Initial re-upload

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2024-01-19 03:56:28 -05:00
commit 170dac174c
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scripts/event/0_EXAMPLE.js Normal file
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// Event-instantiation variables
var isPq = true;
var minPlayers, maxPlayers; // Range of party members for this event instance.
var minLevel, maxLevel; // Level range of eligible team members for this event instance.
var entryMap; // Initial map, where players all moved into at the event startup.
var exitMap; // Upon failing to complete the event, players may be moved to this map.
var recruitMap; // Map where players must be before staring this event.
var clearMap; // Upon event clearing, players may be moved to this map.
var minMapId; // Event takes place inside these map id interval. Players found out is instantly dropped from the event.
var maxMapId;
var eventTime; // Max time allotted for the event, in minutes.
const maxLobbies = 7; // Max amount of concurrent active lobbies.
function init() {
// After loading, ChannelServer
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
// sets requirement info about the event to be displayed at the recruitment area.
}
function setEventExclusives(eim) {
// sets all items that should exist only for the event instance, and that should be removed from inventory at the end of the run.
}
function setEventRewards(eim) {
// sets all possible treasures that can be given, randomly, to a player at the end of the event.
}
function getEligibleParty(party) {
// selects, from the given party, the team that is allowed to attempt this event
}
function setup(eim, leaderid) {
// Setup the instance when invoked, EG : start PQ
}
function afterSetup(eim) {
// Happens after the event instance is initialized and all players have been assigned for the event instance, but before entrying players.
}
function respawnStages(eim) {
// Defines which maps inside the event are allowed to respawn. This function should create a new task at the end of it's body calling itself at a given respawn rate.
}
function playerEntry(eim, player) {
// Warp player in etc..
}
function playerUnregistered(eim, player) {
// Do something with the player that is about to unregister right before unregistering he/she.
}
function playerExit(eim, player) {
// Do something with the player right before disbanding the event instance.
}
function playerLeft(eim, player) {
// Do something with the player right before leaving the party.
}
function changedMap(eim, player, mapid) {
// What to do when player've changed map, based on the mapid.
}
function changedLeader(eim, leader) {
// Do something if the party leader has been changed.
}
function scheduledTimeout(eim) {
// When event timeout without before completion..
}
function timeOut(eim) {
if (eim.getPlayerCount() > 0) {
var pIter = eim.getPlayers().iterator();
while (pIter.hasNext()) {
var player = pIter.next();
player.dropMessage(6, "You have run out of time to complete this event!");
playerExit(eim, player);
}
}
eim.dispose();
}
function monsterKilled(mob, eim) {
// Happens when an opposing mob dies
}
function monsterValue(eim, mobid) {
// Invoked when a monster that's registered has been killed
// return x amount for this player - "Saved Points"
}
function friendlyKilled(mob, eim) {
// Happens when a friendly mob dies
}
function allMonstersDead(eim) {
// When invoking unregisterMonster(Monster mob) OR killed
// Happens only when size = 0
}
function playerDead(eim, player) {
// Happens when player dies
}
function monsterRevive(mob, eim) {
// Happens when an opposing mob revives
}
function playerRevive(eim, player) {
// Happens when player's revived.
// @Param : returns true/false
}
function playerDisconnected(eim, player) {
// return 0 - Deregister player normally + Dispose instance if there are zero player left
// return x that is > 0 - Deregister player normally + Dispose instance if there x player or below
// return x that is < 0 - Deregister player normally + Dispose instance if there x player or below, if it's leader = boot all
}
function end(eim) {
// Happens when the party fails to complete the event instance.
}
function giveRandomEventReward(eim, player) {
// Selects randomly a reward to give from the reward pool.
}
function clearPQ(eim) {
// Happens when the party succeeds on completing the event instance.
}
function leftParty(eim, player) {
// Happens when a player left the party
}
function disbandParty(eim, player) {
// Happens when the party is disbanded.
}
function removePlayer(eim, player) {
// Happens when the funtion NPCConversationManager.removePlayerFromInstance() is invoked
}
function registerCarnivalParty(eim, carnivalparty) {
// Happens when carnival PQ is started. - Unused for now.
}
function onMapLoad(eim, player) {
// Happens when player change map - Unused for now.
}
function cancelSchedule() {
// Finishes ongoing schedules.
}
function dispose() {
// Finishes the event instance.
}

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scripts/event/2xEvent.js Normal file
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/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
-- Odin JavaScript --------------------------------------------------------------------------------
2x EXP Event Script
-- Author --------------------------------------------------------------------------------------
Twdtwd
**/
var timer1;
var timer2;
var timer3;
var timer4;
function init() {
/*
if(em.getChannelServer().getId() == 1) { // Only run on channel 1.
// AEST
timer1 = em.scheduleAtTimestamp("start", 1428220800000);
timer2 = em.scheduleAtTimestamp("stop", 1428228000000);
// EDT
timer1 = em.scheduleAtTimestamp("start", 1428271200000);
timer2 = em.scheduleAtTimestamp("stop", 1428278400000);
}
*/
}
function cancelSchedule() {
if (timer1 != null) {
timer1.cancel(true);
}
if (timer2 != null) {
timer2.cancel(true);
}
if (timer3 != null) {
timer3.cancel(true);
}
if (timer4 != null) {
timer4.cancel(true);
}
}
function start() {
const Server = Java.type('net.server.Server');
const PacketCreator = Java.type('tools.PacketCreator');
var world = Server.getInstance().getWorld(em.getChannelServer().getWorld());
world.setExpRate(8);
world.broadcastPacket(PacketCreator.serverNotice(6, "The Bunny Onslaught Survival Scanner (BOSS) has detected an Easter Bunny onslaught soon! The GM team has activated the Emergency XP Pool (EXP) that doubles experience gained for the next two hours!"));
}
function stop() {
const Server = Java.type('net.server.Server');
const PacketCreator = Java.type('tools.PacketCreator');
var world = Server.getInstance().getWorld(em.getChannelServer().getWorld());
world.setExpRate(4);
world.broadcastPacket(PacketCreator.serverNotice(6, "Unfortunately the Emergency XP Pool (EXP) has run out of juice for now and needs to recharge causing the EXP rate to go back to normal."));
}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @Author Ronan
* 3rd Job Event - Bowman
**/
var entryMap = 108010100;
var exitMap = 105040305;
var minMapId = 108010100;
var maxMapId = 108010101;
var eventTime = 20; //20 minutes
const maxLobbies = 7;
function getMaxLobbies() {
return maxLobbies;
}
function init() {
em.setProperty("noEntry", "false");
}
function setup(level, lobbyid) {
var eim = em.newInstance("3rdJob_bowman_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("boss", "0");
return eim;
}
function playerEntry(eim, player) {
eim.getInstanceMap(maxMapId).resetPQ(1);
player.changeMap(entryMap, 0);
em.setProperty("noEntry", "true");
const PacketCreator = Java.type('tools.PacketCreator');
player.sendPacket(PacketCreator.getClock(eventTime * 60));
eim.startEventTimer(eventTime * 60000);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
eim.dispose();
em.setProperty("noEntry", "false");
}
function scheduledTimeout(eim) {
var player = eim.getPlayers().get(0);
playerExit(eim, eim.getPlayers().get(0));
player.changeMap(exitMap);
}
function playerDisconnected(eim, player) {
playerExit(eim, player);
}
function clear(eim) {
var player = eim.getPlayers().get(0);
eim.unregisterPlayer(player);
player.changeMap(exitMap);
eim.dispose();
em.setProperty("noEntry", "false");
}
function changedMap(eim, chr, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
playerExit(eim, chr);
}
}
function monsterKilled(mob, eim) {}
function monsterValue(eim, mobId) {
return 1;
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose() {}
// ---------- FILLER FUNCTIONS ----------
function disbandParty(eim, player) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}

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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @Author Ronan
* 3rd Job Event - Magician
**/
var entryMap = 108010200;
var exitMap = 100040106;
var minMapId = 108010200;
var maxMapId = 108010201;
var eventTime = 20; //20 minutes
const maxLobbies = 7;
function getMaxLobbies() {
return maxLobbies;
}
function init() {
em.setProperty("noEntry", "false");
}
function setup(level, lobbyid) {
var eim = em.newInstance("3rdJob_magician_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("boss", "0");
return eim;
}
function playerEntry(eim, player) {
eim.getInstanceMap(maxMapId).resetPQ(1);
player.changeMap(entryMap, 0);
em.setProperty("noEntry", "true");
const PacketCreator = Java.type('tools.PacketCreator');
player.sendPacket(PacketCreator.getClock(eventTime * 60));
eim.startEventTimer(eventTime * 60000);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
eim.dispose();
em.setProperty("noEntry", "false");
}
function scheduledTimeout(eim) {
var player = eim.getPlayers().get(0);
playerExit(eim, eim.getPlayers().get(0));
player.changeMap(exitMap);
}
function playerDisconnected(eim, player) {
playerExit(eim, player);
}
function clear(eim) {
var player = eim.getPlayers().get(0);
eim.unregisterPlayer(player);
player.changeMap(exitMap);
eim.dispose();
em.setProperty("noEntry", "false");
}
function changedMap(eim, chr, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
playerExit(eim, chr);
}
}
function monsterKilled(mob, eim) {}
function monsterValue(eim, mobId) {
return 1;
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose() {}
// ---------- FILLER FUNCTIONS ----------
function disbandParty(eim, player) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}

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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @Author Ronan
* 3rd Job Event - Kenta's Mount Quest
**/
var entryMap = 923010000;
var exitMap = 923010100;
var minMapId = 923010000;
var maxMapId = 923010000;
var eventMaps = [923010000];
var eventTime = 5; //5 minutes
const maxLobbies = 7;
function getMaxLobbies() {
return maxLobbies;
}
function init() {
em.setProperty("noEntry", "false");
}
function checkHogHealth(eim) {
var watchHog = eim.getInstanceMap(923010000).getMonsterById(9300102);
if (watchHog != null) {
var hp = watchHog.getHp();
var oldHp = eim.getIntProperty("whog_hp");
if (oldHp - hp > 1000) { // or 800, if using mobHP / eventTime
eim.dropMessage(6, "Please protect the pig from the aliens!"); // thanks Vcoc
}
eim.setIntProperty("whog_hp", hp);
}
}
function respawnStages(eim) {
var i;
for (i = 0; i < eventMaps.length; i++) {
eim.getInstanceMap(eventMaps[i]).instanceMapRespawn();
}
checkHogHealth(eim);
eim.schedule("respawnStages", 10 * 1000);
}
function setup(level, lobbyid) {
var eim = em.newInstance("3rdJob_mount_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("boss", "0");
eim.setProperty("whog_hp", "0");
return eim;
}
function playerEntry(eim, player) {
var mapObj = eim.getInstanceMap(entryMap);
mapObj.resetPQ(1);
mapObj.instanceMapForceRespawn();
respawnStages(eim);
player.changeMap(entryMap, 0);
em.setProperty("noEntry", "true");
const PacketCreator = Java.type('tools.PacketCreator');
player.sendPacket(PacketCreator.getClock(eventTime * 60));
eim.startEventTimer(eventTime * 60000);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
var api = player.getAbstractPlayerInteraction();
api.removeAll(4031507);
api.removeAll(4031508);
eim.unregisterPlayer(player);
eim.dispose();
em.setProperty("noEntry", "false");
}
function scheduledTimeout(eim) {
var player = eim.getPlayers().get(0);
playerExit(eim, player);
player.changeMap(exitMap);
}
function playerDisconnected(eim, player) {
playerExit(eim, player);
}
function changedMap(eim, chr, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
playerExit(eim, chr);
}
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
var player = eim.getPlayers().get(0);
eim.unregisterPlayer(player);
player.changeMap(exitMap);
eim.dispose();
em.setProperty("noEntry", "false");
}
function monsterKilled(mob, eim) {}
function monsterValue(eim, mobId) {
return 1;
}
function friendlyKilled(mob, eim) {
if (em.getProperty("noEntry") != "false") {
var player = eim.getPlayers().get(0);
playerExit(eim, player);
player.changeMap(exitMap);
}
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose() {}
// ---------- FILLER FUNCTIONS ----------
function disbandParty(eim, player) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function leftParty(eim, player) {}

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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @Author Ronan
* 3rd Job Event - Pirate
**/
var entryMap = 108010500;
var exitMap = 105070200;
var minMapId = 108010500;
var maxMapId = 108010501;
var eventTime = 20; //20 minutes
const maxLobbies = 7;
function getMaxLobbies() {
return maxLobbies;
}
function init() {
em.setProperty("noEntry", "false");
}
function playerEntry(eim, player) {
eim.getInstanceMap(maxMapId).resetPQ(1);
player.changeMap(entryMap, 0);
em.setProperty("noEntry", "true");
const PacketCreator = Java.type('tools.PacketCreator');
player.sendPacket(PacketCreator.getClock(eventTime * 60));
eim.startEventTimer(eventTime * 60000);
}
function setup(level, lobbyid) {
var eim = em.newInstance("3rdJob_pirate_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("boss", "0");
return eim;
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
eim.dispose();
em.setProperty("noEntry", "false");
}
function scheduledTimeout(eim) {
var player = eim.getPlayers().get(0);
playerExit(eim, eim.getPlayers().get(0));
player.changeMap(exitMap);
}
function playerDisconnected(eim, player) {
playerExit(eim, player);
}
function clear(eim) {
var player = eim.getPlayers().get(0);
eim.unregisterPlayer(player);
player.changeMap(exitMap);
eim.dispose();
em.setProperty("noEntry", "false");
}
function changedMap(eim, chr, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
playerExit(eim, chr);
}
}
function monsterKilled(mob, eim) {}
function monsterValue(eim, mobId) {
return 1;
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose() {}
// ---------- FILLER FUNCTIONS ----------
function disbandParty(eim, player) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}

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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @Author Ronan
* 3rd Job Event - Thief
**/
var entryMap = 108010400;
var exitMap = 107000402;
var minMapId = 108010400;
var maxMapId = 108010401;
var eventTime = 20; //20 minutes
const maxLobbies = 7;
function getMaxLobbies() {
return maxLobbies;
}
function init() {
em.setProperty("noEntry", "false");
}
function setup(level, lobbyid) {
var eim = em.newInstance("3rdJob_thief_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("boss", "0");
return eim;
}
function playerEntry(eim, player) {
eim.getInstanceMap(maxMapId).resetPQ(1);
player.changeMap(entryMap, 0);
em.setProperty("noEntry", "true");
const PacketCreator = Java.type('tools.PacketCreator');
player.sendPacket(PacketCreator.getClock(eventTime * 60));
eim.startEventTimer(eventTime * 60000);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
eim.dispose();
em.setProperty("noEntry", "false");
}
function scheduledTimeout(eim) {
var player = eim.getPlayers().get(0);
playerExit(eim, eim.getPlayers().get(0));
player.changeMap(exitMap);
}
function playerDisconnected(eim, player) {
playerExit(eim, player);
}
function clear(eim) {
var player = eim.getPlayers().get(0);
eim.unregisterPlayer(player);
player.changeMap(exitMap);
eim.dispose();
em.setProperty("noEntry", "false");
}
function changedMap(eim, chr, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
playerExit(eim, chr);
}
}
function monsterKilled(mob, eim) {}
function monsterValue(eim, mobId) {
return 1;
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose() {}
// ---------- FILLER FUNCTIONS ----------
function disbandParty(eim, player) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}

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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @Author Ronan
* 3rd Job Event - Warrior
**/
var entryMap = 108010300;
var exitMap = 105070001;
var minMapId = 108010300;
var maxMapId = 108010301;
var eventTime = 20; //20 minutes
const maxLobbies = 7;
function getMaxLobbies() {
return maxLobbies;
}
function init() {
em.setProperty("noEntry", "false");
}
function setup(level, lobbyid) {
var eim = em.newInstance("3rdJob_warrior_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("boss", "0");
return eim;
}
function playerEntry(eim, player) {
eim.getInstanceMap(maxMapId).resetPQ(1);
player.changeMap(entryMap, 0);
em.setProperty("noEntry", "true");
const PacketCreator = Java.type('tools.PacketCreator');
player.sendPacket(PacketCreator.getClock(eventTime * 60));
eim.startEventTimer(eventTime * 60000);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
eim.dispose();
em.setProperty("noEntry", "false");
}
function scheduledTimeout(eim) {
var player = eim.getPlayers().get(0);
playerExit(eim, eim.getPlayers().get(0));
player.changeMap(exitMap);
}
function playerDisconnected(eim, player) {
playerExit(eim, player);
}
function clear(eim) {
var player = eim.getPlayers().get(0);
eim.unregisterPlayer(player);
player.changeMap(exitMap);
eim.dispose();
em.setProperty("noEntry", "false");
}
function changedMap(eim, chr, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
playerExit(eim, chr);
}
}
function monsterKilled(mob, eim) {}
function monsterValue(eim, mobId) {
return 1;
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose() {}
// ---------- FILLER FUNCTIONS ----------
function disbandParty(eim, player) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}

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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @Author Ronan
* Event - Jonathan's Test Quest
**/
var entryMap = 912020000;
var exitMap = 120000102;
var minMapId = 912020000;
var maxMapId = 912020000;
var eventTime = 2; //2 minutes
const maxLobbies = 7;
function getMaxLobbies() {
return maxLobbies;
}
function init() {
em.setProperty("noEntry", "false");
}
function setup(level, lobbyid) {
var eim = em.newInstance("4jaerial_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("boss", "0");
eim.setProperty("canLeave", "0");
eim.getInstanceMap(entryMap).resetPQ(level);
eim.getInstanceMap(entryMap).shuffleReactors();
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
eim.dispose();
em.setProperty("noEntry", "false");
}
function playerLeft(eim, player) {}
function scheduledTimeout(eim) {
var player = eim.getPlayers().get(0);
playerExit(eim, player);
player.changeMap(exitMap);
}
function playerDisconnected(eim, player) {
playerExit(eim, player);
}
function changedMap(eim, chr, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
playerExit(eim, chr);
}
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function monsterKilled(mob, eim) {}
function leftParty(eim, player) {}
function disbandParty(eim) {}
function monsterValue(eim, mobId) {
return 1;
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose() {}
// ---------- FILLER FUNCTIONS ----------
function changedLeader(eim, leader) {}

