New Year cards + Info on PlayerShops/HiredMerchants

New Year is coming soon! Figured out implementation for the New Year cards. Opcodes and packet structures are thanks to Eric.
New Year effect crashes/dc's the player in some cases.
Added informative notes to shop owners when transactioning an item/bundle.
This commit is contained in:
ronancpl
2017-12-19 16:40:45 -02:00
parent c1126213cc
commit 012f965f6a
19 changed files with 799 additions and 56 deletions

View File

@@ -226,6 +226,7 @@ public final class PacketProcessor {
registerHandler(RecvOpcode.ALLIANCE_OPERATION, new AllianceOperationHandler());
registerHandler(RecvOpcode.USE_SOLOMON_ITEM, new UseSolomonHandler());
registerHandler(RecvOpcode.USE_GACHA_EXP, new UseGachaExpHandler());
registerHandler(RecvOpcode.NEW_YEAR_CARD_REQUEST, new NewYearCardHandler());
registerHandler(RecvOpcode.USE_ITEM_REWARD, new ItemRewardHandler());
registerHandler(RecvOpcode.USE_REMOTE, new RemoteGachaponHandler());
registerHandler(RecvOpcode.ACCEPT_FAMILY, new AcceptFamilyHandler());