var status = -1;

function start(mode, type, selection) {
    if (mode == 0 && type == 0) {
        status--;
    } else if (mode == -1) {
        qm.dispose();
        return;
    } else {
        status++;
    }
    if (status == 0) {
        qm.sendNext("Ooook! Ook! Ook!");
    } else if (status == 1) {
        qm.sendNextPrev("Well, that hit the spot, but... I still don't understand what happened. Where's the ship? Hey, do you know what happened to me?", 2);
    } else if (status == 2) {
        qm.sendAcceptDecline("Oook! (The monkey nods. Does he really know what's going on? Couldn't hurt to ask.)");
    } else if (status == 3) {
        if (mode == 0) {//decline
            qm.sendNext("Ook! Ook! (The monkey looks very dissatisfied.)");
        } else {
            qm.forceStartQuest();
            qm.dispose();
        }
    } else if (status == 4) {
        qm.dispose();
    }
}
	