146
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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @Author Ronan
* Event - Kyrin's Test Quest
**/
var entryMap = 912010000;
var exitMap = 120000101;
var minMapId = 912010000;
var maxMapId = 912010200;
var eventTime = 4; //4 minutes
const maxLobbies = 7;
function getMaxLobbies() {
return maxLobbies;
}
function init() {
em.setProperty("noEntry", "false");
}
function setup(level, lobbyid) {
var eim = em.newInstance("4jship_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("boss", "0");
eim.setProperty("canLeave", "0");
eim.getInstanceMap(entryMap).resetPQ(level);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
eim.schedule("playerCanLeave", 1 * 60000);
eim.schedule("playerSurvived", 2 * 60000);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {}
function playerCanLeave(eim) {
eim.setIntProperty("canLeave", 1);
}
function playerSurvived(eim) {
if (eim.getLeader().isAlive()) {
eim.setIntProperty("canLeave", 2);
eim.dropMessage(5, "Kyrin: You have passed the test. Now for the closing part... Are you able reach the exit over there?");
} else {
eim.dropMessage(5, "Kyrin: You have failed the test. Aww, don't have such a sad face, just try it again later, ok?");
}
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
eim.dispose();
em.setProperty("noEntry", "false");
}
function playerLeft(eim, player) {}
function scheduledTimeout(eim) {
var player = eim.getPlayers().get(0);
playerExit(eim, player);
player.changeMap(exitMap);
}
function playerDisconnected(eim, player) {
playerExit(eim, player);
}
function changedMap(eim, chr, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
playerExit(eim, chr);
}
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
var player = eim.getPlayers().get(0);
eim.unregisterPlayer(player);
player.changeMap(exitMap);
eim.dispose();
em.setProperty("noEntry", "false");
}
function monsterKilled(mob, eim) {}
function leftParty(eim, player) {}
function disbandParty(eim) {}
function monsterValue(eim, mobId) {
return 1;
}
function friendlyKilled(mob, eim) {
if (em.getProperty("noEntry") != "false") {
var player = eim.getPlayers().get(0);
playerExit(eim, player);
player.changeMap(exitMap);
}
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose() {}
// ---------- FILLER FUNCTIONS ----------
function changedLeader(eim, leader) {}

142
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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @Author Ronan
* Event - Kyrin's Test Quest
**/
var entryMap = 912010100;
var exitMap = 120000101;
var minMapId = 912010100;
var maxMapId = 912010200;
var eventTime = 4; //4 minutes
const maxLobbies = 7;
function getMaxLobbies() {
return maxLobbies;
}
function init() {
em.setProperty("noEntry", "false");
}
function setup(level, lobbyid) {
var eim = em.newInstance("4jsuper_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("boss", "0");
eim.setProperty("canLeave", "0");
eim.getInstanceMap(entryMap).resetPQ(level);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
eim.schedule("playerCanLeave", 1 * 60000);
eim.schedule("playerSurvived", 2 * 60000);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {}
function playerCanLeave(eim) {
eim.setIntProperty("canLeave", 1);
}
function playerSurvived(eim) {
if (eim.getLeader().isAlive()) {
eim.setIntProperty("canLeave", 2);
eim.dropMessage(5, "Kyrin: You have passed the test. Now for the closing part... Are you able reach the exit over there?");
} else {
eim.dropMessage(5, "Kyrin: You have failed the test. Aww, don't have such a sad face, just try it again later, ok?");
}
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
eim.dispose();
em.setProperty("noEntry", "false");
}
function playerLeft(eim, player) {}
function scheduledTimeout(eim) {
var player = eim.getPlayers().get(0);
playerExit(eim, player);
player.changeMap(exitMap);
}
function playerDisconnected(eim, player) {
playerExit(eim, player);
}
function changedMap(eim, chr, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
playerExit(eim, chr);
}
}
function changedLeader(eim, leader) {}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
var player = eim.getPlayers().get(0);
eim.unregisterPlayer(player);
player.changeMap(exitMap);
eim.dispose();
em.setProperty("noEntry", "false");
}
function monsterKilled(mob, eim) {}
function leftParty(eim, player) {}
function disbandParty(eim) {}
function monsterValue(eim, mobId) {
return 1;
}
function friendlyKilled(mob, eim) {
if (em.getProperty("noEntry") != "false") {
var player = eim.getPlayers().get(0);
playerExit(eim, player);
player.changeMap(exitMap);
}
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose() {}

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var KC_bfd;
var Plane_to_CBD;
var CBD_docked;
var CBD_bfd;
var Plane_to_KC;
var KC_docked;
//Time Setting is in millisecond
var closeTime = 4 * 60 * 1000; //The time to close the gate
var beginTime = 5 * 60 * 1000; //The time to begin the ride
var rideTime = 1 * 60 * 1000; //The time that require move to destination
function init() {
closeTime = em.getTransportationTime(closeTime);
beginTime = em.getTransportationTime(beginTime);
rideTime = em.getTransportationTime(rideTime);
KC_bfd = em.getChannelServer().getMapFactory().getMap(540010100);
CBD_bfd = em.getChannelServer().getMapFactory().getMap(540010001);
Plane_to_CBD = em.getChannelServer().getMapFactory().getMap(540010101);
Plane_to_KC = em.getChannelServer().getMapFactory().getMap(540010002);
CBD_docked = em.getChannelServer().getMapFactory().getMap(540010000);
KC_docked = em.getChannelServer().getMapFactory().getMap(103000000);
scheduleNew();
}
function scheduleNew() {
em.setProperty("docked", "true");
em.setProperty("entry", "true");
em.schedule("stopEntry", closeTime);
em.schedule("takeoff", beginTime);
}
function stopEntry() {
em.setProperty("entry", "false");
}
function takeoff() {
em.setProperty("docked", "false");
KC_bfd.warpEveryone(Plane_to_CBD.getId());
CBD_bfd.warpEveryone(Plane_to_KC.getId());
em.schedule("arrived", rideTime); //The time that require move to destination
}
function arrived() {
Plane_to_CBD.warpEveryone(CBD_docked.getId(), 0);
Plane_to_KC.warpEveryone(KC_docked.getId(), 7);
scheduleNew();
}
function cancelSchedule() {}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

309
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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Amoria PQ
*/
var isPq = true;
var onlyMarriedPlayers = true;
var minPlayers = 6, maxPlayers = 6;
var minLevel = 40, maxLevel = 255;
var entryMap = 670010200;
var exitMap = 670011000;
var recruitMap = 670010100;
var clearMap = 670010800;
var minMapId = 670010200;
var maxMapId = 670010800;
var eventTime = 75; // 75 minutes
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n At least 1 of both genders";
if (onlyMarriedPlayers) {
reqStr += "\r\n All married";
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4031594, 4031595, 4031596, 4031597];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [];
itemQty = [];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = [2000, 4000, 6000, 8000, 9000, 11000]; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false, hasNotMarried = false;
var mask = 0;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
if (!ch.getPlayer().isMarried()) {
hasNotMarried = true;
}
eligible.push(ch);
mask |= (1 << ch.getPlayer().getGender());
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers && mask == 3)) {
eligible = [];
}
if (onlyMarriedPlayers && hasNotMarried) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("Amoria" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("marriedGroup", 0);
eim.setProperty("missCount", 0);
eim.setProperty("statusStg1", -1);
eim.setProperty("statusStg2", -1);
eim.setProperty("statusStg3", -1);
eim.setProperty("statusStg4", -1);
eim.setProperty("statusStg5", -1);
eim.setProperty("statusStg6", -1);
eim.setProperty("statusStgBonus", 0);
eim.getInstanceMap(670010200).resetPQ(level);
eim.getInstanceMap(670010300).resetPQ(level);
eim.getInstanceMap(670010301).resetPQ(level);
eim.getInstanceMap(670010302).resetPQ(level);
eim.getInstanceMap(670010400).resetPQ(level);
eim.getInstanceMap(670010500).resetPQ(level);
eim.getInstanceMap(670010600).resetPQ(level);
eim.getInstanceMap(670010700).resetPQ(level);
eim.getInstanceMap(670010750).resetPQ(level);
eim.getInstanceMap(670010800).resetPQ(level);
eim.getInstanceMap(670010200).toggleDrops();
eim.getInstanceMap(670010300).toggleDrops();
eim.getInstanceMap(670010301).toggleDrops();
eim.getInstanceMap(670010302).toggleDrops();
eim.getInstanceMap(670010200).instanceMapForceRespawn();
eim.getInstanceMap(670010500).instanceMapForceRespawn();
eim.getInstanceMap(670010750).shuffleReactors();
eim.getInstanceMap(670010800).shuffleReactors();
var mapObj = eim.getInstanceMap(670010700);
const LifeFactory = Java.type('server.life.LifeFactory');
const Point = Java.type('java.awt.Point');
var mobObj = LifeFactory.getMonster(9400536);
mapObj.spawnMonsterOnGroundBelow(mobObj, new Point(942, 478));
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function isTeamAllCouple(eim) { // everyone partner of someone on the team
var eventPlayers = eim.getPlayers();
for (var iterator = eventPlayers.iterator(); iterator.hasNext();) {
var chr = iterator.next();
var pid = chr.getPartnerId();
if (pid <= 0 || eim.getPlayerById(pid) == null) {
return false;
}
}
return true;
}
function afterSetup(eim) {
if (isTeamAllCouple(eim)) {
eim.setIntProperty("marriedGroup", 1);
}
}
function respawnStages(eim) {}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
if (eim.getIntProperty("statusStg6") == 1) {
eim.warpEventTeam(exitMap);
} else {
end(eim);
}
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
} else {
playerLeft(eim, player);
}
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @Author Ronan
* Event - Scadur's Mount Quest
**/
var entryMap = 921110000;
var exitMap = 211050000;
var minMapId = 921110000;
var maxMapId = 921110000;
var eventTime = 3; //3 minutes
const maxLobbies = 7;
function getMaxLobbies() {
return maxLobbies;
}
function init() {
em.setProperty("noEntry", "false");
}
function setup(level, lobbyid) {
var eim = em.newInstance("Aran_2ndmount_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("boss", "0");
return eim;
}
function respawnStages(eim) {}
function playerEntry(eim, player) {
var mapObj = eim.getInstanceMap(entryMap);
mapObj.resetPQ(1);
mapObj.instanceMapForceRespawn();
respawnStages(eim);
player.changeMap(entryMap, 2);
em.setProperty("noEntry", "true");
const PacketCreator = Java.type('tools.PacketCreator');
player.sendPacket(PacketCreator.getClock(eventTime * 60));
eim.startEventTimer(eventTime * 60000);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
eim.dispose();
em.setProperty("noEntry", "false");
}
function scheduledTimeout(eim) {
var player = eim.getPlayers().get(0);
playerExit(eim, player);
player.changeMap(exitMap);
}
function playerDisconnected(eim, player) {
playerExit(eim, player);
}
function changedMap(eim, chr, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
playerExit(eim, chr);
}
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
var player = eim.getPlayers().get(0);
eim.unregisterPlayer(player);
player.changeMap(exitMap);
eim.dispose();
em.setProperty("noEntry", "false");
}
function monsterKilled(mob, eim) {}
function monsterValue(eim, mobId) {
return 1;
}
function friendlyKilled(mob, eim) {
if (em.getProperty("noEntry") != "false") {
var player = eim.getPlayers().get(0);
playerExit(eim, player);
player.changeMap(exitMap);
}
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose() {}
// ---------- FILLER FUNCTIONS ----------
function disbandParty(eim, player) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function leftParty(eim, player) {}

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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @Author Ronan
* Event - Wolves' Mount Quest
**/
var entryMap = 914030000;
var exitMap = 140010210;
var minMapId = 914030000;
var maxMapId = 914030000;
var eventTime = 3; //3 minutes
const maxLobbies = 7;
function getMaxLobbies() {
return maxLobbies;
}
function init() {
em.setProperty("noEntry", "false");
}
function setup(level, lobbyid) {
var eim = em.newInstance("Aran_3rdmount_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("boss", "0");
return eim;
}
function respawnStages(eim) {}
function playerEntry(eim, player) {
var mapObj = eim.getInstanceMap(entryMap);
mapObj.resetPQ(1);
mapObj.instanceMapForceRespawn();
mapObj.closeMapSpawnPoints();
respawnStages(eim);
player.changeMap(entryMap, 1);
em.setProperty("noEntry", "true");
const PacketCreator = Java.type('tools.PacketCreator');
player.sendPacket(PacketCreator.getClock(eventTime * 60));
eim.startEventTimer(eventTime * 60000);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
eim.dispose();
em.setProperty("noEntry", "false");
}
function scheduledTimeout(eim) {
var player = eim.getPlayers().get(0);
playerExit(eim, player);
player.changeMap(exitMap);
}
function playerDisconnected(eim, player) {
playerExit(eim, player);
}
function changedMap(eim, chr, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
playerExit(eim, chr);
}
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
var player = eim.getPlayers().get(0);
eim.unregisterPlayer(player);
player.changeMap(exitMap);
eim.dispose();
em.setProperty("noEntry", "false");
}
function monsterKilled(mob, eim) {
if (eim.getInstanceMap(entryMap).countMonsters() == 0) {
eim.showClearEffect();
}
}
function monsterValue(eim, mobId) {
return 1;
}
function friendlyKilled(mob, eim) {
if (em.getProperty("noEntry") != "false") {
var player = eim.getPlayers().get(0);
playerExit(eim, player);
player.changeMap(exitMap);
}
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose() {}
// ---------- FILLER FUNCTIONS ----------
function disbandParty(eim, player) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function leftParty(eim, player) {}

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/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
-- Odin JavaScript --------------------------------------------------------------------------------
Bamboo Warrior Spawner
-- Edited by --------------------------------------------------------------------------------------
Ronan - based on xQuasar's King Clang spawner
**/
function init() {
scheduleNew();
}
function scheduleNew() {
setupTask = em.schedule("start", 0); //spawns upon server start. Each 3 hours an server event checks if boss exists, if not spawns it instantly.
}
function cancelSchedule() {
if (setupTask != null) {
setupTask.cancel(true);
}
}
function start() {
const LifeFactory = Java.type('server.life.LifeFactory');
var mapObj = em.getChannelServer().getMapFactory().getMap(800020120); // original mapid was 251010101
var mobObj = LifeFactory.getMonster(6090002);
if (mapObj.getMonsterById(6090002) != null) {
em.schedule("start", 3 * 60 * 60 * 1000);
return;
}
const Point = Java.type('java.awt.Point');
const PacketCreator = Java.type('tools.PacketCreator');
mapObj.spawnMonsterOnGroundBelow(mobObj, new Point(560, 50));
mapObj.broadcastMessage(PacketCreator.serverNotice(6, "From amongst the ruins shrouded by the mists, Bamboo Warrior appears."));
em.schedule("start", 3 * 60 * 60 * 1000);
}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

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/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
-- Odin JavaScript --------------------------------------------------------------------------------
Centipede Spawner
-- Edited by --------------------------------------------------------------------------------------
Ronan - based on xQuasar's King Clang spawner
**/
function init() {
scheduleNew();
}
function scheduleNew() {
setupTask = em.schedule("start", 0); //spawns upon server start. Each 3 hours an server event checks if boss exists, if not spawns it instantly.
}
function cancelSchedule() {
if (setupTask != null) {
setupTask.cancel(true);
}
}
function start() {
var herbGarden = em.getChannelServer().getMapFactory().getMap(251010102);
if (herbGarden.getMonsterById(5220004) != null) {
em.schedule("start", 3 * 60 * 60 * 1000);
return;
}
const LifeFactory = Java.type('server.life.LifeFactory');
const Point = Java.type('java.awt.Point');
const PacketCreator = Java.type('tools.PacketCreator');
var gcent = LifeFactory.getMonster(5220004);
herbGarden.spawnMonsterOnGroundBelow(gcent, new Point(560, 50));
herbGarden.broadcastMessage(PacketCreator.serverNotice(6, "From the mists surrounding the herb garden, the gargantuous Giant Centipede appears."));
em.schedule("start", 3 * 60 * 60 * 1000);
}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

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/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
-- Odin JavaScript --------------------------------------------------------------------------------
Deo Spawner
-- Edited by --------------------------------------------------------------------------------------
ThreeStep - based on xQuasar's King Clang spawner
**/
function init() {
scheduleNew();
}
function scheduleNew() {
setupTask = em.schedule("start", 0); //spawns upon server start. Each 3 hours an server event checks if boss exists, if not spawns it instantly.
}
function cancelSchedule() {
if (setupTask != null) {
setupTask.cancel(true);
}
}
function start() {
var royalCatthusDesert = em.getChannelServer().getMapFactory().getMap(260010201);
if (royalCatthusDesert.getMonsterById(3220001) != null) {
em.schedule("start", 3 * 60 * 60 * 1000);
return;
}
const LifeFactory = Java.type('server.life.LifeFactory');
const Point = Java.type('java.awt.Point');
const PacketCreator = Java.type('tools.PacketCreator');
var deo = LifeFactory.getMonster(3220001);
royalCatthusDesert.spawnMonsterOnGroundBelow(deo, new Point(645, 275));
royalCatthusDesert.broadcastMessage(PacketCreator.serverNotice(6, "Deo slowly appeared out of the sand dust."));
em.schedule("start", 3 * 60 * 60 * 1000);
}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

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/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
-- Odin JavaScript --------------------------------------------------------------------------------
Door boss Spawner (based on xQuasar's King Clang spawner)
**/
function init() {
scheduleNew();
}
function scheduleNew() {
setupTask = em.schedule("start", 0); //spawns upon server start. Each 3 hours an server event checks if boss exists, if not spawns it instantly.
}
function cancelSchedule() {
if (setupTask != null) {
setupTask.cancel(true);
}
}
function start() {
var bossMobid = 9400610;
var bossMapid = 677000003;
var bossMsg = "Amdusias has appeared!";
var map = em.getChannelServer().getMapFactory().getMap(bossMapid);
if (map.getMonsterById(bossMobid) != null) {
em.schedule("start", 3 * 60 * 60 * 1000);
return;
}
const Point = Java.type('java.awt.Point');
const PacketCreator = Java.type('tools.PacketCreator');
const LifeFactory = Java.type('server.life.LifeFactory');
var boss = LifeFactory.getMonster(bossMobid);
var bossPos = new Point(467, 0);
map.spawnMonsterOnGroundBelow(boss, bossPos);
map.broadcastMessage(PacketCreator.serverNotice(6, bossMsg));
em.schedule("start", 3 * 60 * 60 * 1000);
}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

