() {}
|
||||
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function dispose() {}
|
||||
|
||||
function setup(eim, leaderid) {}
|
||||
|
||||
function monsterValue(eim, mobid) {return 0;}
|
||||
|
||||
function disbandParty(eim, player) {}
|
||||
|
||||
function playerDisconnected(eim, player) {}
|
||||
|
||||
function playerEntry(eim, player) {}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerExit(eim, player) {}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function clearPQ(eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
|
||||
@@ -62,19 +62,7 @@ function monsterValue(eim, mobId){
|
||||
return -1;
|
||||
}
|
||||
|
||||
function leftParty(eim, player){
|
||||
var party = eim.getPlayers();
|
||||
|
||||
if(party.size() < minPlayers){
|
||||
for(var i = 0; i < party.size(); i++){
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
else{
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
function leftParty(eim, player){}
|
||||
|
||||
function disbandParty(eim){}
|
||||
|
||||
@@ -85,10 +73,10 @@ function playerExit(eim, player){
|
||||
player.changeMap(entryMap, 2);
|
||||
}
|
||||
|
||||
function moveMap(eim, player){
|
||||
if(player.getMap().getId() == exitMap){
|
||||
removePlayer(eim, player);
|
||||
eim.dispose();
|
||||
function changedMap(eim, chr, mapid) {
|
||||
if(mapid == exitMap){
|
||||
removePlayer(eim, chr);
|
||||
eim.dispose();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -106,4 +94,9 @@ function clearPQ(eim){}
|
||||
|
||||
function monsterKilled(mob, eim){}
|
||||
|
||||
function allMonstersDead(eim){}
|
||||
function allMonstersDead(eim){}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
|
||||
@@ -77,3 +77,25 @@ function changedMap(eim, chr, mapid) {
|
||||
function cancelSchedule() {}
|
||||
|
||||
function dispose() {}
|
||||
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function setup(eim, leaderid) {}
|
||||
|
||||
function monsterValue(eim, mobid) {return 0;}
|
||||
|
||||
function disbandParty(eim, player) {}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function clearPQ(eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
|
||||
@@ -83,4 +83,37 @@ function isDownNow() {
|
||||
goUp();
|
||||
}
|
||||
|
||||
function cancelSchedule() {}
|
||||
function cancelSchedule() {}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function dispose() {}
|
||||
|
||||
function setup(eim, leaderid) {}
|
||||
|
||||
function monsterValue(eim, mobid) {return 0;}
|
||||
|
||||
function disbandParty(eim, player) {}
|
||||
|
||||
function playerDisconnected(eim, player) {}
|
||||
|
||||
function playerEntry(eim, player) {}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerExit(eim, player) {}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function clearPQ(eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
|
||||
@@ -85,4 +85,37 @@ function arrived() {
|
||||
scheduleNew();
|
||||
}
|
||||
|
||||
function cancelSchedule() {}
|
||||
function cancelSchedule() {}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function dispose() {}
|
||||
|
||||
function setup(eim, leaderid) {}
|
||||
|
||||
function monsterValue(eim, mobid) {return 0;}
|
||||
|
||||
function disbandParty(eim, player) {}
|
||||
|
||||
function playerDisconnected(eim, player) {}
|
||||
|
||||
function playerEntry(eim, player) {}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerExit(eim, player) {}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function clearPQ(eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
|
||||
@@ -92,4 +92,9 @@ function clearPQ(eim){}
|
||||
|
||||
function monsterKilled(mob, eim){}
|
||||
|
||||
function allMonstersDead(eim){}
|
||||
function allMonstersDead(eim){}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
|
||||
@@ -64,3 +64,23 @@ function playerDisconnected(eim, player) {
|
||||
function cancelSchedule() {}
|
||||
|
||||
function dispose(eim) {}
|
||||
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function monsterValue(eim, mobid) {return 0;}
|
||||
|
||||
function disbandParty(eim, player) {}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function clearPQ(eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
|
||||
@@ -66,3 +66,23 @@ function playerDisconnected(eim, player) {
|
||||
function cancelSchedule() {}
|
||||
|
||||
function dispose(eim) {}
|
||||
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function monsterValue(eim, mobid) {return 0;}
|
||||
|
||||
function disbandParty(eim, player) {}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function clearPQ(eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
|
||||
@@ -84,4 +84,9 @@ function clearPQ(eim){}
|
||||
|
||||
function monsterKilled(mob, eim){}
|
||||
|
||||
function allMonstersDead(eim){}
|
||||
