New Year cards + Info on PlayerShops/HiredMerchants
New Year is coming soon! Figured out implementation for the New Year cards. Opcodes and packet structures are thanks to Eric. New Year effect crashes/dc's the player in some cases. Added informative notes to shop owners when transactioning an item/bundle.
This commit is contained in:
@@ -226,6 +226,7 @@ public final class PacketProcessor {
|
||||
registerHandler(RecvOpcode.ALLIANCE_OPERATION, new AllianceOperationHandler());
|
||||
registerHandler(RecvOpcode.USE_SOLOMON_ITEM, new UseSolomonHandler());
|
||||
registerHandler(RecvOpcode.USE_GACHA_EXP, new UseGachaExpHandler());
|
||||
registerHandler(RecvOpcode.NEW_YEAR_CARD_REQUEST, new NewYearCardHandler());
|
||||
registerHandler(RecvOpcode.USE_ITEM_REWARD, new ItemRewardHandler());
|
||||
registerHandler(RecvOpcode.USE_REMOTE, new RemoteGachaponHandler());
|
||||
registerHandler(RecvOpcode.ACCEPT_FAMILY, new AcceptFamilyHandler());
|
||||
|
||||
Reference in New Issue
Block a user