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/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
-- Odin JavaScript --------------------------------------------------------------------------------
Door boss Spawner (based on xQuasar's King Clang spawner)
**/
function init() {
scheduleNew();
}
function scheduleNew() {
setupTask = em.schedule("start", 0); //spawns upon server start. Each 3 hours an server event checks if boss exists, if not spawns it instantly.
}
function cancelSchedule() {
if (setupTask != null) {
setupTask.cancel(true);
}
}
function start() {
var bossMobid = 9400609;
var bossMapid = 677000005;
var bossMsg = "Andras has appeared!";
var map = em.getChannelServer().getMapFactory().getMap(bossMapid);
if (map.getMonsterById(bossMobid) != null) {
em.schedule("start", 3 * 60 * 60 * 1000);
return;
}
const LifeFactory = Java.type('server.life.LifeFactory');
const Point = Java.type('java.awt.Point');
const PacketCreator = Java.type('tools.PacketCreator');
var boss = LifeFactory.getMonster(bossMobid);
var bossPos = new Point(201, 80);
map.spawnMonsterOnGroundBelow(boss, bossPos);
map.broadcastMessage(PacketCreator.serverNotice(6, bossMsg));
em.schedule("start", 3 * 60 * 60 * 1000);
}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

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/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
-- Odin JavaScript --------------------------------------------------------------------------------
Door boss Spawner (based on xQuasar's King Clang spawner)
**/
function init() {
scheduleNew();
}
function scheduleNew() {
setupTask = em.schedule("start", 0); //spawns upon server start. Each 3 hours an server event checks if boss exists, if not spawns it instantly.
}
function cancelSchedule() {
if (setupTask != null) {
setupTask.cancel(true);
}
}
function start() {
var bossMobid = 9400613;
var bossMapid = 677000009;
var bossMsg = "Valefor has appeared!";
var map = em.getChannelServer().getMapFactory().getMap(bossMapid);
if (map.getMonsterById(bossMobid) != null) {
em.schedule("start", 3 * 60 * 60 * 1000);
return;
}
const LifeFactory = Java.type('server.life.LifeFactory');
const Point = Java.type('java.awt.Point');
const PacketCreator = Java.type('tools.PacketCreator');
var boss = LifeFactory.getMonster(bossMobid);
var bossPos = new Point(251, -841);
map.spawnMonsterOnGroundBelow(boss, bossPos);
map.broadcastMessage(PacketCreator.serverNotice(6, bossMsg));
em.schedule("start", 3 * 60 * 60 * 1000);
}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

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/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
-- Odin JavaScript --------------------------------------------------------------------------------
Door boss Spawner (based on xQuasar's King Clang spawner)
**/
function init() {
scheduleNew();
}
function scheduleNew() {
setupTask = em.schedule("start", 0); //spawns upon server start. Each 3 hours an server event checks if boss exists, if not spawns it instantly.
}
function cancelSchedule() {
if (setupTask != null) {
setupTask.cancel(true);
}
}
function start() {
var bossMobid = 9400633;
var bossMapid = 677000012;
var bossMsg = "Astaroth has appeared!";
var map = em.getChannelServer().getMapFactory().getMap(bossMapid);
if (map.getMonsterById(bossMobid) != null) {
em.schedule("start", 3 * 60 * 60 * 1000);
return;
}
const LifeFactory = Java.type('server.life.LifeFactory');
const Point = Java.type('java.awt.Point');
const PacketCreator = Java.type('tools.PacketCreator');
var boss = LifeFactory.getMonster(bossMobid);
var bossPos = new Point(842, 0);
map.spawnMonsterOnGroundBelow(boss, bossPos);
map.broadcastMessage(PacketCreator.serverNotice(6, bossMsg));
em.schedule("start", 3 * 60 * 60 * 1000);
}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

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/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
-- Odin JavaScript --------------------------------------------------------------------------------
Door boss Spawner (based on xQuasar's King Clang spawner)
**/
function init() {
scheduleNew();
}
function scheduleNew() {
setupTask = em.schedule("start", 0); //spawns upon server start. Each 3 hours an server event checks if boss exists, if not spawns it instantly.
}
function cancelSchedule() {
if (setupTask != null) {
setupTask.cancel(true);
}
}
function start() {
var bossMobid = 9400612;
var bossMapid = 677000001;
var bossMsg = "Marbas has appeared!";
var map = em.getChannelServer().getMapFactory().getMap(bossMapid);
if (map.getMonsterById(bossMobid) != null) {
em.schedule("start", 3 * 60 * 60 * 1000);
return;
}
const LifeFactory = Java.type('server.life.LifeFactory');
const Point = Java.type('java.awt.Point');
const PacketCreator = Java.type('tools.PacketCreator');
var boss = LifeFactory.getMonster(bossMobid);
var bossPos = new Point(461, 61);
map.spawnMonsterOnGroundBelow(boss, bossPos);
map.broadcastMessage(PacketCreator.serverNotice(6, bossMsg));
em.schedule("start", 3 * 60 * 60 * 1000);
}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

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/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
-- Odin JavaScript --------------------------------------------------------------------------------
Door boss Spawner (based on xQuasar's King Clang spawner)
**/
function init() {
scheduleNew();
}
function scheduleNew() {
setupTask = em.schedule("start", 0); //spawns upon server start. Each 3 hours an server event checks if boss exists, if not spawns it instantly.
}
function cancelSchedule() {
if (setupTask != null) {
setupTask.cancel(true);
}
}
function start() {
var bossMobid = 9400611;
var bossMapid = 677000007;
var bossMsg = "Crocell has appeared!";
var map = em.getChannelServer().getMapFactory().getMap(bossMapid);
if (map.getMonsterById(bossMobid) != null) {
em.schedule("start", 3 * 60 * 60 * 1000);
return;
}
const LifeFactory = Java.type('server.life.LifeFactory');
const Point = Java.type('java.awt.Point');
const PacketCreator = Java.type('tools.PacketCreator');
var boss = LifeFactory.getMonster(bossMobid);
var bossPos = new Point(171, 50);
map.spawnMonsterOnGroundBelow(boss, bossPos);
map.broadcastMessage(PacketCreator.serverNotice(6, bossMsg));
em.schedule("start", 3 * 60 * 60 * 1000);
}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

View File

@@ -0,0 +1,91 @@
/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
-- Odin JavaScript --------------------------------------------------------------------------------
Dyle Spawner
-- Edited by --------------------------------------------------------------------------------------
ThreeStep - based on xQuasar's King Clang spawner
**/
function init() {
scheduleNew();
}
function scheduleNew() {
setupTask = em.schedule("start", 0); //spawns upon server start. Each 3 hours an server event checks if boss exists, if not spawns it instantly.
}
function cancelSchedule() {
if (setupTask != null) {
setupTask.cancel(true);
}
}
function start() {
var dangeroudCroko1 = em.getChannelServer().getMapFactory().getMap(107000300);
if (dangeroudCroko1.getMonsterById(6220000) != null) {
setupTask = em.schedule("start", 3 * 60 * 60 * 1000);
return;
}
const LifeFactory = Java.type('server.life.LifeFactory');
const PacketCreator = Java.type('tools.PacketCreator');
const Point = Java.type('java.awt.Point');
const spawnpoint = new Point(90, 119);
dangeroudCroko1.spawnMonsterOnGroundBelow(LifeFactory.getMonster(6220000), spawnpoint);
dangeroudCroko1.broadcastMessage(PacketCreator.serverNotice(6, "The huge crocodile Dyle has come out from the swamp."));
setupTask = em.schedule("start", 3 * 60 * 60 * 1000);
}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

View File

@@ -0,0 +1,95 @@
/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
-- Odin JavaScript --------------------------------------------------------------------------------
Eliza1 Spawner
-- Edited by --------------------------------------------------------------------------------------
ThreeStep - based on xQuasar's King Clang spawner
**/
var setupTask;
function init() {
scheduleNew();
}
function scheduleNew() {
setupTask = em.schedule("start", 0); //spawns upon server start. Each 3 hours an server event checks if boss exists, if not spawns it instantly.
}
function cancelSchedule() {
if (setupTask != null) {
setupTask.cancel(true);
}
}
function start() {
const LifeFactory = Java.type('server.life.LifeFactory');
var eliza = LifeFactory.getMonster(8220000);
var stairwayToTheSky2 = em.getChannelServer().getMapFactory().getMap(200010300);
if (stairwayToTheSky2.getMonsterById(8220000) != null) {
em.schedule("start", 3 * 60 * 60 * 1000);
return;
}
const PacketCreator = Java.type('tools.PacketCreator');
const Point = Java.type('java.awt.Point');
const spawnpoint = new Point(208, 83);
stairwayToTheSky2.spawnMonsterOnGroundBelow(eliza, spawnpoint);
stairwayToTheSky2.broadcastMessage(PacketCreator.serverNotice(6, "Eliza has appeared with a black whirlwind."));
em.schedule("start", 3 * 60 * 60 * 1000);
}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

View File

@@ -0,0 +1,93 @@
/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
-- Odin JavaScript --------------------------------------------------------------------------------
Faust1 Spawner
-- Edited by --------------------------------------------------------------------------------------
ThreeStep - based on xQuasar's King Clang spawner
**/
function init() {
scheduleNew();
}
function scheduleNew() {
setupTask = em.schedule("start", 0); //spawns upon server start. Each 3 hours an server event checks if boss exists, if not spawns it instantly.
}
function cancelSchedule() {
if (setupTask != null) {
setupTask.cancel(true);
}
}
function start() {
var theForestOfEvil1 = em.getChannelServer().getMapFactory().getMap(100040105);
if (theForestOfEvil1.getMonsterById(5220002) != null) {
em.schedule("start", 3 * 60 * 60 * 1000);
return;
}
const LifeFactory = Java.type('server.life.LifeFactory');
const PacketCreator = Java.type('tools.PacketCreator');
const Point = Java.type('java.awt.Point');
var faust1 = LifeFactory.getMonster(5220002);
const spawnpoint = new Point(456, 278);
theForestOfEvil1.spawnMonsterOnGroundBelow(faust1, spawnpoint);
theForestOfEvil1.broadcastMessage(PacketCreator.serverNotice(6, "Faust appeared amidst the blue fog."));
em.schedule("start", 3 * 60 * 60 * 1000);
}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

View File

@@ -0,0 +1,94 @@
/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
-- Odin JavaScript --------------------------------------------------------------------------------
Faust2 Spawner
-- Edited by --------------------------------------------------------------------------------------
ThreeStep - based on xQuasar's King Clang spawner
**/
function init() {
scheduleNew();
}
function scheduleNew() {
setupTask = em.schedule("start", 0); //spawns upon server start. Each 3 hours an server event checks if boss exists, if not spawns it instantly.
}
function cancelSchedule() {
if (setupTask != null) {
setupTask.cancel(true);
}
}
function start() {
const LifeFactory = Java.type('server.life.LifeFactory');
var theForestOfEvil2 = em.getChannelServer().getMapFactory().getMap(100040106);
var faust2 = LifeFactory.getMonster(5220002);
if (theForestOfEvil2.getMonsterById(5220002) != null) {
em.schedule("start", 3 * 60 * 60 * 1000);
return;
}
const Point = Java.type('java.awt.Point');
const spawnpoint = new Point(474, 278);
theForestOfEvil2.spawnMonsterOnGroundBelow(faust2, spawnpoint);
const PacketCreator = Java.type('tools.PacketCreator');
theForestOfEvil2.broadcastMessage(PacketCreator.serverNotice(6, "Faust appeared amidst the blue fog."));
em.schedule("start", 3 * 60 * 60 * 1000);
}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

View File

@@ -0,0 +1,97 @@
/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
-- Odin JavaScript --------------------------------------------------------------------------------
Chimera/Kimera Spawner
-- Edited by --------------------------------------------------------------------------------------
ThreeStep - based on xQuasar's King Clang spawner
**/
function init() {
scheduleNew();
}
function scheduleNew() {
setupTask = em.schedule("start", 0); //spawns upon server start. Each 3 hours an server event checks if boss exists, if not spawns it instantly.
}
function cancelSchedule() {
if (setupTask != null) {
setupTask.cancel(true);
}
}
function start() {
const LifeFactory = Java.type('server.life.LifeFactory');
var labSecretBasementPath = em.getChannelServer().getMapFactory().getMap(261030000);
var chimera = LifeFactory.getMonster(8220002);
if (labSecretBasementPath.getMonsterById(8220002) != null) {
em.schedule("start", 3 * 60 * 60 * 1000);
return;
}
var posX;
var posY = 180;
posX = (Math.floor(Math.random() * 900) - 900);
const Point = Java.type('java.awt.Point');
const spawnpoint = new Point(posX, posY);
labSecretBasementPath.spawnMonsterOnGroundBelow(chimera, spawnpoint);
const PacketCreator = Java.type('tools.PacketCreator');
labSecretBasementPath.broadcastMessage(PacketCreator.serverNotice(6, "Kimera has appeared out of the darkness of the underground with a glitter in her eyes."));
em.schedule("start", 3 * 60 * 60 * 1000);
}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

View File

@@ -0,0 +1,98 @@
/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
-- Odin JavaScript --------------------------------------------------------------------------------
King Clang Spawner
-- Edited by --------------------------------------------------------------------------------------
ThreeStep - based on xQuasar's King Clang spawner
**/
var hotSand;
function init() {
hotSand = em.getChannelServer().getMapFactory().getMap(110040000);
scheduleNew();
}
function scheduleNew() {
setupTask = em.schedule("start", 0); //spawns upon server start. Each 3 hours an server event checks if boss exists, if not spawns it instantly.
}
function cancelSchedule() {
if (setupTask != null) {
setupTask.cancel(true);
}
}
function start() {
if (hotSand.getMonsterById(5220001) != null) {
em.schedule("start", 3 * 60 * 60 * 1000);
return;
}
const LifeFactory = Java.type('server.life.LifeFactory');
var kingClang = LifeFactory.getMonster(5220001);
var posX;
var posY = 140;
posX = Math.floor((Math.random() * 2400) - 1600);
const Point = Java.type('java.awt.Point');
const spawnpoint = new Point(posX, posY);
hotSand.spawnMonsterOnGroundBelow(kingClang, spawnpoint);
const PacketCreator = Java.type('tools.PacketCreator');
hotSand.broadcastMessage(PacketCreator.serverNotice(6, "A strange turban shell has appeared on the beach."));
em.schedule("start", 3 * 60 * 60 * 1000);
}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

View File

@@ -0,0 +1,96 @@
/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
-- Odin JavaScript --------------------------------------------------------------------------------
King Sage Cat Spawner
-- Edited by --------------------------------------------------------------------------------------
ThreeStep - based on xQuasar's King Clang spawner
**/
function init() {
scheduleNew();
}
function scheduleNew() {
setupTask = em.schedule("start", 0); //spawns upon server start. Each 3 hours an server event checks if boss exists, if not spawns it instantly.
}
function cancelSchedule() {
if (setupTask != null) {
setupTask.cancel(true);
}
}
function start() {
var goblinForest2 = em.getChannelServer().getMapFactory().getMap(250010504);
const LifeFactory = Java.type('server.life.LifeFactory');
var kingSageCat = LifeFactory.getMonster(7220002);
if (goblinForest2.getMonsterById(7220002) != null) {
em.schedule("start", 3 * 60 * 60 * 1000);
return;
}
var posX;
var posY = 540;
posX = Math.floor((Math.random() * 1300) - 500);
const Point = Java.type('java.awt.Point');
const spawnpoint = new Point(posX, posY);
goblinForest2.spawnMonsterOnGroundBelow(kingSageCat, spawnpoint);
const PacketCreator = Java.type('tools.PacketCreator');
goblinForest2.broadcastMessage(PacketCreator.serverNotice(6, "The ghostly air around here has become stronger. The unpleasant sound of a cat crying can be heard."));
em.schedule("start", 3 * 60 * 60 * 1000);
}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

View File

@@ -0,0 +1,96 @@
/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
-- Odin JavaScript --------------------------------------------------------------------------------
Leviathan Spawner
-- Edited by --------------------------------------------------------------------------------------
ThreeStep - based on xQuasar's King Clang spawner
**/
function init() {
scheduleNew();
}
function scheduleNew() {
setupTask = em.schedule("start", 0); //spawns upon server start. Each 3 hours an server event checks if boss exists, if not spawns it instantly.
}
function cancelSchedule() {
if (setupTask != null) {
setupTask.cancel(true);
}
}
function start() {
var leviathansCanyon = em.getChannelServer().getMapFactory().getMap(240040401);
const LifeFactory = Java.type('server.life.LifeFactory');
var leviathan = LifeFactory.getMonster(8220003);
if (leviathansCanyon.getMonsterById(8220003) != null) {
em.schedule("start", 3 * 60 * 60 * 1000);
return;
}
var posX;
var posY = 1125;
posX = Math.floor((Math.random() * 600) - 300);
const Point = Java.type('java.awt.Point');
const spawnpoint = new Point(posX, posY);
leviathansCanyon.spawnMonsterOnGroundBelow(leviathan, spawnpoint);
const PacketCreator = Java.type('tools.PacketCreator');
leviathansCanyon.broadcastMessage(PacketCreator.serverNotice(6, "Leviathan emerges from the canyon and the cold icy wind blows."));
em.schedule("start", 3 * 60 * 60 * 1000);
}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

View File

@@ -0,0 +1,92 @@
/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
-- Odin JavaScript --------------------------------------------------------------------------------
Mano Spawner
-- Edited by --------------------------------------------------------------------------------------
ThreeStep - based on xQuasar's King Clang spawner
**/
function init() {
scheduleNew();
}
function scheduleNew() {
setupTask = em.schedule("start", 0); //spawns upon server start. Each 3 hours an server event checks if boss exists, if not spawns it instantly.
}
function cancelSchedule() {
if (setupTask != null) {
setupTask.cancel(true);
}
}
function start() {
var thicketAroundTheBeach3 = em.getChannelServer().getMapFactory().getMap(104000400);
const LifeFactory = Java.type('server.life.LifeFactory');
var mano = LifeFactory.getMonster(2220000);
if (thicketAroundTheBeach3.getMonsterById(2220000) != null) {
em.schedule("start", 3 * 60 * 60 * 1000);
return;
}
const Point = Java.type('java.awt.Point');
const spawnpoint = new Point(279, -496);
thicketAroundTheBeach3.spawnMonsterOnGroundBelow(mano, spawnpoint);
const PacketCreator = Java.type('tools.PacketCreator');
thicketAroundTheBeach3.broadcastMessage(PacketCreator.serverNotice(6, "A cool breeze was felt when Mano appeared."));
em.schedule("start", 3 * 60 * 60 * 1000);
}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

