Using HikariCP + Pet issues + Dojo skills
As Suggested by Alex-0000, migrated from DBCP to HikariCP (uses less external JARs and got a cleaner code overall). Fixed some issues regarding pets, such as evolving or hatching from egg. Added dojo skills and fixed energy bar. Added missing upgrade books on drop data.
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@@ -30,6 +30,7 @@ import client.inventory.Item;
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import client.inventory.MapleInventoryType;
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import client.status.MonsterStatus;
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import client.status.MonsterStatusEffect;
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import constants.GameConstants;
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import constants.ServerConstants;
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import constants.skills.Aran;
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import constants.skills.Corsair;
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@@ -232,9 +233,10 @@ public final class TakeDamageHandler extends AbstractMaplePacketHandler {
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map.broadcastGMMessage(player, MaplePacketCreator.damagePlayer(damagefrom, monsteridfrom, player.getId(), damage, fake, direction, is_pgmr, pgmr, is_pg, oid, pos_x, pos_y), false);
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player.checkBerserk(false);
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}
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if (map.getId() >= 925020000 && map.getId() < 925030000) {
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player.setDojoEnergy(player.isGM() ? 300 : player.getDojoEnergy() < 300 ? player.getDojoEnergy() + 1 : 0); //Fking gm's
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player.getClient().announce(MaplePacketCreator.getEnergy("energy", player.getDojoEnergy()));
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if (GameConstants.isDojo(map.getId())) {
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player.setDojoEnergy(player.getDojoEnergy() + ServerConstants.DOJO_ENERGY_DMG);
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c.announce(MaplePacketCreator.getEnergy("energy", player.getDojoEnergy()));
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System.out.println("gauge " + player.getDojoEnergy());
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}
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for (MapleCharacter chr : banishPlayers) { // chill, if this list ever gets non-empty an attacker does exist, trust me :)
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