function allMonstersDead(eim){}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
|
||||
@@ -61,19 +61,7 @@ function monsterValue(eim, mobId){
|
||||
return -1;
|
||||
}
|
||||
|
||||
function leftParty(eim, player){
|
||||
var party = eim.getPlayers();
|
||||
|
||||
if(party.size() < minPlayers){
|
||||
for(var i = 0; i < party.size(); i++){
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
else{
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
function leftParty(eim, player){}
|
||||
|
||||
function disbandParty(eim){}
|
||||
|
||||
@@ -102,4 +90,9 @@ function clearPQ(eim){}
|
||||
|
||||
function monsterKilled(mob, eim){}
|
||||
|
||||
function allMonstersDead(eim){}
|
||||
function allMonstersDead(eim){}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
|
||||
@@ -72,19 +72,7 @@ function monsterValue(eim, mobId){
|
||||
return -1;
|
||||
}
|
||||
|
||||
function leftParty(eim, player){
|
||||
var party = eim.getPlayers();
|
||||
|
||||
if(party.size() < minPlayers){
|
||||
for(var i = 0; i < party.size(); i++){
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
else{
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
function leftParty(eim, player){}
|
||||
|
||||
function disbandParty(eim){}
|
||||
|
||||
@@ -113,4 +101,9 @@ function clearPQ(eim){}
|
||||
|
||||
function monsterKilled(mob, eim){}
|
||||
|
||||
function allMonstersDead(eim){}
|
||||
function allMonstersDead(eim){}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
|
||||
@@ -90,4 +90,9 @@ function clearPQ(eim){}
|
||||
|
||||
function monsterKilled(mob, eim){}
|
||||
|
||||
function allMonstersDead(eim){}
|
||||
function allMonstersDead(eim){}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
|
||||
@@ -29,34 +29,34 @@ var fightTime = 60;
|
||||
var timer = 1000 * 60 * fightTime;
|
||||
|
||||
function init() {
|
||||
exitMap = em.getChannelServer().getMapFactory().getMap(103040400);
|
||||
entryMap = em.getChannelServer().getMapFactory().getMap(103040410);
|
||||
otherMap = em.getChannelServer().getMapFactory().getMap(103040420);
|
||||
exitMap = em.getChannelServer().getMapFactory().getMap(103040400);
|
||||
entryMap = em.getChannelServer().getMapFactory().getMap(103040410);
|
||||
otherMap = em.getChannelServer().getMapFactory().getMap(103040420);
|
||||
}
|
||||
|
||||
function setup() {
|
||||
var eim = em.newInstance("RockSpirit_" + em.getProperty("player"));
|
||||
respawn(eim);
|
||||
eim.startEventTimer(timer);
|
||||
return eim;
|
||||
return eim;
|
||||
}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function respawn(eim) {
|
||||
var map = eim.getMapInstance(entryMap.getId());
|
||||
var map2 = eim.getMapInstance(otherMap.getId());
|
||||
map.allowSummonState(true);
|
||||
map2.allowSummonState(true);
|
||||
map.instanceMapRespawn();
|
||||
map2.instanceMapRespawn();
|
||||
eim.schedule("respawn", 10000);
|
||||
var map = eim.getMapInstance(entryMap.getId());
|
||||
var map2 = eim.getMapInstance(otherMap.getId());
|
||||
map.allowSummonState(true);
|
||||
map2.allowSummonState(true);
|
||||
map.instanceMapRespawn();
|
||||
map2.instanceMapRespawn();
|
||||
eim.schedule("respawn", 10000);
|
||||
}
|
||||
|
||||
|
||||
function playerEntry(eim, player) {
|
||||
var amplifierMap = eim.getMapInstance(entryMap.getId());
|
||||
player.changeMap(amplifierMap);
|
||||
var amplifierMap = eim.getMapInstance(entryMap.getId());
|
||||
player.changeMap(amplifierMap);
|
||||
eim.schedule("timeOut", timer);
|
||||
}
|
||||
|
||||
@@ -68,32 +68,39 @@ function playerRevive(eim, player) {
|
||||
function playerDead(eim, player) {}
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
if (party.get(i).equals(player)) {
|
||||
removePlayer(eim, player);
|
||||
} else {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
}
|
||||
eim.dispose();
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if(mapid == exitMap.getId()) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim,mobId) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {
|
||||
function end(eim) {
|
||||
var party = eim.getPlayers();
|
||||
if (party.size() < minPlayers) {
|
||||
for (var i = 0; i < party.size(); i++)
|
||||
playerExit(eim,party.get(i));
|
||||
eim.dispose();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
else
|
||||
playerExit(eim, player);
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function disbandParty(eim) {}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
@@ -103,21 +110,6 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, exitMap.getPortal(0));
|
||||
}
|
||||
|
||||
|
||||
function moveMap(eim, player) {
|
||||
if (player.getMap().getId() == exitMap.getId()) {
|
||||
removePlayer(eim, player);
|
||||
player.getClient().announce(MaplePacketCreator.removeClock());
|
||||
eim.dispose();
|
||||
}
|
||||
}
|
||||
|
||||