View File

@@ -0,0 +1,95 @@
/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
-- Odin JavaScript --------------------------------------------------------------------------------
Nine Tailed Fox (Old Fox) Spawner
-- Edited by --------------------------------------------------------------------------------------
ThreeStep - based on xQuasar's King Clang spawner
**/
function init() {
scheduleNew();
}
function scheduleNew() {
setupTask = em.schedule("start", 0); //spawns upon server start. Each 3 hours an server event checks if boss exists, if not spawns it instantly.
}
function cancelSchedule() {
if (setupTask != null) {
setupTask.cancel(true);
}
}
function start() {
var moonRidge = em.getChannelServer().getMapFactory().getMap(222010310);
const LifeFactory = Java.type('server.life.LifeFactory');
var nineTailedFox = LifeFactory.getMonster(7220001);
if (moonRidge.getMonsterById(7220001) != null) {
em.schedule("start", 3 * 60 * 60 * 1000);
return;
}
var posX;
var posY = 33;
posX = Math.floor((Math.random() * 1300) - 800);
const Point = Java.type('java.awt.Point');
const spawnpoint = new Point(posX, posY);
moonRidge.spawnMonsterOnGroundBelow(nineTailedFox, spawnpoint);
const PacketCreator = Java.type('tools.PacketCreator');
moonRidge.broadcastMessage(PacketCreator.serverNotice(6, "As the moon light dims, a long fox cry can be heard and the presence of the old fox can be felt"));
em.schedule("start", 3 * 60 * 60 * 1000);
}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

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/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
-- Odin JavaScript --------------------------------------------------------------------------------
Seruf Spawner
-- Edited by --------------------------------------------------------------------------------------
ThreeStep - based on xQuasar's King Clang spawner
**/
function init() {
scheduleNew();
}
function scheduleNew() {
setupTask = em.schedule("start", 0); //spawns upon server start. Each 3 hours an server event checks if boss exists, if not spawns it instantly.
}
function cancelSchedule() {
if (setupTask != null) {
setupTask.cancel(true);
}
}
function start() {
var theSeaweedTower = em.getChannelServer().getMapFactory().getMap(230020100);
const LifeFactory = Java.type('server.life.LifeFactory');
var seruf = LifeFactory.getMonster(4220001);
if (theSeaweedTower.getMonsterById(4220001) != null) {
em.schedule("start", 3 * 60 * 60 * 1000);
return;
}
var posX;
var posY = 520;
posX = Math.floor((Math.random() * 2300) - 1500);
const Point = Java.type('java.awt.Point');
const spawnpoint = new Point(posX, posY);
theSeaweedTower.spawnMonsterOnGroundBelow(seruf, spawnpoint);
const PacketCreator = Java.type('tools.PacketCreator');
theSeaweedTower.broadcastMessage(PacketCreator.serverNotice(6, "A strange shell has appeared from a grove of seaweed"));
em.schedule("start", 3 * 60 * 60 * 1000);
}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

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/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
-- Odin JavaScript --------------------------------------------------------------------------------
Snack Bar Spawner
-- Edited by --------------------------------------------------------------------------------------
Ronan - based on xQuasar's King Clang spawner
**/
function init() {
scheduleNew();
}
function scheduleNew() {
setupTask = em.schedule("start", 0); //spawns upon server start. Each 3 hours an server event checks if boss exists, if not spawns it instantly.
}
function cancelSchedule() {
if (setupTask != null) {
setupTask.cancel(true);
}
}
function start() {
var snackBarMap = em.getChannelServer().getMapFactory().getMap(105090310);
if (snackBarMap.getMonsterById(8220008) != null || snackBarMap.getMonsterById(8220009) != null) {
em.schedule("start", 3 * 60 * 60 * 1000);
return;
}
var setPos = [[-626, -604], [735, -600]];
var rndPos = setPos[Math.floor(Math.random() * setPos.length)];
const LifeFactory = Java.type('server.life.LifeFactory');
const Point = Java.type('java.awt.Point');
const PacketCreator = Java.type('tools.PacketCreator');
var snackBar = LifeFactory.getMonster(8220008);
snackBarMap.spawnMonsterOnGroundBelow(snackBar, new Point(rndPos[0], rndPos[1]));
snackBarMap.broadcastMessage(PacketCreator.serverNotice(6, "Slowly, a suspicious food stand opens up on a strangely remote place."));
em.schedule("start", 3 * 60 * 60 * 1000);
}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

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/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
-- Odin JavaScript --------------------------------------------------------------------------------
Stumpy Spawner
-- Edited by --------------------------------------------------------------------------------------
ThreeStep - based on xQuasar's King Clang spawner
**/
function init() {
scheduleNew();
}
function scheduleNew() {
setupTask = em.schedule("start", 0); //spawns upon server start. Each 3 hours an server event checks if boss exists, if not spawns it instantly.
}
function cancelSchedule() {
if (setupTask != null) {
setupTask.cancel(true);
}
}
function start() {
var eastRockyMountain5 = em.getChannelServer().getMapFactory().getMap(101030404);
const LifeFactory = Java.type('server.life.LifeFactory');
var stumpy = LifeFactory.getMonster(3220000);
if (eastRockyMountain5.getMonsterById(3220000) != null) {
em.schedule("start", 3 * 60 * 60 * 1000);
return;
}
var posX;
var posY = 1280;
posX = Math.floor((Math.random() * 800) + 400);
const Point = Java.type('java.awt.Point');
const spawnpoint = new Point(posX, posY);
eastRockyMountain5.spawnMonsterOnGroundBelow(stumpy, spawnpoint);
const PacketCreator = Java.type('tools.PacketCreator');
eastRockyMountain5.broadcastMessage(PacketCreator.serverNotice(6, "Stumpy has appeared with a stumping sound that rings the Stone Mountain."));
em.schedule("start", 3 * 60 * 60 * 1000);
}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

View File

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/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
-- Odin JavaScript --------------------------------------------------------------------------------
Tae Roon Spawner
-- Edited by --------------------------------------------------------------------------------------
ThreeStep - based on xQuasar's King Clang spawner
**/
function init() {
scheduleNew();
}
function scheduleNew() {
setupTask = em.schedule("start", 0); //spawns upon server start. Each 3 hours an server event checks if boss exists, if not spawns it instantly.
}
function cancelSchedule() {
if (setupTask != null) {
setupTask.cancel(true);
}
}
function start() {
var territoryOfWanderingBear = em.getChannelServer().getMapFactory().getMap(250010304);
const LifeFactory = Java.type('server.life.LifeFactory');
var taeRoon = LifeFactory.getMonster(7220000);
if (territoryOfWanderingBear.getMonsterById(7220000) != null) {
em.schedule("start", 3 * 60 * 60 * 1000);
return;
}
var posX;
var posY = 390;
posX = Math.floor((Math.random() * 700) - 800);
const Point = Java.type('java.awt.Point');
const spawnpoint = new Point(posX, posY);
territoryOfWanderingBear.spawnMonsterOnGroundBelow(taeRoon, spawnpoint);
const PacketCreator = Java.type('tools.PacketCreator');
territoryOfWanderingBear.broadcastMessage(PacketCreator.serverNotice(6, "Tae Roon has appeared with a soft whistling sound."));
em.schedule("start", 3 * 60 * 60 * 1000);
}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

View File

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/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
-- Odin JavaScript --------------------------------------------------------------------------------
Timer1 Spawner
-- Edited by --------------------------------------------------------------------------------------
ThreeStep - based on xQuasar's King Clang spawner
**/
function init() {
scheduleNew();
}
function scheduleNew() {
setupTask = em.schedule("start", 0); //spawns upon server start. Each 3 hours an server event checks if boss exists, if not spawns it instantly.
}
function cancelSchedule() {
if (setupTask != null) {
setupTask.cancel(true);
}
}
function start() {
var whirlpoolOfTime = em.getChannelServer().getMapFactory().getMap(220050100);
const LifeFactory = Java.type('server.life.LifeFactory');
var timer1 = LifeFactory.getMonster(5220003);
if (whirlpoolOfTime.getMonsterById(5220003) != null) {
em.schedule("start", 3 * 60 * 60 * 1000);
return;
}
var posX;
var posY = 1030;
posX = Math.floor((Math.random() * 770) - 770);
const Point = Java.type('java.awt.Point');
const spawnpoint = new Point(posX, posY);
whirlpoolOfTime.spawnMonsterOnGroundBelow(timer1, spawnpoint);
const PacketCreator = Java.type('tools.PacketCreator');
whirlpoolOfTime.broadcastMessage(PacketCreator.serverNotice(6, "Tick-Tock Tick-Tock! Timer makes it's presence known."));
em.schedule("start", 3 * 60 * 60 * 1000);
}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

View File

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/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
-- Odin JavaScript --------------------------------------------------------------------------------
Timer2 Spawner
-- Edited by --------------------------------------------------------------------------------------
ThreeStep - based on xQuasar's King Clang spawner
**/
function init() {
scheduleNew();
}
function scheduleNew() {
setupTask = em.schedule("start", 0); //spawns upon server start. Each 3 hours an server event checks if boss exists, if not spawns it instantly.
}
function cancelSchedule() {
if (setupTask != null) {
setupTask.cancel(true);
}
}
function start() {
var lostTime1 = em.getChannelServer().getMapFactory().getMap(220050000);
const LifeFactory = Java.type('server.life.LifeFactory');
var timer2 = LifeFactory.getMonster(5220003);
if (lostTime1.getMonsterById(5220003) != null) {
em.schedule("start", 3 * 60 * 60 * 1000);
return;
}
var posX;
var posY = 1030;
posX = Math.floor((Math.random() * 1400) - 1000);
const Point = Java.type('java.awt.Point');
const spawnpoint = new Point(posX, posY);
lostTime1.spawnMonsterOnGroundBelow(timer2, spawnpoint);
const PacketCreator = Java.type('tools.PacketCreator');
lostTime1.broadcastMessage(PacketCreator.serverNotice(6, "Tick-Tock Tick-Tock! Timer makes it's presence known."));
em.schedule("start", 3 * 60 * 60 * 1000);
}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

View File

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/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
-- Odin JavaScript --------------------------------------------------------------------------------
Timer3 Spawner
-- Edited by --------------------------------------------------------------------------------------
ThreeStep - based on xQuasar's King Clang spawner
**/
function init() {
scheduleNew();
}
function scheduleNew() {
setupTask = em.schedule("start", 0); //spawns upon server start. Each 3 hours an server event checks if boss exists, if not spawns it instantly.
}
function cancelSchedule() {
if (setupTask != null) {
setupTask.cancel(true);
}
}
function start() {
var lostTime2 = em.getChannelServer().getMapFactory().getMap(220050200);
const LifeFactory = Java.type('server.life.LifeFactory');
var timer3 = LifeFactory.getMonster(5220003);
if (lostTime2.getMonsterById(5220003) != null) {
em.schedule("start", 3 * 60 * 60 * 1000);
return;
}
var posX;
var posY = 1030;
posX = Math.floor((Math.random() * 1400) - 700);
const Point = Java.type('java.awt.Point');
const spawnpoint = new Point(posX, posY);
lostTime2.spawnMonsterOnGroundBelow(timer3, spawnpoint);
const PacketCreator = Java.type('tools.PacketCreator');
lostTime2.broadcastMessage(PacketCreator.serverNotice(6, "Tick-Tock Tick-Tock! Timer makes it's presence known."));
em.schedule("start", 3 * 60 * 60 * 1000);
}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

View File

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/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
-- Odin JavaScript --------------------------------------------------------------------------------
Zeno Spawner
-- Edited by --------------------------------------------------------------------------------------
ThreeStep - based on xQuasar's King Clang spawner
**/
function init() {
scheduleNew();
}
function scheduleNew() {
setupTask = em.schedule("start", 0); //spawns upon server start. Each 3 hours an server event checks if boss exists, if not spawns it instantly.
}
function cancelSchedule() {
if (setupTask != null) {
setupTask.cancel(true);
}
}
function start() {
var graysPrairie = em.getChannelServer().getMapFactory().getMap(221040301);
if (graysPrairie.getMonsterById(6220001) != null) {
em.schedule("start", 3 * 60 * 60 * 1000);
return;
}
const LifeFactory = Java.type('server.life.LifeFactory');
const Point = Java.type('java.awt.Point');
const PacketCreator = Java.type('tools.PacketCreator');
var zeno = LifeFactory.getMonster(6220001);
graysPrairie.spawnMonsterOnGroundBelow(zeno, new Point(-4224, 776));
graysPrairie.broadcastMessage(PacketCreator.serverNotice(6, "Zeno has appeared with a heavy sound of machinery."));
em.schedule("start", 3 * 60 * 60 * 1000);
}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

View File

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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Vs Balrog
*/
var isPq = true;
var minPlayers = 6, maxPlayers = 30;
var minLevel = 50, maxLevel = 255;
var entryMap = 105100300;
var exitMap = 105100100;
var recruitMap = 105100100;
var clearMap = 105100301;
var minMapId = 105100300;
var maxMapId = 105100301;
var minMobId = 8830000;
var maxMobId = 8830006;
var bossMobId = 8830003;
var eventTime = 60; // 60 minutes
var releaseClawTime = 1;
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [];
itemQty = [];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("Balrog" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("boss", "0");
eim.getInstanceMap(105100300).resetPQ(level);
eim.getInstanceMap(105100301).resetPQ(level);
eim.schedule("releaseLeftClaw", releaseClawTime * 60000);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {
spawnBalrog(eim);
}
function respawnStages(eim) {}
function releaseLeftClaw(eim) {
eim.getInstanceMap(entryMap).killMonster(8830006);
}
function spawnBalrog(eim) {
var mapObj = eim.getInstanceMap(entryMap);
const LifeFactory = Java.type('server.life.LifeFactory');
const Point = Java.type('java.awt.Point');
mapObj.spawnFakeMonsterOnGroundBelow(LifeFactory.getMonster(8830000), new Point(412, 258));
mapObj.spawnMonsterOnGroundBelow(LifeFactory.getMonster(8830002), new Point(412, 258));
mapObj.spawnMonsterOnGroundBelow(LifeFactory.getMonster(8830006), new Point(412, 258));
}
function spawnSealedBalrog(eim) {
const Point = Java.type('java.awt.Point');
eim.getInstanceMap(entryMap).spawnMonsterOnGroundBelow(LifeFactory.getMonster(bossMobId), new Point(412, 258));
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {}
function disbandParty(eim) {}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function isUnsealedBalrog(mob) {
var balrogid = mob.getId() - 8830000;
return balrogid >= 0 && balrogid <= 2;
}
function isBalrogBody(mob) {
return mob.getId() == minMobId;
}
function monsterKilled(mob, eim) {
if (isUnsealedBalrog(mob)) {
var count = eim.getIntProperty("boss");
if (count == 2) {
eim.showClearEffect();
eim.clearPQ();
eim.dispatchRaiseQuestMobCount(bossMobId, entryMap);
eim.dispatchRaiseQuestMobCount(9101003, entryMap); // thanks Atoot for noticing quest not getting updated after boss kill
mob.getMap().broadcastBalrogVictory(eim.getLeader().getName());
} else {
if (count == 1) {
var mapobj = eim.getInstanceMap(entryMap);
mapobj.makeMonsterReal(mapobj.getMonsterById(8830000));
}
eim.setIntProperty("boss", count + 1);
}
if (isBalrogBody(mob)) {
eim.schedule("spawnSealedBalrog", 10 * 1000);
}
}
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Vs Balrog
*/
var isPq = true;
var minPlayers = 3, maxPlayers = 30;
var minLevel = 50, maxLevel = 255;
var entryMap = 105100400;
var exitMap = 105100100;
var recruitMap = 105100100;
var clearMap = 105100401;
var minMapId = 105100400;
var maxMapId = 105100401;
var minMobId = 8830007;
var maxMobId = 8830013;
var bossMobId = 8830010;
var eventTime = 60; // 60 minutes
var releaseClawTime = 1;
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [];
itemQty = [];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("Balrog" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("boss", "0");
eim.getInstanceMap(105100400).resetPQ(level);
eim.getInstanceMap(105100401).resetPQ(level);
eim.schedule("releaseLeftClaw", releaseClawTime * 60000);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {
spawnBalrog(eim);
}
function respawnStages(eim) {}
function releaseLeftClaw(eim) {
eim.getInstanceMap(entryMap).killMonster(8830013);
}
function spawnBalrog(eim) {
var mapObj = eim.getInstanceMap(entryMap);
const LifeFactory = Java.type('server.life.LifeFactory');
const Point = Java.type('java.awt.Point');
mapObj.spawnFakeMonsterOnGroundBelow(LifeFactory.getMonster(8830007), new Point(412, 258));
mapObj.spawnMonsterOnGroundBelow(LifeFactory.getMonster(8830009), new Point(412, 258));
mapObj.spawnMonsterOnGroundBelow(LifeFactory.getMonster(8830013), new Point(412, 258));
}
function spawnSealedBalrog(eim) {
const Point = Java.type('java.awt.Point');
eim.getInstanceMap(entryMap).spawnMonsterOnGroundBelow(LifeFactory.getMonster(bossMobId), new Point(412, 258));
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {}
function disbandParty(eim) {}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function isUnsealedBalrog(mob) {
var balrogid = mob.getId() - 8830007;
return balrogid >= 0 && balrogid <= 2;
}
function isBalrogBody(mob) {
return mob.getId() == minMobId;
}
function monsterKilled(mob, eim) {
if (isUnsealedBalrog(mob)) {
var count = eim.getIntProperty("boss");
if (count == 2) {
eim.showClearEffect();
eim.clearPQ();
eim.dispatchRaiseQuestMobCount(bossMobId, entryMap);
mob.getMap().broadcastBalrogVictory(eim.getLeader().getName());
} else {
if (count == 1) {
var mapobj = eim.getInstanceMap(entryMap);
mapobj.makeMonsterReal(mapobj.getMonsterById(8830007));
}
eim.setIntProperty("boss", count + 1);
}
if (isBalrogBody(mob)) {
eim.schedule("spawnSealedBalrog", 10 * 1000);
}
}
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @Author Ronan
* Event - Balrog Quest
**/
var entryMap = 910520000;
var exitMap = 105100100;
var minMapId = 910520000;
var maxMapId = 910520000;
var eventTime = 10; //10 minutes
const maxLobbies = 7;
function getMaxLobbies() {
return maxLobbies;
}
function init() {
em.setProperty("noEntry", "false");
}
function setup(level, lobbyid) {
var eim = em.newInstance("BalrogQuest_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("boss", "0");
return eim;
}
function respawnStages(eim) {}
function afterSetup(eim) {}
function playerEntry(eim, player) {
var mapObj = eim.getInstanceMap(entryMap);
mapObj.resetPQ(1);
mapObj.instanceMapForceRespawn();
mapObj.closeMapSpawnPoints();
respawnStages(eim);
player.changeMap(entryMap, 1);
em.setProperty("noEntry", "true");
const PacketCreator = Java.type('tools.PacketCreator');
player.sendPacket(PacketCreator.getClock(eventTime * 60));
eim.startEventTimer(eventTime * 60000);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
eim.dispose();
em.setProperty("noEntry", "false");
}
function scheduledTimeout(eim) {
var player = eim.getPlayers().get(0);
playerExit(eim, player);
player.changeMap(exitMap);
}
function playerDisconnected(eim, player) {
playerExit(eim, player);
}
function changedMap(eim, chr, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
playerExit(eim, chr);
}
}
function isBalrog(mob) {
return mob.getId() == 9300326;
}
function monsterKilled(mob, eim) {
if (isBalrog(mob)) {
const Point = Java.type('java.awt.Point');
eim.spawnNpc(1061015, new Point(0, 115), mob.getMap());
}
}
function monsterValue(eim, mobId) {
return 1;
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose() {}
// ---------- FILLER FUNCTIONS ----------
function disbandParty(eim, player) {}
function changedLeader(eim, leader) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}

