var status = -1;

function start(mode, type, selection) {
    if (mode == -1 || mode == 0 && type > 0) {
        qm.dispose();
        return;
    }

    if (mode == 1) {
        status++;
    } else {
        if (status == 2) {
            qm.dispose();
            return;
        }
        status--;
    }
    if (status == 0) {
        qm.sendNext("How did the training go? The Penguin Teacher #p1202006# likes to exaggerate and it worried me knowing that he has bouts of Alzheimer's, but I'm sure he helped you. He's been studying the skills of heroes for a very long time.");
    } else if (status == 1) {
        qm.sendNextPrev("#b(You tell her that you were able to remember the Combo Ability skill.)#k", 2);
    } else if (status == 2) {
        qm.sendNextPrev("That's great! Honestly, though, I think it has less to do with the method of #p1202006#'s training and more to do with your body remembering its old abilities. #bI'm sure your body will remember more skills as you continue to train#k!  \r\n\r\n#fUI/UIWindow.img/QuestIcon/8/0# 500 exp");
    } else if (status == 3) {
        qm.forceCompleteQuest();
        qm.gainExp(500);
        qm.dispose();
    }
}

function end(mode, type, selection) {
    qm.dispose();
}