Using HikariCP + Pet issues + Dojo skills

As Suggested by Alex-0000, migrated from DBCP to HikariCP (uses less
external JARs and got a cleaner code overall). Fixed some issues
regarding pets, such as evolving or hatching from egg. Added dojo skills
and fixed energy bar. Added missing upgrade books on drop data.
This commit is contained in:
ronancpl
2017-08-25 21:20:19 -03:00
parent 99062b1bb3
commit 001125ccdb
106 changed files with 3719 additions and 1455 deletions

View File

@@ -12,18 +12,40 @@ public class GameConstants {
private static final int[] MESO_RATE_GAIN = {1, 3, 6, 10, 15, 21, 28, 36, 45, 55, 66, 78, 91, 105};
private static final int[] EXP_RATE_GAIN = {1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233, 377, 610}; //fibonacci :3
public static int getPlayerBonusMesoRate(int slot) {
return(MESO_RATE_GAIN[slot]);
}
public static int getPlayerBonusDropRate(int slot) {
return(DROP_RATE_GAIN[slot]);
}
public static int getPlayerBonusMesoRate(int slot) {
return(MESO_RATE_GAIN[slot]);
}
public static int getPlayerBonusExpRate(int slot) {
return(EXP_RATE_GAIN[slot]);
}
// MapleStory default keyset
private static final int[] DEFAULT_KEY = {18, 65, 2, 23, 3, 4, 5, 6, 16, 17, 19, 25, 26, 27, 31, 34, 35, 37, 38, 40, 43, 44, 45, 46, 50, 56, 59, 60, 61, 62, 63, 64, 57, 48, 29, 7, 24, 33, 41, 39};
private static final int[] DEFAULT_TYPE = {4, 6, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 4, 4, 5, 6, 6, 6, 6, 6, 6, 5, 4, 5, 4, 4, 4, 4, 4};
private static final int[] DEFAULT_ACTION = {0, 106, 10, 1, 12, 13, 18, 24, 8, 5, 4, 19, 14, 15, 2, 17, 11, 3, 20, 16, 9, 50, 51, 6, 7, 53, 100, 101, 102, 103, 104, 105, 54, 22, 52, 21, 25, 26, 23, 27};
// MapleSolaxiaV2 custom keyset
private static final int[] CUSTOM_KEY = {2, 3, 4, 5, 31, 56, 59, 32, 42, 6, 17, 29, 30, 41, 50, 60, 61, 62, 63, 64, 65, 16, 7, 9, 13, 8};
private static final int[] CUSTOM_TYPE = {4, 4, 4, 4, 5, 5, 6, 5, 5, 4, 4, 4, 5, 4, 4, 6, 6, 6, 6, 6, 6, 4, 4, 4, 4, 4};
private static final int[] CUSTOM_ACTION = {1, 0, 3, 2, 53, 54, 100, 52, 51, 19, 5, 9, 50, 7, 22, 101, 102, 103, 104, 105, 106, 8, 17, 26, 20, 4};
public static int[] getCustomKey(boolean customKeyset) {
return(customKeyset ? CUSTOM_KEY : DEFAULT_KEY);
}
public static int[] getCustomType(boolean customKeyset) {
return(customKeyset ? CUSTOM_TYPE : DEFAULT_TYPE);
}
public static int[] getCustomAction(boolean customKeyset) {
return(customKeyset ? CUSTOM_ACTION : DEFAULT_ACTION);
}
private static final int[] mobHpVal = {0, 15, 20, 25, 35, 50, 65, 80, 95, 110, 125, 150, 175, 200, 225, 250, 275, 300, 325, 350,
375, 405, 435, 465, 495, 525, 580, 650, 720, 790, 900, 990, 1100, 1200, 1300, 1400, 1500, 1600, 1700, 1800,
1900, 2000, 2100, 2200, 2300, 2400, 2520, 2640, 2760, 2880, 3000, 3200, 3400, 3600, 3800, 4000, 4300, 4600, 4900, 5200,
@@ -115,6 +137,10 @@ public class GameConstants {
return skill >= 9001000 && skill <= 9101008 || skill >= 8001000 && skill <= 8001001;
}
public static boolean isBossRush(int mapid) {
return mapid >= 970030100 && mapid <= 970042711;
}
public static boolean isDojo(int mapid) {
return mapid >= 925020100 && mapid <= 925023814;
}