144
scripts/event/Boats.js Normal file
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var Orbis_btf;
var Boat_to_Orbis;
var Orbis_Boat_Cabin;
var Orbis_docked;
var Ellinia_btf;
var Ellinia_Boat_Cabin;
var Ellinia_docked;
//Time Setting is in millisecond
var closeTime = 4 * 60 * 1000; //The time to close the gate
var beginTime = 5 * 60 * 1000; //The time to begin the ride
var rideTime = 10 * 60 * 1000; //The time that require move to destination
var invasionStartTime = 3 * 60 * 1000; //The time to balrog ship approach
var invasionDelayTime = 1 * 60 * 1000; //The time to balrog ship approach
var invasionDelay = 5 * 1000; //The time that spawn balrog
function init() {
closeTime = em.getTransportationTime(closeTime);
beginTime = em.getTransportationTime(beginTime);
rideTime = em.getTransportationTime(rideTime);
invasionStartTime = em.getTransportationTime(invasionStartTime);
invasionDelayTime = em.getTransportationTime(invasionDelayTime);
Orbis_btf = em.getChannelServer().getMapFactory().getMap(200000112);
Ellinia_btf = em.getChannelServer().getMapFactory().getMap(101000301);
Boat_to_Orbis = em.getChannelServer().getMapFactory().getMap(200090010);
Boat_to_Ellinia = em.getChannelServer().getMapFactory().getMap(200090000);
Orbis_Boat_Cabin = em.getChannelServer().getMapFactory().getMap(200090011);
Ellinia_Boat_Cabin = em.getChannelServer().getMapFactory().getMap(200090001);
Ellinia_docked = em.getChannelServer().getMapFactory().getMap(101000300);
Orbis_Station = em.getChannelServer().getMapFactory().getMap(200000100);
Orbis_docked = em.getChannelServer().getMapFactory().getMap(200000111);
Ellinia_docked.setDocked(true);
Orbis_docked.setDocked(true);
scheduleNew();
}
function scheduleNew() {
em.setProperty("docked", "true");
em.setProperty("entry", "true");
em.setProperty("haveBalrog", "false");
em.schedule("stopentry", closeTime);
em.schedule("takeoff", beginTime);
}
function stopentry() {
em.setProperty("entry", "false");
Orbis_Boat_Cabin.clearMapObjects(); //boxes
Ellinia_Boat_Cabin.clearMapObjects();
}
function takeoff() {
Orbis_btf.warpEveryone(Boat_to_Ellinia.getId());
Ellinia_btf.warpEveryone(Boat_to_Orbis.getId());
Ellinia_docked.broadcastShip(false);
Orbis_docked.broadcastShip(false);
em.setProperty("docked", "false");
if (Math.random() < 0.42) {
em.schedule("approach", (invasionStartTime + Math.trunc((Math.random() * invasionDelayTime))));
}
em.schedule("arrived", rideTime);
}
function arrived() {
Boat_to_Orbis.warpEveryone(Orbis_Station.getId(), 0);
Orbis_Boat_Cabin.warpEveryone(Orbis_Station.getId(), 0);
Boat_to_Ellinia.warpEveryone(Ellinia_docked.getId(), 1);
Ellinia_Boat_Cabin.warpEveryone(Ellinia_docked.getId(), 1);
Orbis_docked.broadcastShip(true);
Ellinia_docked.broadcastShip(true);
Boat_to_Orbis.broadcastEnemyShip(false);
Boat_to_Ellinia.broadcastEnemyShip(false);
Boat_to_Orbis.killAllMonsters();
Boat_to_Ellinia.killAllMonsters();
em.setProperty("haveBalrog", "false");
scheduleNew();
}
function approach() {
if (Math.floor(Math.random() * 10) < 10) {
em.setProperty("haveBalrog", "true");
Boat_to_Orbis.broadcastEnemyShip(true);
Boat_to_Ellinia.broadcastEnemyShip(true);
const PacketCreator = Java.type('tools.PacketCreator');
Boat_to_Orbis.broadcastMessage(PacketCreator.musicChange("Bgm04/ArabPirate"));
Boat_to_Ellinia.broadcastMessage(PacketCreator.musicChange("Bgm04/ArabPirate"));
em.schedule("invasion", invasionDelay);
}
}
function invasion() {
const LifeFactory = Java.type('server.life.LifeFactory');
var map1 = Boat_to_Ellinia;
var pos1 = new java.awt.Point(-538, 143);
map1.spawnMonsterOnGroundBelow(LifeFactory.getMonster(8150000), pos1);
map1.spawnMonsterOnGroundBelow(LifeFactory.getMonster(8150000), pos1);
var map2 = Boat_to_Orbis;
var pos2 = new java.awt.Point(339, 148);
map2.spawnMonsterOnGroundBelow(LifeFactory.getMonster(8150000), pos2);
map2.spawnMonsterOnGroundBelow(LifeFactory.getMonster(8150000), pos2);
}
function cancelSchedule() {}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

247
scripts/event/BossRushPQ.js Normal file
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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Boss Rush PQ
*/
var isPq = true;
var minPlayers = 1, maxPlayers = 6;
var minLevel = 1, maxLevel = 255;
var entryMap = 970030100;
var exitMap = 970030000;
var recruitMap = 970030000;
var clearMap = 970030000;
var minMapId = 970030001;
var maxMapId = 970042711;
var eventTime = 5; //5 minutes
const maxLobbies = 7;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel;
evLevel = 6; //Rewards at event completion
itemSet = [3010061, 1122018, 1122005, 1022088, 1402013, 1032030, 1032070, 1102046, 2330004, 2041013, 2041016, 2041019, 2041022, 2049100, 2049003, 2020012, 2020013, 2020014, 2020015, 2022029, 2022045, 2022068, 2022069, 2022180, 2022179, 4004000, 4004001, 4004002, 4004003, 4004004, 4003000];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 25, 25, 25, 25, 25, 25, 25, 25, 4, 4, 12, 12, 12, 12, 12, 25];
eim.setEventRewards(evLevel, itemSet, itemQty);
evLevel = 5; //Rewards at Rest Spot V
itemSet = [3010063, 1122018, 1122005, 1022088, 1402013, 1032030, 1032070, 1102046, 2330004, 2041013, 2041016, 2041019, 2041022, 2049100, 2049003, 2020012, 2020013, 2020014, 2020015, 2022029, 2022045, 2022068, 2022069, 2022180, 2022179, 4004000, 4004001, 4004002, 4004003, 4004004, 4003000];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 15, 15, 15, 15, 15, 15, 15, 2, 2, 8, 8, 8, 8, 8, 12];
eim.setEventRewards(evLevel, itemSet, itemQty);
evLevel = 4; //Rewards at Rest Spot IV
itemSet = [1122001, 1122006, 1022103, 1442065, 1032042, 1032021, 1102168, 2070005, 2040025, 2040029, 2040301, 2040413, 2040701, 2040817, 2002028, 2020009, 2020010, 2020011, 2022004, 2022005, 2022025, 2022027, 2022048, 2022049, 4020000, 4020001, 4020002, 4020003, 4020004, 4020005, 4020006, 4020007, 4020008, 4003000];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 45, 45, 45, 45, 45, 45, 45, 45, 45, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8];
eim.setEventRewards(evLevel, itemSet, itemQty);
evLevel = 3; //Rewards at Rest Spot III
itemSet = [1122002, 1022088, 1012076, 1402029, 1032041, 1032044, 1102167, 2070011, 2040026, 2040030, 2040302, 2040412, 2040702, 2040818, 2002028, 2020009, 2020010, 2020011, 2022004, 2022005, 2022025, 2022027, 2022048, 2022049, 4010000, 4010001, 4010002, 4010003, 4010004, 4010005, 4010006, 4010007, 4003000];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 20, 20, 20, 20, 20, 20, 20, 20, 20, 5, 5, 5, 5, 5, 5, 5, 5, 5];
eim.setEventRewards(evLevel, itemSet, itemQty);
evLevel = 2; //Rewards at Rest Spot II
itemSet = [1122003, 1012077, 1012079, 1432014, 1032059, 1032002, 1102191, 2330002, 2040001, 2040311, 2040401, 2040601, 2040824, 2040901, 2010000, 2010001, 2010002, 2010003, 2010004, 2020001, 2020002, 2020003, 2022020, 2022022, 4020000, 4020001, 4020002, 4020003, 4020004, 4020005, 4020006, 4020007, 4020008, 4003000];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3];
eim.setEventRewards(evLevel, itemSet, itemQty);
evLevel = 1; //Rewards at Rest Spot I
itemSet = [1122004, 1012078, 1432008, 1432009, 1032040, 1032009, 1102166, 2070001, 2040002, 2040310, 2040400, 2040600, 2040825, 2040902, 2010000, 2010001, 2010002, 2010003, 2010004, 2020001, 2020002, 2020003, 2022020, 2022022, 4010000, 4010001, 4010002, 4010003, 4010004, 4010005, 4010006, 4010007, 4003000];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 2, 2, 2, 2, 2, 2, 2, 2, 2];
eim.setEventRewards(evLevel, itemSet, itemQty);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("BossRush" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("lobby", lobbyid);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap + eim.getIntProperty("lobby"));
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
end(eim);
} else {
playerExit(eim, player);
}
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
} else {
playerLeft(eim, player);
}
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared(); // from now on event just finishes when ALL players gets out of the range defined inside changedMap function.
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

366
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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Crimsonwood Keep PQ
*/
var isPq = true;
var minPlayers = 6, maxPlayers = 30;
var minLevel = 90, maxLevel = 255;
var entryMap = 610030100;
var exitMap = 610030020;
var recruitMap = 610030020;
var clearMap = 610030020;
var minMapId = 610030100;
var maxMapId = 610030800;
var eventTime = 2; // 2 minutes for first stg
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001256, 4001257, 4001258, 4001259, 4001260];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages, mesoStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [];
itemQty = [];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = [2500, 8000, 18000, 25000, 30000, 40000]; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
mesoStages = [500, 1000, 2000, 5000, 8000, 20000]; //bonus meso given on CLEAR stage signal
eim.setEventClearStageMeso(mesoStages);
}
function afterSetup(eim) {}
function getNameFromList(index, array) {
return array[index];
}
function generateMapReactors(map) {
var jobReactors = [[0, 0, -1, -1, 0],
[-1, 4, 3, 3, 3],
[1, 3, 4, 2, 2],
[2, -1, 0, 1, -1],
[3, 2, 1, 0, -1],
[4, 1, -1, 4, 1],
[-1, 2, 4],
[-1, -1]
];
var rndIndex;
var jobFound;
while (true) {
jobFound = {};
rndIndex = [];
for (var i = 0; i < jobReactors.length; i++) {
var jobReactorSlot = jobReactors[i];
var idx = Math.floor(Math.random() * jobReactorSlot.length);
jobFound["" + jobReactorSlot[idx]] = 1;
rndIndex.push(idx);
}
if (Object.keys(jobFound).length == 6) {
break;
}
}
var toDeploy = [];
toDeploy.push(getNameFromList(rndIndex[0], ["4skill0a", "4skill0b", "4fake1c", "4fake1d", "4skill0e"]));
toDeploy.push(getNameFromList(rndIndex[1], ["4fake0a", "4skill4b", "4skill3c", "4skill3d", "4skill3e"]));
toDeploy.push(getNameFromList(rndIndex[2], ["4skill1a", "4skill3b", "4skill4c", "4skill2d", "4skill2e"]));
toDeploy.push(getNameFromList(rndIndex[3], ["4skill2a", "4fake1b", "4skill0c", "4skill1d", "4fake1e"]));
toDeploy.push(getNameFromList(rndIndex[4], ["4skill3a", "4skill2b", "4skill1c", "4skill0d", "4fake0e"]));
toDeploy.push(getNameFromList(rndIndex[5], ["4skill4a", "4skill1b", "4fake0c", "4skill4d", "4skill1e"]));
toDeploy.push(getNameFromList(rndIndex[6], ["4fake1a", "4skill2c", "4skill4e"]));
toDeploy.push(getNameFromList(rndIndex[7], ["4fake0b", "4fake0d"]));
var toRandomize = [];
for (var i = 0; i < toDeploy.length; i++) {
var react = map.getReactorByName(toDeploy[i]);
react.setState(1);
toRandomize.push(react);
}
map.shuffleReactors(toRandomize);
}
function setup(channel) {
var eim = em.newInstance("CWKPQ" + channel);
eim.setProperty("current_instance", "0");
eim.setProperty("glpq1", "0");
eim.setProperty("glpq2", "0");
eim.setProperty("glpq3", "0");
eim.setProperty("glpq3_p", "0");
eim.setProperty("glpq4", "0");
eim.setProperty("glpq5", "0");
eim.setProperty("glpq5_room", "0");
eim.setProperty("glpq6", "0");
eim.setProperty("glpq_f0", "0");
eim.setProperty("glpq_f1", "0");
eim.setProperty("glpq_f2", "0");
eim.setProperty("glpq_f3", "0");
eim.setProperty("glpq_f4", "0");
eim.setProperty("glpq_f5", "0");
eim.setProperty("glpq_f6", "0");
eim.setProperty("glpq_f7", "0");
eim.setProperty("glpq_s", "0");
var level = 1;
eim.getInstanceMap(610030100).resetPQ(level);
eim.getInstanceMap(610030200).resetPQ(level);
eim.getInstanceMap(610030300).resetPQ(level);
eim.getInstanceMap(610030400).resetPQ(level);
eim.getInstanceMap(610030500).resetPQ(level);
eim.getInstanceMap(610030510).resetPQ(level);
eim.getInstanceMap(610030520).resetPQ(level);
eim.getInstanceMap(610030521).resetPQ(level);
eim.getInstanceMap(610030522).resetPQ(level);
eim.getInstanceMap(610030530).resetPQ(level);
eim.getInstanceMap(610030540).resetPQ(level);
eim.getInstanceMap(610030550).resetPQ(level);
eim.getInstanceMap(610030600).resetPQ(level);
eim.getInstanceMap(610030700).resetPQ(level);
eim.getInstanceMap(610030800).resetPQ(level);
generateMapReactors(eim.getInstanceMap(610030400));
eim.getInstanceMap(610030550).shuffleReactors();
//add environments
var a = Array("a", "b", "c", "d", "e", "f", "g", "h", "i");
var map = eim.getInstanceMap(610030400);
for (var x = 0; x < a.length; x++) {
for (var y = 1; y <= 7; y++) {
if (x == 1 || x == 3 || x == 4 || x == 6 || x == 8) {
if (y != 2 && y != 4 && y != 5 && y != 7) {
map.moveEnvironment(a[x] + "" + y, 1);
}
} else {
map.moveEnvironment(a[x] + "" + y, 1);
}
}
}
var pos_x = Array(944, 401, 28, -332, -855);
var pos_y = Array(-204, -384, -504, -384, -204);
var map = eim.getInstanceMap(610030540);
for (var z = 0; z < pos_x.length; z++) {
var mob = em.getMonster(9400594);
eim.registerMonster(mob);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(pos_x[z], pos_y[z]));
}
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
eim.schedule("spawnGuardians", 60000);
return eim;
}
function playerEntry(eim, player) {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has entered the map.");
var map = eim.getMapInstance(610030100 + (eim.getIntProperty("current_instance") * 100));
player.changeMap(map, map.getPortal(0));
}
function spawnGuardians(eim) {
var map = eim.getMapInstance(610030100);
if (map.countPlayers() <= 0) {
return;
}
map.broadcastStringMessage(5, "The Master Guardians have detected you.");
for (var i = 0; i < 20; i++) { //spawn 20 guardians
var mob = eim.getMonster(9400594);
eim.registerMonster(mob);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(1000, 336));
}
}
function scheduledTimeout(eim) {
end(eim);
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
end(eim);
} else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
eim.unregisterPlayer(player);
}
} else {
switch (mapid) {
case 610030200:
if (eim.getIntProperty("current_instance") == 0) {
eim.restartEventTimer(600000); //10 mins
eim.setIntProperty("current_instance", 1);
}
break;
case 610030300:
if (eim.getIntProperty("current_instance") == 1) {
eim.restartEventTimer(600000); //10 mins
eim.setIntProperty("current_instance", 2);
}
break;
case 610030400:
if (eim.getIntProperty("current_instance") == 2) {
eim.restartEventTimer(600000); //10 mins
eim.setIntProperty("current_instance", 3);
}
break;
case 610030500:
if (eim.getIntProperty("current_instance") == 3) {
eim.restartEventTimer(1200000); //20 mins
eim.setIntProperty("current_instance", 4);
}
break;
case 610030600:
if (eim.getIntProperty("current_instance") == 4) {
eim.restartEventTimer(3600000); //1 hr
eim.setIntProperty("current_instance", 5);
}
break;
case 610030800:
if (eim.getIntProperty("current_instance") == 5) {
eim.restartEventTimer(60000); //1 min
eim.setIntProperty("current_instance", 6);
}
break;
}
}
}
function changedLeader(eim, leader) {}
function playerDead(eim, player) {}
function playerRevive(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
end(eim);
} else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
end(eim);
} else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {}
function disbandParty(eim) {}
function monsterValue(eim, mobId) {
return 1;
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

