New Year cards + Info on PlayerShops/HiredMerchants
New Year is coming soon! Figured out implementation for the New Year cards. Opcodes and packet structures are thanks to Eric. New Year effect crashes/dc's the player in some cases. Added informative notes to shop owners when transactioning an item/bundle.
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@@ -2131,13 +2131,13 @@ public class MapleMap {
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}
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}
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if (chr.isHidden()) {
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broadcastGMMessage(chr, MaplePacketCreator.spawnPlayerMapobject(chr), false);
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broadcastGMMessage(chr, MaplePacketCreator.spawnPlayerMapObject(chr), false);
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chr.announce(MaplePacketCreator.getGMEffect(0x10, (byte) 1));
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List<Pair<MapleBuffStat, Integer>> dsstat = Collections.singletonList(new Pair<MapleBuffStat, Integer>(MapleBuffStat.DARKSIGHT, 0));
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broadcastGMMessage(chr, MaplePacketCreator.giveForeignBuff(chr.getId(), dsstat), false);
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} else {
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broadcastMessage(chr, MaplePacketCreator.spawnPlayerMapobject(chr), false);
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broadcastMessage(chr, MaplePacketCreator.spawnPlayerMapObject(chr), false);
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}
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sendObjectPlacement(chr.getClient());
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