New Year cards + Info on PlayerShops/HiredMerchants
New Year is coming soon! Figured out implementation for the New Year cards. Opcodes and packet structures are thanks to Eric. New Year effect crashes/dc's the player in some cases. Added informative notes to shop owners when transactioning an item/bundle.
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@@ -48,7 +48,7 @@ public final class GuildOperationHandler extends AbstractMaplePacketHandler {
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private void respawnPlayer(MapleCharacter mc) {
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mc.getMap().broadcastMessage(mc, MaplePacketCreator.removePlayerFromMap(mc.getId()), false);
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mc.getMap().broadcastMessage(mc, MaplePacketCreator.spawnPlayerMapobject(mc), false);
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mc.getMap().broadcastMessage(mc, MaplePacketCreator.spawnPlayerMapObject(mc), false);
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}
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private class Invited {
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