143
scripts/event/Cabin.js Normal file
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/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
-- Odin JavaScript --------------------------------------------------------------------------------
Cabin between Orbis and Leafre
-- By ---------------------------------------------------------------------------------------------
Information
-- Version Info -----------------------------------------------------------------------------------
1.5 - Fix for infinity looping [Information]
1.4 - Ship/boat is now showed
- Removed temp message[Information]
- Credits to Snow, superraz777 for old source
- Credits to Titan, Kool for the ship/boat packet
1.3 - Removing some function since is not needed [Information]
- Remove register player menthod [Information]
1.2 - It should be 2 ships not 1 [Information]
1.1 - Add timer variable for easy edit [Information]
1.0 - First Version by Information
---------------------------------------------------------------------------------------------------
**/
var Orbis_btf;
var Leafre_btf;
var Cabin_to_Orbis;
var Cabin_to_Leafre;
var Orbis_docked;
var Leafre_docked;
//Time Setting is in millisecond
var closeTime = 4 * 60 * 1000; //The time to close the gate
var beginTime = 5 * 60 * 1000; //The time to begin the ride
var rideTime = 5 * 60 * 1000; //The time that require move to destination
function init() {
closeTime = em.getTransportationTime(closeTime);
beginTime = em.getTransportationTime(beginTime);
rideTime = em.getTransportationTime(rideTime);
Orbis_btf = em.getChannelServer().getMapFactory().getMap(200000132);
Leafre_btf = em.getChannelServer().getMapFactory().getMap(240000111);
Cabin_to_Orbis = em.getChannelServer().getMapFactory().getMap(200090210);
Cabin_to_Leafre = em.getChannelServer().getMapFactory().getMap(200090200);
Orbis_docked = em.getChannelServer().getMapFactory().getMap(200000131);
Leafre_docked = em.getChannelServer().getMapFactory().getMap(240000110);
Orbis_Station = em.getChannelServer().getMapFactory().getMap(200000100);
Leafre_Station = em.getChannelServer().getMapFactory().getMap(240000100);
scheduleNew();
}
function scheduleNew() {
em.setProperty("docked", "true");
Orbis_docked.setDocked(true);
Leafre_docked.setDocked(true);
em.setProperty("entry", "true");
em.schedule("stopEntry", closeTime); //The time to close the gate
em.schedule("takeoff", beginTime); //The time to begin the ride
}
function stopEntry() {
em.setProperty("entry", "false");
}
function takeoff() {
Orbis_btf.warpEveryone(Cabin_to_Leafre.getId());
Leafre_btf.warpEveryone(Cabin_to_Orbis.getId());
Orbis_docked.broadcastShip(false);
Leafre_docked.broadcastShip(false);
em.setProperty("docked", "false");
Orbis_docked.setDocked(false);
Leafre_docked.setDocked(false);
em.schedule("arrived", rideTime); //The time that require move to destination
}
function arrived() {
Cabin_to_Orbis.warpEveryone(Orbis_Station.getId(), 0);
Cabin_to_Leafre.warpEveryone(Leafre_Station.getId(), 0);
Orbis_docked.broadcastShip(true);
Leafre_docked.broadcastShip(true);
scheduleNew();
}
function cancelSchedule() {}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Cafe PQ 1
*/
var isPq = true;
var minPlayers = 3, maxPlayers = 6;
var minLevel = 21, maxLevel = 120;
var entryMap = 190000000;
var exitMap = 193000000;
var recruitMap = 193000000;
var minMapId = 190000000;
var maxMapId = 190000002;
var eventMaps = [190000000, 190000001, 190000002];
var eventTime = 45; // 45 minutes
var couponsNeeded = 400; // total of coupons to complete the event
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001007];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [4001014];
itemQty = [1];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = [20000]; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("Lan1_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("stage", "0");
eim.setIntProperty("couponsNeeded", couponsNeeded);
var i;
for (i = 0; i < eventMaps.length; i++) {
var mapObj = eim.getInstanceMap(eventMaps[i]);
mapObj.resetPQ(level);
mapObj.toggleDrops();
mapObj.instanceMapForceRespawn();
}
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {
var i;
for (i = 0; i < eventMaps.length; i++) {
eim.getInstanceMap(eventMaps[i]).instanceMapRespawn();
}
eim.schedule("respawnStages", 15 * 1000);
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
} else {
playerLeft(eim, player);
}
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
eim.giveEventPlayersStageReward(1);
var i;
for (i = 0; i < eventMaps.length; i++) {
eim.getInstanceMap(eventMaps[i]).killAllMonstersNotFriendly();
eim.showClearEffect(eventMaps[i]);
}
}
function getDroppedQuantity(mob) {
if (mob.getLevel() > 65) {
return 5;
} else if (mob.getLevel() > 40) {
return 2;
} else {
return 1;
}
}
function monsterKilled(mob, eim) {
try {
if (eim.isEventCleared()) {
return;
}
var mapObj = mob.getMap();
const Item = Java.type('client.inventory.Item');
var itemObj = new Item(4001007, 0, getDroppedQuantity(mob));
var dropper = eim.getPlayers().get(0);
mapObj.spawnItemDrop(mob, dropper, itemObj, mob.getPosition(), true, false);
} catch (err) {
} // PQ not started yet
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Cafe PQ 2
*/
var isPq = true;
var minPlayers = 3, maxPlayers = 6;
var minLevel = 21, maxLevel = 120;
var entryMap = 191000000;
var exitMap = 193000000;
var recruitMap = 193000000;
var minMapId = 191000000;
var maxMapId = 191000001;
var eventMaps = [191000000, 191000001];
var eventTime = 45; // 45 minutes
var couponsNeeded = 350; // total of coupons to complete the event
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001007];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [4001009];
itemQty = [1];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = [15000]; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("Lan2_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("stage", "0");
eim.setIntProperty("couponsNeeded", couponsNeeded);
var i;
for (i = 0; i < eventMaps.length; i++) {
var mapObj = eim.getInstanceMap(eventMaps[i]);
mapObj.resetPQ(level);
mapObj.toggleDrops();
mapObj.instanceMapForceRespawn();
}
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {
var i;
for (i = 0; i < eventMaps.length; i++) {
eim.getInstanceMap(eventMaps[i]).instanceMapRespawn();
}
eim.schedule("respawnStages", 15 * 1000);
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
} else {
playerLeft(eim, player);
}
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
eim.giveEventPlayersStageReward(1);
var i;
for (i = 0; i < eventMaps.length; i++) {
eim.getInstanceMap(eventMaps[i]).killAllMonstersNotFriendly();
eim.showClearEffect(eventMaps[i]);
}
}
function getDroppedQuantity(mob) {
if (mob.getLevel() > 65) {
return 5;
} else if (mob.getLevel() > 40) {
return 2;
} else {
return 1;
}
}
function monsterKilled(mob, eim) {
try {
if (eim.isEventCleared()) {
return;
}
var mapObj = mob.getMap();
const Item = Java.type('client.inventory.Item');
var itemObj = new Item(4001007, 0, getDroppedQuantity(mob));
var dropper = eim.getPlayers().get(0);
mapObj.spawnItemDrop(mob, dropper, itemObj, mob.getPosition(), true, false);
} catch (err) {
} // PQ not started yet
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Cafe PQ 3
*/
var isPq = true;
var minPlayers = 3, maxPlayers = 6;
var minLevel = 21, maxLevel = 120;
var entryMap = 192000000;
var exitMap = 193000000;
var recruitMap = 193000000;
var minMapId = 192000000;
var maxMapId = 192000001;
var eventMaps = [192000000, 192000001];
var eventTime = 45; // 45 minutes
var couponsNeeded = 350; // total of coupons to complete the event
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001007];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [4001013];
itemQty = [1];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = [12000]; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("Lan3_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("stage", "0");
eim.setIntProperty("couponsNeeded", couponsNeeded);
var i;
for (i = 0; i < eventMaps.length; i++) {
var mapObj = eim.getInstanceMap(eventMaps[i]);
mapObj.resetPQ(level);
mapObj.toggleDrops();
mapObj.instanceMapForceRespawn();
}
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {
var i;
for (i = 0; i < eventMaps.length; i++) {
eim.getInstanceMap(eventMaps[i]).instanceMapRespawn();
}
eim.schedule("respawnStages", 15 * 1000);
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
} else {
playerLeft(eim, player);
}
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
eim.giveEventPlayersStageReward(1);
var i;
for (i = 0; i < eventMaps.length; i++) {
eim.getInstanceMap(eventMaps[i]).killAllMonstersNotFriendly();
eim.showClearEffect(eventMaps[i]);
}
}
function getDroppedQuantity(mob) {
if (mob.getLevel() > 65) {
return 3;
} else if (mob.getLevel() > 40) {
return 2;
} else {
return 1;
}
}
function monsterKilled(mob, eim) {
try {
if (eim.isEventCleared()) {
return;
}
var mapObj = mob.getMap();
const Item = Java.type('client.inventory.Item');
var itemObj = new Item(4001007, 0, getDroppedQuantity(mob));
var dropper = eim.getPlayers().get(0);
mapObj.spawnItemDrop(mob, dropper, itemObj, mob.getPosition(), true, false);
} catch (err) {
} // PQ not started yet
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

282
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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Cafe PQ 4
*/
var isPq = true;
var minPlayers = 3, maxPlayers = 6;
var minLevel = 21, maxLevel = 120;
var entryMap = 195000000;
var exitMap = 193000000;
var recruitMap = 193000000;
var minMapId = 195000000;
var maxMapId = 195030000;
var eventMaps = [195000000, 195010000, 195020000, 195030000];
var eventTime = 45; // 45 minutes
var couponsNeeded = 450; // total of coupons to complete the event
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001007];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [4001011];
itemQty = [1];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = [21000]; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("Lan4_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("stage", "0");
eim.setIntProperty("couponsNeeded", couponsNeeded);
var i;
for (i = 0; i < eventMaps.length; i++) {
var mapObj = eim.getInstanceMap(eventMaps[i]);
mapObj.resetPQ(level);
mapObj.toggleDrops();
mapObj.instanceMapForceRespawn();
}
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {
var i;
for (i = 0; i < eventMaps.length; i++) {
eim.getInstanceMap(eventMaps[i]).instanceMapRespawn();
}
eim.schedule("respawnStages", 15 * 1000);
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
} else {
playerLeft(eim, player);
}
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
eim.giveEventPlayersStageReward(1);
var i;
for (i = 0; i < eventMaps.length; i++) {
eim.getInstanceMap(eventMaps[i]).killAllMonstersNotFriendly();
eim.showClearEffect(eventMaps[i]);
}
}
function getDroppedQuantity(mob) {
if (mob.getLevel() > 65) {
return 5;
} else if (mob.getLevel() > 40) {
return 2;
} else {
return 1;
}
}
function monsterKilled(mob, eim) {
try {
if (eim.isEventCleared()) {
return;
}
var mapObj = mob.getMap();
const Item = Java.type('client.inventory.Item');
var itemObj = new Item(4001007, 0, getDroppedQuantity(mob));
var dropper = eim.getPlayers().get(0);
mapObj.spawnItemDrop(mob, dropper, itemObj, mob.getPosition(), true, false);
} catch (err) {
} // PQ not started yet
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Cafe PQ 5
*/
var isPq = true;
var minPlayers = 3, maxPlayers = 6;
var minLevel = 21, maxLevel = 120;
var entryMap = 196000000;
var exitMap = 193000000;
var recruitMap = 193000000;
var minMapId = 196000000;
var maxMapId = 196010000;
var eventMaps = [196000000, 196010000];
var eventTime = 45; // 45 minutes
var couponsNeeded = 500; // total of coupons to complete the event
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001007];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [4001012];
itemQty = [1];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = [25000]; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("Lan5_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("stage", "0");
eim.setIntProperty("couponsNeeded", couponsNeeded);
var i;
for (i = 0; i < eventMaps.length; i++) {
var mapObj = eim.getInstanceMap(eventMaps[i]);
mapObj.resetPQ(level);
mapObj.toggleDrops();
mapObj.instanceMapForceRespawn();
}
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {
var i;
for (i = 0; i < eventMaps.length; i++) {
eim.getInstanceMap(eventMaps[i]).instanceMapRespawn();
}
eim.schedule("respawnStages", 15 * 1000);
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
} else {
playerLeft(eim, player);
}
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
eim.giveEventPlayersStageReward(1);
var i;
for (i = 0; i < eventMaps.length; i++) {
eim.getInstanceMap(eventMaps[i]).killAllMonstersNotFriendly();
eim.showClearEffect(eventMaps[i]);
}
}
function getDroppedQuantity(mob) {
if (mob.getLevel() > 65) {
return 5;
} else if (mob.getLevel() > 40) {
return 2;
} else {
return 1;
}
}
function monsterKilled(mob, eim) {
try {
if (eim.isEventCleared()) {
return;
}
var mapObj = mob.getMap();
const Item = Java.type('client.inventory.Item');
var itemObj = new Item(4001007, 0, getDroppedQuantity(mob));
var dropper = eim.getPlayers().get(0);
mapObj.spawnItemDrop(mob, dropper, itemObj, mob.getPosition(), true, false);
} catch (err) {
} // PQ not started yet
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

283
scripts/event/CafePQ_6.js Normal file
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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Cafe PQ 6
*/
var isPq = true;
var minPlayers = 3, maxPlayers = 6;
var minLevel = 21, maxLevel = 120;
var entryMap = 197000000;
var exitMap = 193000000;
var recruitMap = 193000000;
var minMapId = 197000000;
var maxMapId = 197010000;
var eventMaps = [197000000, 197010000];
var eventTime = 45; // 45 minutes
var couponsNeeded = 300; // total of coupons to complete the event
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001007];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [4001010];
itemQty = [1];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = [10000]; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("Lan6_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("stage", "0");
eim.setIntProperty("couponsNeeded", couponsNeeded);
var i;
for (i = 0; i < eventMaps.length; i++) {
var mapObj = eim.getInstanceMap(eventMaps[i]);
mapObj.resetPQ(level);
mapObj.toggleDrops();
mapObj.instanceMapForceRespawn();
}
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {
var i;
for (i = 0; i < eventMaps.length; i++) {
eim.getInstanceMap(eventMaps[i]).instanceMapRespawn();
}
eim.schedule("respawnStages", 15 * 1000);
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
} else {
playerLeft(eim, player);
}
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
eim.giveEventPlayersStageReward(1);
var i;
for (i = 0; i < eventMaps.length; i++) {
eim.getInstanceMap(eventMaps[i]).killAllMonstersNotFriendly();
eim.showClearEffect(eventMaps[i]);
}
}
function getDroppedQuantity(mob) {
if (mob.getLevel() > 65) {
return 5;
} else if (mob.getLevel() > 40) {
return 2;
} else {
return 1;
}
}
function monsterKilled(mob, eim) {
try {
if (eim.isEventCleared()) {
return;
}
var mapObj = mob.getMap();
const Item = Java.type('client.inventory.Item');
var itemObj = new Item(4001007, 0, 1);
var dropper = eim.getPlayers().get(0);
itemObj.setQuantity(getDroppedQuantity(mob));
mapObj.spawnItemDrop(mob, dropper, itemObj, mob.getPosition(), true, false);
} catch (err) {
} // PQ not started yet
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

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var minPlayers = 1;
var timeLimit = 10; //10 minutes
var eventTimer = 1000 * 60 * timeLimit;
var entryMap = 101000000;
var exitMap = 101000000;
var eventMap = 910110000;
function init() {}
function setup(difficulty, lobbyId) {
var eim = em.newInstance("Cygnus_Magic_Library_" + lobbyId);
eim.getInstanceMap(eventMap).resetFully();
eim.getInstanceMap(eventMap).allowSummonState(false);
respawn(eim);
eim.startEventTimer(eventTimer);
return eim;
}
function afterSetup(eim) {}
function respawn(eim) {
var map = eim.getMapInstance(entryMap);
map.allowSummonState(true);
map.instanceMapRespawn();
eim.schedule("respawn", 10000);
}
function playerEntry(eim, player) {
var magicLibrary = eim.getMapInstance(eventMap);
player.changeMap(magicLibrary, magicLibrary.getPortal(1));
}
function scheduledTimeout(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function playerRevive(eim, player) {
player.respawn(eim, entryMap);
return false;
}
function playerDead(eim, player) {}
function playerDisconnected(eim, player) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
if (party.get(i).equals(player)) {
removePlayer(eim, player);
} else {
playerExit(eim, party.get(i));
}
}
eim.dispose();
}
function monsterValue(eim, mobId) {
return -1;
}
function leftParty(eim, player) {}
function disbandParty(eim) {}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(entryMap, 2);
}
function changedMap(eim, chr, mapid) {
if (mapid == exitMap) {
removePlayer(eim, chr);
eim.dispose();
}
}
function removePlayer(eim, player) {
eim.unregisterPlayer(player);
player.getMap().removePlayer(player);
player.setMap(entryMap);
}
function cancelSchedule() {}
function dispose() {}
function clearPQ(eim) {}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
// ---------- FILLER FUNCTIONS ----------
function changedLeader(eim, leader) {}

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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Delli Battle
*/
var isPq = true;
var minPlayers = 1, maxPlayers = 2;
var minLevel = 120, maxLevel = 255;
var entryMap = 925010300;
var exitMap = 925010200;
var recruitMap = 925010200;
var minMapId = 925010300;
var maxMapId = 925010300;
var eventTime = 6; // 6 minutes
const maxLobbies = 7;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("Delli" + lobbyid);
eim.setProperty("level", level);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
eim.getMapInstance(entryMap).toggleDrops();
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {
eim.getMapInstance(entryMap).instanceMapRespawn();
eim.schedule("respawnStages", 15 * 1000);
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
eim.getMapInstance(entryMap).killAllMonstersNotFriendly();
eim.showClearEffect();
clearPQ(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
} else {
playerLeft(eim, player);
}
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function friendlyKilled(mob, eim) {
if (mob.getId() == 9300162) {
end(eim);
}
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