function removePlayer(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.getMap().removePlayer(player);
|
||||
player.setMap(exitMap);
|
||||
}
|
||||
|
||||
function cancelSchedule() {}
|
||||
|
||||
function dispose() {}
|
||||
@@ -129,14 +121,12 @@ function monsterKilled(mob, eim) {}
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function timeOut(eim) {
|
||||
if (eim != null) {
|
||||
if (eim.getPlayerCount() > 0) {
|
||||
var pIter = eim.getPlayers().iterator();
|
||||
while (pIter.hasNext()){
|
||||
var player = pIter.next();
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
}
|
||||
end(eim);
|
||||
}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
|
||||
@@ -68,32 +68,39 @@ function playerRevive(eim, player) {
|
||||
function playerDead(eim, player) {}
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
if (party.get(i).equals(player)) {
|
||||
removePlayer(eim, player);
|
||||
} else {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
}
|
||||
eim.dispose();
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if(mapid == exitMap.getId()) {
|
||||
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
||||
eim.unregisterPlayer(player);
|
||||
end(eim);
|
||||
}
|
||||
else
|
||||
eim.unregisterPlayer(player);
|
||||
}
|
||||
}
|
||||
|
||||
function monsterValue(eim,mobId) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {
|
||||
function end(eim) {
|
||||
var party = eim.getPlayers();
|
||||
if (party.size() < minPlayers) {
|
||||
for (var i = 0; i < party.size(); i++)
|
||||
playerExit(eim,party.get(i));
|
||||
eim.dispose();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
else
|
||||
playerExit(eim, player);
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function disbandParty(eim) {}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
@@ -103,21 +110,6 @@ function playerExit(eim, player) {
|
||||
player.changeMap(exitMap, exitMap.getPortal(0));
|
||||
}
|
||||
|
||||
|
||||
function moveMap(eim, player) {
|
||||
if (player.getMap().getId() == exitMap.getId()) {
|
||||
removePlayer(eim, player);
|
||||
player.getClient().announce(MaplePacketCreator.removeClock());
|
||||
eim.dispose();
|
||||
}
|
||||
}
|
||||
|
||||
function removePlayer(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.getMap().removePlayer(player);
|
||||
player.setMap(exitMap);
|
||||
}
|
||||
|
||||
function cancelSchedule() {}
|
||||
|
||||
function dispose() {}
|
||||
@@ -129,14 +121,12 @@ function monsterKilled(mob, eim) {}
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function timeOut(eim) {
|
||||
if (eim != null) {
|
||||
if (eim.getPlayerCount() > 0) {
|
||||
var pIter = eim.getPlayers().iterator();
|
||||
while (pIter.hasNext()){
|
||||
var player = pIter.next();
|
||||
playerExit(eim, player);
|
||||
}
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
}
|
||||
end(eim);
|
||||
}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
|
||||
@@ -58,3 +58,37 @@ function arrived() {
|
||||
}
|
||||
|
||||
function cancelSchedule() {}
|
||||
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function dispose() {}
|
||||
|
||||
function setup(eim, leaderid) {}
|
||||
|
||||
function monsterValue(eim, mobid) {return 0;}
|
||||
|
||||
function disbandParty(eim, player) {}
|
||||
|
||||
function playerDisconnected(eim, player) {}
|
||||
|
||||
function playerEntry(eim, player) {}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerExit(eim, player) {}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function clearPQ(eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
|
||||
@@ -67,3 +67,37 @@ function arrived() {
|
||||
}
|
||||
|
||||
function cancelSchedule() {}
|
||||
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function dispose() {}
|
||||
|
||||
function setup(eim, leaderid) {}
|
||||
|
||||
function monsterValue(eim, mobid) {return 0;}
|
||||
|
||||
function disbandParty(eim, player) {}
|
||||
|
||||
function playerDisconnected(eim, player) {}
|
||||
|
||||
function playerEntry(eim, player) {}
|
||||
|
||||
function monsterKilled(mob, eim) {}
|
||||
|
||||
function scheduledTimeout(eim) {}
|
||||
|
||||
function afterSetup(eim) {}
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
function playerExit(eim, player) {}
|
||||
|
||||
function leftParty(eim, player) {}
|
||||
|
||||
function clearPQ(eim) {}
|
||||
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function playerUnregistered(eim, player) {}
|
||||
|
||||
|
||||
@@ -116,4 +116,9 @@ function allMonstersDead(eim) {}
|
||||
|
||||
function cancelSchedule() {}
|
||||
|
||||
function dispose() {}
|
||||
function dispose() {}
|
||||
|
||||
// ---------- FILLER FUNCTIONS ----------
|
||||
|
||||
function changedLeader(eim, leader) {}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user