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/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
*Dollhouse Event
**/
var entryMap = 922000010;
var exitMap = 221024400;
var eventTime = 10; //10 minutes
function init() {
em.setProperty("noEntry", "false");
}
function setup(level, lobbyid) {
var eim = em.newInstance("DollHouse_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("boss", "0");
return eim;
}
function playerEntry(eim, player) {
eim.getInstanceMap(entryMap).shuffleReactors();
eim.setExclusiveItems([4031094]);
player.changeMap(entryMap, 0);
em.setProperty("noEntry", "true");
const PacketCreator = Java.type('tools.PacketCreator');
player.sendPacket(PacketCreator.getClock(eventTime * 60));
eim.startEventTimer(eventTime * 60000);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
eim.dispose();
em.setProperty("noEntry", "false");
}
function scheduledTimeout(eim) {
var player = eim.getPlayers().get(0);
playerExit(eim, eim.getPlayers().get(0));
player.changeMap(exitMap, 4);
}
function playerDisconnected(eim, player) {
playerExit(eim, player);
}
function clear(eim) {
var player = eim.getPlayers().get(0);
eim.unregisterPlayer(player);
player.changeMap(exitMap, 4);
eim.dispose();
em.setProperty("noEntry", "false");
}
function changedMap(eim, chr, mapid) {
if (mapid != entryMap) {
playerExit(eim, chr);
}
}
function cancelSchedule() {}
function dispose() {}
// ---------- FILLER FUNCTIONS ----------
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function monsterKilled(mob, eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}

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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Vs Elemental Thanatos
*/
var isPq = true;
var minPlayers = 2, maxPlayers = 2;
var minLevel = 100, maxLevel = 255;
var entryMap = 922020100;
var exitMap = 220050300;
var recruitMap = 220050300;
var clearMap = 220050300;
var minMapId = 922020100;
var maxMapId = 922020100;
var eventTime = 20; // 20 minutes
const maxLobbies = 7;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n For #rmagicians only#k.";
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [];
itemQty = [];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel && ch.getJob().getJobNiche() == 2) {
if (ch.isLeader()) {
hasLeader = true;
} // magician niche only
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("Elemental" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("boss", "0");
eim.getInstanceMap(922020100).resetPQ(level);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
} else {
playerLeft(eim, player);
}
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function isElemental(mob) {
var mobid = mob.getId();
return mobid == 9300086 || mobid == 9300100;
}
function monsterKilled(mob, eim) {
if (isElemental(mob)) {
var killed = eim.getIntProperty("boss");
if (killed == 1) {
eim.showClearEffect();
eim.clearPQ();
} else {
eim.setIntProperty("boss", killed + 1);
}
}
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

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scripts/event/Elevator.js Normal file
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/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//Time Setting is in millisecond
var beginTime = 60 * 1000; //The time to begin the ride
var rideTime = 60 * 1000; //The time that require move to destination
function init() {
beginTime = em.getTransportationTime(beginTime);
rideTime = em.getTransportationTime(rideTime);
em.getChannelServer().getMapFactory().getMap(222020100).resetReactors();
em.getChannelServer().getMapFactory().getMap(222020200).resetReactors();
scheduleNew();
}
function scheduleNew() {
em.setProperty("goingUp", "false");
em.setProperty("goingDown", "true");
em.getChannelServer().getMapFactory().getMap(222020100).resetReactors();
em.getChannelServer().getMapFactory().getMap(222020200).setReactorState();
em.schedule("goingUpNow", beginTime);
}
function goUp() {
em.schedule("goingUpNow", beginTime);
}
function goDown() {
em.schedule("goingDownNow", beginTime);
}
function goingUpNow() {
em.getChannelServer().getMapFactory().getMap(222020110).warpEveryone(222020111);
em.setProperty("goingUp", "true");
em.schedule("isUpNow", rideTime);
em.getChannelServer().getMapFactory().getMap(222020100).setReactorState();
}
function goingDownNow() {
em.getChannelServer().getMapFactory().getMap(222020210).warpEveryone(222020211);
em.setProperty("goingDown", "true");
em.schedule("isDownNow", rideTime);
em.getChannelServer().getMapFactory().getMap(222020200).setReactorState();
}
function isUpNow() {
em.setProperty("goingDown", "false"); // clear
em.getChannelServer().getMapFactory().getMap(222020200).resetReactors();
em.getChannelServer().getMapFactory().getMap(222020111).warpEveryone(222020200, 0);
goDown();
}
function isDownNow() {
em.setProperty("goingUp", "false"); // clear
em.getChannelServer().getMapFactory().getMap(222020100).resetReactors();
em.getChannelServer().getMapFactory().getMap(222020211).warpEveryone(222020100, 4);
goUp();
}
function cancelSchedule() {}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

255
scripts/event/EllinPQ.js Normal file
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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Ellin PQ
*/
var isPq = true;
var minPlayers = 4, maxPlayers = 6;
var minLevel = 44, maxLevel = 55;
var entryMap = 930000000;
var exitMap = 930000800;
var recruitMap = 300030100;
var clearMap = 930000800;
var minMapId = 930000000;
var maxMapId = 930000800;
var eventTime = 30; // 30 minutes
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n For #radventurers only#k.";
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001162, 4001163, 4001169, 2270004];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel && Math.floor(ch.getJob().getId() / 1000) == 0) { //only adventurers
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("Ellin" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("statusStg4", 0);
eim.getInstanceMap(930000000).resetPQ(level);
eim.getInstanceMap(930000100).resetPQ(level);
eim.getInstanceMap(930000200).resetPQ(level);
eim.getInstanceMap(930000300).resetPQ(level);
eim.getInstanceMap(930000400).resetPQ(level);
var map = eim.getInstanceMap(930000500);
map.resetPQ(level);
map.shuffleReactors();
eim.getInstanceMap(930000600).resetPQ(level);
eim.getInstanceMap(930000700).resetPQ(level);
respawnStg2(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStg2(eim) {
if (!eim.getMapInstance(930000200).getPlayers().isEmpty()) {
eim.getMapInstance(930000200).instanceMapRespawn();
}
eim.schedule("respawnStg2", 4 * 1000);
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
end(eim);
} else {
playerExit(eim, player);
}
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
} else {
playerLeft(eim, player);
}
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function isPoisonGolem(mob) {
var mobid = mob.getId();
return (mobid == 9300182);
}
function monsterKilled(mob, eim, hasKiller) {
var map = mob.getMap();
if (isPoisonGolem(mob)) {
eim.showClearEffect(map.getId());
eim.clearPQ();
} else if (map.countMonsters() == 0) {
var stage = ((map.getId() % 1000) / 100);
if (stage == 1 || (stage == 4 && !hasKiller)) {
eim.showClearEffect(map.getId());
}
}
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

209
scripts/event/ElnathPQ.js Normal file
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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: ElNath PQ
*/
var isPq = true;
var minPlayers = 1, maxPlayers = 4;
var minLevel = 80, maxLevel = 255;
var entryMap = 921100300;
var exitMap = 211040100;
var recruitMap = 211000001;
var minMapId = 921100300;
var maxMapId = 921100300;
var eventTime = 10; // 10 minutes
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("Tylus" + lobbyid);
eim.setProperty("level", level);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {
eim.getMapInstance(entryMap).instanceMapRespawn();
eim.schedule("respawnStages", 15 * 1000);
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
} else {
playerLeft(eim, player);
}
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

120
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/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
var Orbis_btf;
var Genie_to_Orbis;
var Orbis_docked;
var Ariant_btf;
var Genie_to_Ariant;
var Ariant_docked;
//Time Setting is in millisecond
var closeTime = 4 * 60 * 1000; //The time to close the gate
var beginTime = 5 * 60 * 1000; //The time to begin the ride
var rideTime = 5 * 60 * 1000; //The time that require move to destination
function init() {
closeTime = em.getTransportationTime(closeTime);
beginTime = em.getTransportationTime(beginTime);
rideTime = em.getTransportationTime(rideTime);
Orbis_btf = em.getChannelServer().getMapFactory().getMap(200000152);
Ariant_btf = em.getChannelServer().getMapFactory().getMap(260000110);
Genie_to_Orbis = em.getChannelServer().getMapFactory().getMap(200090410);
Genie_to_Ariant = em.getChannelServer().getMapFactory().getMap(200090400);
Orbis_docked = em.getChannelServer().getMapFactory().getMap(200000151);
Ariant_docked = em.getChannelServer().getMapFactory().getMap(260000100);
Orbis_Station = em.getChannelServer().getMapFactory().getMap(200000100);
scheduleNew();
}
function scheduleNew() {
em.setProperty("docked", "true");
Orbis_docked.setDocked(true);
Ariant_docked.setDocked(true);
em.setProperty("entry", "true");
em.schedule("stopEntry", closeTime); //The time to close the gate
em.schedule("takeoff", beginTime); //The time to begin the ride
}
function stopEntry() {
em.setProperty("entry", "false");
}
function takeoff() {
Orbis_btf.warpEveryone(Genie_to_Ariant.getId());
Ariant_btf.warpEveryone(Genie_to_Orbis.getId());
Orbis_docked.broadcastShip(false);
Ariant_docked.broadcastShip(false);
em.setProperty("docked", "false");
Orbis_docked.setDocked(false);
Ariant_docked.setDocked(false);
em.schedule("arrived", rideTime); //The time that require move to destination
}
function arrived() {
Genie_to_Orbis.warpEveryone(Orbis_Station.getId(), 0);
Genie_to_Ariant.warpEveryone(Ariant_docked.getId(), 1);
Orbis_docked.broadcastShip(true);
Ariant_docked.broadcastShip(true);
scheduleNew();
}
function cancelSchedule() {}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

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var minPlayers = 1;
var timeLimit = 15; //15 minutes
var eventTimer = 1000 * 60 * timeLimit;
var exitMap = 240070000;
var eventMap = 240070010;
var eventBossIds = [7120100, 7120101, 7120102, 8120100, 8120101, 8140510];
function init() {}
function setup(difficulty, lobbyId) {
var eim = em.newInstance("Nex_" + lobbyId);
eim.setIntProperty("nex", lobbyId);
eim.getInstanceMap(eventMap + 10 * lobbyId).resetFully();
eim.getInstanceMap(eventMap + 10 * lobbyId).allowSummonState(false);
respawn(eim);
eim.startEventTimer(eventTimer);
return eim;
}
function afterSetup(eim) {}
function respawn(eim) {}
function playerEntry(eim, player) {
var cave = eim.getMapInstance(eventMap + 10 * eim.getIntProperty("nex"));
player.changeMap(cave, 1);
}
function scheduledTimeout(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function playerRevive(eim, player) {
player.respawn(eim, exitMap);
return false;
}
function playerDead(eim, player) {}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function monsterValue(eim, mobId) {
return -1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function leftParty(eim, player) {}
function disbandParty(eim) {}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap);
}
function changedMap(eim, player, mapid) {
if (mapid != (eventMap + 10 * eim.getIntProperty("nex"))) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function cancelSchedule() {}
function dispose() {}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function monsterKilled(mob, eim) {
if (mob.getId() == eventBossIds[eim.getIntProperty("nex")]) {
eim.showClearEffect();
eim.clearPQ();
}
}
function allMonstersDead(eim) {}
// ---------- FILLER FUNCTIONS ----------
function changedLeader(eim, leader) {}

328
scripts/event/GuildQuest.js Normal file
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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Sharenian Guild PQ
*/
var isPq = true;
var minPlayers = 6, maxPlayers = 30;
var minLevel = 1, maxLevel = 255;
var entryMap = 990000000;
var exitMap = 990001100;
var recruitMap = 101030104;
var clearMap = 990001000;
var minMapId = 990000000;
var maxMapId = 990001101;
var waitTime = 3; // 3 minutes
var eventTime = 90; // 90 minutes
var bonusTime = 0.5; // 30 seconds
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n All members of the same guild";
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [1032033, 4001024, 4001025, 4001026, 4001027, 4001028, 4001029, 4001030, 4001031, 4001032, 4001033, 4001034, 4001035, 4001037];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [];
itemQty = [];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
var guildId = 0;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.isLeader()) {
guildId = ch.getGuildId();
break;
}
}
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel && ch.getGuildId() == guildId) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("Guild" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("guild", 0);
eim.setProperty("canJoin", 1);
eim.setProperty("canRevive", 0);
eim.getInstanceMap(990000000).resetPQ(level);
eim.getInstanceMap(990000100).resetPQ(level);
eim.getInstanceMap(990000200).resetPQ(level);
eim.getInstanceMap(990000300).resetPQ(level);
eim.getInstanceMap(990000301).resetPQ(level);
eim.getInstanceMap(990000400).resetPQ(level);
eim.getInstanceMap(990000401).resetPQ(level);
eim.getInstanceMap(990000410).resetPQ(level);
eim.getInstanceMap(990000420).resetPQ(level);
eim.getInstanceMap(990000430).resetPQ(level);
eim.getInstanceMap(990000431).resetPQ(level);
eim.getInstanceMap(990000440).resetPQ(level);
eim.getInstanceMap(990000500).resetPQ(level);
eim.getInstanceMap(990000501).resetPQ(level);
eim.getInstanceMap(990000502).resetPQ(level);
eim.getInstanceMap(990000600).resetPQ(level);
eim.getInstanceMap(990000610).resetPQ(level);
eim.getInstanceMap(990000611).resetPQ(level);
eim.getInstanceMap(990000620).resetPQ(level);
eim.getInstanceMap(990000630).resetPQ(level);
eim.getInstanceMap(990000631).resetPQ(level);
eim.getInstanceMap(990000640).resetPQ(level);
eim.getInstanceMap(990000641).resetPQ(level);
eim.getInstanceMap(990000700).resetPQ(level);
eim.getInstanceMap(990000800).resetPQ(level);
eim.getInstanceMap(990000900).resetPQ(level);
eim.getInstanceMap(990001000).resetPQ(level);
eim.getInstanceMap(990001100).resetPQ(level);
eim.getInstanceMap(990001101).resetPQ(level);
respawnStages(eim);
var ts = Date.now();
ts += (60000 * waitTime);
eim.setProperty("entryTimestamp", "" + ts);
eim.startEventTimer(waitTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function isTeamAllJobs(eim) {
var eventJobs = eim.getEventPlayersJobs();
var rangeJobs = parseInt('111110', 2);
return ((eventJobs & rangeJobs) == rangeJobs);
}
function afterSetup(eim) {
var leader = em.getChannelServer().getPlayerStorage().getCharacterById(eim.getLeaderId());
if (leader != null) {
eim.setProperty("guild", "" + leader.getGuildId());
}
}
function respawnStages(eim) {}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
if (eim.isEventCleared()) {
eim.warpEventTeam(990001100);
} else {
if (eim.getIntProperty("canJoin") == 1) {
eim.setProperty("canJoin", 0);
if (eim.checkEventTeamLacking(true, minPlayers)) {
end(eim);
} else {
eim.startEventTimer(eventTime * 60000);
if (isTeamAllJobs(eim)) {
var rnd = Math.floor(Math.random() * 4);
eim.applyEventPlayersItemBuff(2023000 + rnd);
}
}
} else {
end(eim);
}
}
}
function playerUnregistered(eim, player) {
player.cancelEffect(2023000);
player.cancelEffect(2023001);
player.cancelEffect(2023002);
player.cancelEffect(2023003);
}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player) && eim.getIntProperty("canJoin") == 0) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function afterChangedMap(eim, player, mapid) {
if (mapid == 990000100) {
var texttt = "So, here is the brief. You guys should be warned that, once out on the fortress outskirts, anyone that would not be equipping the #b#t1032033##k will die instantly due to the deteriorated state of the air around there. That being said, once your team moves out, make sure to #bhit the glowing rocks#k in that region and #bequip the dropped item#k before advancing stages. That will protect you thoroughly from the air sickness. Good luck!";
player.getAbstractPlayerInteraction().npcTalk(9040000, texttt);
}
}
function changedLeader(eim, leader) {}
function playerDead(eim, player) {
if (player.getMapId() == 990000900) {
if (player.getMap().countAlivePlayers() == 0 && player.getMap().countMonsters() > 0) {
end(eim);
}
}
}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.getIntProperty("canRevive") == 0) {
if (eim.isEventTeamLackingNow(true, minPlayers, player) && eim.getIntProperty("canJoin") == 0) {
player.respawn(eim, exitMap);
end(eim);
} else {
player.respawn(eim, exitMap);
}
return false;
}
return true;
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player) && eim.getIntProperty("canJoin") == 0) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {}
function disbandParty(eim) {}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
eim.warpEventTeam(clearMap);
eim.startEventTimer(bonusTime * 60000);
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {
em.schedule("reopenGuildQuest", em.getLobbyDelay() * 1.5 * 1000);
}
function reopenGuildQuest() {
em.attemptStartGuildInstance();
}

85
scripts/event/Hak.js Normal file
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var returnTo = [200000141, 250000100];
var rideTo = [250000100, 200000141];
var birdRide = [200090300, 200090310];
var myRide;
var returnMap;
var exitMap;
var map;
var onRide;
//Time Setting is in millisecond
var rideTime = 60 * 1000;
function init() {
rideTime = em.getTransportationTime(rideTime);
}
function setup(level, lobbyid) {
var eim = em.newInstance("Hak_" + lobbyid);
return eim;
}
function afterSetup(eim) {}
function playerEntry(eim, player) {
if (player.getMapId() == returnTo[0]) {
myRide = 0;
} else {
myRide = 1;
}
exitMap = eim.getEm().getChannelServer().getMapFactory().getMap(rideTo[myRide]);
returnMap = eim.getMapFactory().getMap(returnTo[myRide]);
onRide = eim.getMapFactory().getMap(birdRide[myRide]);
player.changeMap(onRide, onRide.getPortal(0));
const PacketCreator = Java.type('tools.PacketCreator');
player.sendPacket(PacketCreator.getClock(rideTime / 1000));
eim.schedule("timeOut", rideTime);
}
function timeOut(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player, success) {
eim.unregisterPlayer(player);
player.changeMap(success ? exitMap.getId() : returnMap.getId(), 0);
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i), true);
}
eim.dispose();
}
function playerDisconnected(eim, player) {
playerExit(eim, player, false);
}
function cancelSchedule() {}
function dispose(eim) {}
// ---------- FILLER FUNCTIONS ----------
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function changedLeader(eim, leader) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}

283
scripts/event/HenesysPQ.js Normal file
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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Henesys PQ
*/
var isPq = true;
var minPlayers = 3, maxPlayers = 6;
var minLevel = 10, maxLevel = 255;
var entryMap = 910010000;
var exitMap = 910010300;
var recruitMap = 100000200;
var clearMap = 910010100;
var minMapId = 910010000;
var maxMapId = 910010400;
var eventTime = 10; // 10 minutes
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001095, 4001096, 4001097, 4001098, 4001099, 4001100, 4001101];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [4001158];
itemQty = [1];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = [1600]; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("Henesys" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("stage", "0");
eim.setProperty("bunnyCake", "0");
eim.setProperty("bunnyDamaged", "0");
eim.getInstanceMap(910010000).resetPQ(level);
eim.getInstanceMap(910010000).allowSummonState(false);
eim.getInstanceMap(910010200).resetPQ(level);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {
eim.getInstanceMap(910010000).instanceMapRespawn();
eim.getInstanceMap(910010200).instanceMapRespawn();
eim.schedule("respawnStages", 15 * 1000);
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
if (eim.getProperty("1stageclear") != null) {
var curStage = 910010200, toStage = 910010400;
eim.warpEventTeam(curStage, toStage);
} else {
end(eim);
}
}
function bunnyDefeated(eim) {
eim.dropMessage(5, "Due to your failure to protect the Moon Bunny, you have been transported to the Exile Map.");
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId || mapid == 910010300) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
} else {
playerLeft(eim, player);
}
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
eim.warpEventTeam(910010100);
}
function monsterKilled(mob, eim) {}
function friendlyKilled(mob, eim) {
if (mob.getId() == 9300061) {
eim.schedule("bunnyDefeated", 5 * 1000);
}
}
function friendlyItemDrop(eim, mob) {
if (mob.getId() == 9300061) {
var cakes = eim.getIntProperty("bunnyCake") + 1;
eim.setIntProperty("bunnyCake", cakes);
const PacketCreator = Java.type('tools.PacketCreator');
mob.getMap().broadcastMessage(PacketCreator.serverNotice(6, "The Moon Bunny made rice cake number " + cakes + "."));
}
}
function friendlyDamaged(eim, mob) {
if (mob.getId() == 9300061) {
var bunnyDamage = eim.getIntProperty("bunnyDamaged") + 1;
if (bunnyDamage > 5) {
const PacketCreator = Java.type('tools.PacketCreator');
broadcastMessage(PacketCreator.serverNotice(6, "The Moon Bunny is feeling sick. Please protect it so it can make delicious rice cakes."));
eim.setIntProperty("bunnyDamaged", 0);
}
}
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Holiday PQ
*/
// GMS-like event string data thanks to iHealForLove
var isPq = true;
var minPlayers = 3, maxPlayers = 6;
var minLevel = 21, maxLevel = 30;
var entryMap = 889100001;
var exitMap = 889100002;
var recruitMap = 889100000;
var clearMap = 889100002;
var minMapId = 889100001;
var maxMapId = 889100001;
var eventTime = 15; // 15 minutes
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4032094, 4032095];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 3; //Rewards at Hard difficulty
itemSet = [1302080, 1002033, 2022153, 2022042, 2020006, 2020009, 2020016, 2020024, 4010006, 4010007, 4020004, 4020005, 4003002];
itemQty = [1, 1, 1, 5, 20, 15, 10, 10, 2, 4, 4, 4, 1];
eim.setEventRewards(evLevel, itemSet, itemQty);
evLevel = 2; //Rewards at Normal difficulty
itemSet = [1302080, 1002033, 2012005, 2012006, 2020002, 2020025, 2020026, 4010003, 4010004, 4010005, 4020002, 4020003, 4020007];
itemQty = [1, 1, 15, 15, 15, 10, 10, 3, 3, 3, 3, 3, 3];
eim.setEventRewards(evLevel, itemSet, itemQty);
evLevel = 1; //Rewards at Easy difficulty
itemSet = [1002033, 2012005, 2012006, 2020002, 2022006, 2022002, 4010000, 4010001, 4010002, 4020000, 4020001, 4020006];
itemQty = [1, 15, 15, 10, 5, 5, 2, 2, 2, 2, 2, 2];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = [210, 620, 500, 1400, 950, 2200]; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("Holiday1_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("stage", "0");
eim.setProperty("statusStg1", "-1");
eim.setProperty("missingDrops", "0");
eim.setProperty("snowmanLevel", "0");
eim.setProperty("snowmanStep", "0");
eim.setProperty("spawnedBoss", "0");
var mapobj = eim.getInstanceMap(entryMap);
mapobj.resetPQ(level);
mapobj.allowSummonState(false);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {
eim.getInstanceMap(entryMap).instanceMapRespawn();
eim.schedule("respawnStages", 10 * 1000);
}
function snowmanHeal(eim) {
var difficulty = eim.getIntProperty("level");
var snowman = eim.getInstanceMap(entryMap).getMonsterById(9400316 + (5 * difficulty) + 5);
snowman.heal(200 + 200 * difficulty, 0);
eim.schedule("snowmanHeal", 10 * 1000);
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
} else {
playerLeft(eim, player);
}
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
eim.applyEventPlayersItemBuff(2022436);
}
function isScrooge(mob) {
var mobid = mob.getId();
return mobid >= 9400319 && mobid <= 9400321;
}
function monsterKilled(mob, eim) {
try {
if (eim.isEventCleared()) {
return;
} else if (isScrooge(mob)) {
eim.giveEventPlayersStageReward(2 * eim.getIntProperty("level"));
eim.showClearEffect();
eim.clearPQ();
return;
}
var rnd = Math.random();
var forceDrop = false;
if (rnd >= 0.42) { // 42% chance of dropping token
var miss = eim.getIntProperty("missingDrops");
if (miss < 5) {
eim.setIntProperty("missingDrops", miss + 1);
return;
}
forceDrop = true;
}
var mapObj = mob.getMap();
const Item = Java.type('client.inventory.Item');
var itemObj = new Item((forceDrop || Math.random() < 0.77) ? 4032094 : 4032095, 0, 1); // 77% chance of not fake
var dropper = eim.getPlayers().get(0);
mapObj.spawnItemDrop(mob, dropper, itemObj, mob.getPosition(), true, false);
eim.setIntProperty("missingDrops", 0);
} catch (err) {
} // PQ not started yet
}
function allMonstersDead(eim) {}
function friendlyKilled(mob, eim) {
eim.setIntProperty("snowmanStep", 0);
var snowmanLevel = eim.getIntProperty("snowmanLevel");
if (snowmanLevel <= 1) {
end(eim);
} else {
eim.setIntProperty("snowmanLevel", snowmanLevel - 1);
}
}
function snowmanEvolve(eim, curLevel) {
var mapobj = eim.getInstanceMap(entryMap);
var difficulty = eim.getIntProperty("level");
var snowman = mapobj.getMonsterById(9400317 + (5 * difficulty) + (curLevel - 1));
eim.setIntProperty("snowmanLevel", curLevel + 2); // increment by 2 to decrement by 1 on friendlyKilled
mapobj.killMonster(snowman, null, false, 2);
const LifeFactory = Java.type('server.life.LifeFactory');
const Point = Java.type('java.awt.Point');
var snowman = LifeFactory.getMonster(9400317 + (5 * difficulty) + curLevel);
mapobj.spawnMonsterOnGroundBelow(snowman, new Point(-180, 15));
if (curLevel >= 4) {
mapobj.allowSummonState(false);
mapobj.killAllMonstersNotFriendly();
mapobj.setReactorState();
eim.giveEventPlayersStageReward(2 * difficulty - 1);
eim.showClearEffect();
}
}
function snowmanSnack(eim) {
if (eim.getIntProperty("snowmanLevel") >= 5) {
return;
}
var step = eim.getIntProperty("snowmanStep");
var snowmanLevel = eim.getIntProperty("snowmanLevel");
if (step >= 2 + (eim.getIntProperty("level") * snowmanLevel)) {
step = 0;
snowmanEvolve(eim, snowmanLevel);
} else {
var mapobj = eim.getInstanceMap(entryMap);
var difficulty = eim.getIntProperty("level");
var snowman = mapobj.getMonsterById(9400316 + (5 * difficulty) + snowmanLevel);
snowman.heal(200 + (200 * snowmanLevel), 0);
step += 1;
}
eim.setIntProperty("snowmanStep", step);
}
function snowmanSnackFake(eim) {
if (eim.getIntProperty("snowmanLevel") >= 5) {
return;
}
var step = eim.getIntProperty("snowmanStep");
if (step > 0) {
eim.setIntProperty("snowmanStep", step - 1);
}
eim.dropMessage(5, "The snowman absorbed a Fake Snow Vigor!");
}
function cancelSchedule() {}
function dispose(eim) {}

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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Holiday PQ
*/
// GMS-like event string data thanks to iHealForLove
var isPq = true;
var minPlayers = 3, maxPlayers = 6;
var minLevel = 31, maxLevel = 40;
var entryMap = 889100011;
var exitMap = 889100012;
var recruitMap = 889100010;
var clearMap = 889100012;
var minMapId = 889100011;
var maxMapId = 889100011;
var eventTime = 20; // 20 minutes
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4032094, 4032095];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 3; //Rewards at Hard difficulty
itemSet = [1302080, 1002033, 2022153, 2022042, 2020006, 2020009, 2020016, 2020024, 4010006, 4010007, 4020004, 4020005, 4003002];
itemQty = [1, 1, 1, 5, 20, 15, 10, 10, 2, 4, 4, 4, 1];
eim.setEventRewards(evLevel, itemSet, itemQty);
evLevel = 2; //Rewards at Normal difficulty
itemSet = [1302080, 1002033, 2012005, 2012006, 2020002, 2020025, 2020026, 4010003, 4010004, 4010005, 4020002, 4020003, 4020007];
itemQty = [1, 1, 15, 15, 15, 10, 10, 3, 3, 3, 3, 3, 3];
eim.setEventRewards(evLevel, itemSet, itemQty);
evLevel = 1; //Rewards at Easy difficulty
itemSet = [1002033, 2012005, 2012006, 2020002, 2022006, 2022002, 4010000, 4010001, 4010002, 4020000, 4020001, 4020006];
itemQty = [1, 15, 15, 10, 5, 5, 2, 2, 2, 2, 2, 2];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = [210, 620, 500, 1400, 950, 2200]; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("Holiday2_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("stage", "0");
eim.setProperty("statusStg1", "-1");
eim.setProperty("missingDrops", "0");
eim.setProperty("snowmanLevel", "0");
eim.setProperty("snowmanStep", "0");
eim.setProperty("spawnedBoss", "0");
var mapobj = eim.getInstanceMap(entryMap);
mapobj.resetPQ(level);
mapobj.allowSummonState(false);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {
eim.getInstanceMap(entryMap).instanceMapRespawn();
eim.schedule("respawnStages", 10 * 1000);
}
function snowmanHeal(eim) {
var difficulty = eim.getIntProperty("level");
var snowman = eim.getInstanceMap(entryMap).getMonsterById(9400316 + (5 * difficulty) + 5);
snowman.heal(200 + 200 * difficulty, 0);
eim.schedule("snowmanHeal", 10 * 1000);
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
} else {
playerLeft(eim, player);
}
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
eim.applyEventPlayersItemBuff(2022437);
}
function isScrooge(mob) {
var mobid = mob.getId();
return mobid >= 9400319 && mobid <= 9400321;
}
function monsterKilled(mob, eim) {
try {
if (eim.isEventCleared()) {
return;
} else if (isScrooge(mob)) {
eim.giveEventPlayersStageReward(2 * eim.getIntProperty("level"));
eim.showClearEffect();
eim.clearPQ();
return;
}
var rnd = Math.random();
var forceDrop = false;
if (rnd >= 0.42) { // 42% chance of dropping token
var miss = eim.getIntProperty("missingDrops");
if (miss < 5) {
eim.setIntProperty("missingDrops", miss + 1);
return;
}
forceDrop = true;
}
var mapObj = mob.getMap();
const Item = Java.type('client.inventory.Item');
var itemObj = new Item((forceDrop || Math.random() < 0.77) ? 4032094 : 4032095, 0, 1); // 77% chance of not fake
var dropper = eim.getPlayers().get(0);
mapObj.spawnItemDrop(mob, dropper, itemObj, mob.getPosition(), true, false);
eim.setIntProperty("missingDrops", 0);
} catch (err) {
} // PQ not started yet
}
function allMonstersDead(eim) {}
function friendlyKilled(mob, eim) {
eim.setIntProperty("snowmanStep", 0);
var snowmanLevel = eim.getIntProperty("snowmanLevel");
if (snowmanLevel <= 1) {
end(eim);
} else {
eim.setIntProperty("snowmanLevel", snowmanLevel - 1);
}
}
function snowmanEvolve(eim, curLevel) {
var mapobj = eim.getInstanceMap(entryMap);
var difficulty = eim.getIntProperty("level");
var snowman = mapobj.getMonsterById(9400317 + (5 * difficulty) + (curLevel - 1));
eim.setIntProperty("snowmanLevel", curLevel + 2); // increment by 2 to decrement by 1 on friendlyKilled
mapobj.killMonster(snowman, null, false, 2);
const LifeFactory = Java.type('server.life.LifeFactory');
const Point = Java.type('java.awt.Point');
var snowman = LifeFactory.getMonster(9400317 + (5 * difficulty) + curLevel);
mapobj.spawnMonsterOnGroundBelow(snowman, new Point(-180, 15));
if (curLevel >= 4) {
mapobj.allowSummonState(false);
mapobj.killAllMonstersNotFriendly();
mapobj.setReactorState();
eim.giveEventPlayersStageReward(2 * difficulty - 1);
eim.showClearEffect();
}
}
function snowmanSnack(eim) {
if (eim.getIntProperty("snowmanLevel") >= 5) {
return;
}
var step = eim.getIntProperty("snowmanStep");
var snowmanLevel = eim.getIntProperty("snowmanLevel");
if (step >= 2 + (eim.getIntProperty("level") * snowmanLevel)) {
step = 0;
snowmanEvolve(eim, snowmanLevel);
} else {
var mapobj = eim.getInstanceMap(entryMap);
var difficulty = eim.getIntProperty("level");
var snowman = mapobj.getMonsterById(9400316 + (5 * difficulty) + snowmanLevel);
snowman.heal(200 + (200 * snowmanLevel), 0);
step += 1;
}
eim.setIntProperty("snowmanStep", step);
}
function snowmanSnackFake(eim) {
if (eim.getIntProperty("snowmanLevel") >= 5) {
return;
}
var step = eim.getIntProperty("snowmanStep");
if (step > 0) {
eim.setIntProperty("snowmanStep", step - 1);
}
eim.dropMessage(5, "The snowman absorbed a Fake Snow Vigor!");
}
function cancelSchedule() {}
function dispose(eim) {}

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@@ -0,0 +1,374 @@
/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Holiday PQ
*/
// GMS-like event string data thanks to iHealForLove
var isPq = true;
var minPlayers = 3, maxPlayers = 6;
var minLevel = 41, maxLevel = 50;
var entryMap = 889100021;
var exitMap = 889100022;
var recruitMap = 889100020;
var clearMap = 889100022;
var minMapId = 889100021;
var maxMapId = 889100021;
var eventTime = 25; // 25 minutes
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4032094, 4032095];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 3; //Rewards at Hard difficulty
itemSet = [1302080, 1002033, 2022153, 2022042, 2020006, 2020009, 2020016, 2020024, 4010006, 4010007, 4020004, 4020005, 4003002];
itemQty = [1, 1, 1, 5, 20, 15, 10, 10, 2, 4, 4, 4, 1];
eim.setEventRewards(evLevel, itemSet, itemQty);
evLevel = 2; //Rewards at Normal difficulty
itemSet = [1302080, 1002033, 2012005, 2012006, 2020002, 2020025, 2020026, 4010003, 4010004, 4010005, 4020002, 4020003, 4020007];
itemQty = [1, 1, 15, 15, 15, 10, 10, 3, 3, 3, 3, 3, 3];
eim.setEventRewards(evLevel, itemSet, itemQty);
evLevel = 1; //Rewards at Easy difficulty
itemSet = [1002033, 2012005, 2012006, 2020002, 2022006, 2022002, 4010000, 4010001, 4010002, 4020000, 4020001, 4020006];
itemQty = [1, 15, 15, 10, 5, 5, 2, 2, 2, 2, 2, 2];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = [210, 620, 500, 1400, 950, 2200]; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("Holiday3_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("stage", "0");
eim.setProperty("statusStg1", "-1");
eim.setProperty("missingDrops", "0");
eim.setProperty("snowmanLevel", "0");
eim.setProperty("snowmanStep", "0");
eim.setProperty("spawnedBoss", "0");
var mapobj = eim.getInstanceMap(entryMap);
mapobj.resetPQ(level);
mapobj.allowSummonState(false);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {
eim.getInstanceMap(entryMap).instanceMapRespawn();
eim.schedule("respawnStages", 10 * 1000);
}
function snowmanHeal(eim) {
var difficulty = eim.getIntProperty("level");
var snowman = eim.getInstanceMap(entryMap).getMonsterById(9400316 + (5 * difficulty) + 5);
snowman.heal(200 + 200 * difficulty, 0);
eim.schedule("snowmanHeal", 10 * 1000);
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
} else {
playerLeft(eim, player);
}
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
eim.applyEventPlayersItemBuff(2022438);
}
function isScrooge(mob) {
var mobid = mob.getId();
return mobid >= 9400319 && mobid <= 9400321;
}
function monsterKilled(mob, eim) {
try {
if (eim.isEventCleared()) {
return;
} else if (isScrooge(mob)) {
eim.giveEventPlayersStageReward(2 * eim.getIntProperty("level"));
eim.showClearEffect();
eim.clearPQ();
return;
}
var rnd = Math.random();
var forceDrop = false;
if (rnd >= 0.42) { // 42% chance of dropping token
var miss = eim.getIntProperty("missingDrops");
if (miss < 5) {
eim.setIntProperty("missingDrops", miss + 1);
return;
}
forceDrop = true;
}
var mapObj = mob.getMap();
const Item = Java.type('client.inventory.Item');
var itemObj = new Item((forceDrop || Math.random() < 0.77) ? 4032094 : 4032095, 0, 1); // 77% chance of not fake
var dropper = eim.getPlayers().get(0);
mapObj.spawnItemDrop(mob, dropper, itemObj, mob.getPosition(), true, false);
eim.setIntProperty("missingDrops", 0);
} catch (err) {
} // PQ not started yet
}
function allMonstersDead(eim) {}
function friendlyKilled(mob, eim) {
eim.setIntProperty("snowmanStep", 0);
var snowmanLevel = eim.getIntProperty("snowmanLevel");
if (snowmanLevel <= 1) {
end(eim);
} else {
eim.setIntProperty("snowmanLevel", snowmanLevel - 1);
}
}
function snowmanEvolve(eim, curLevel) {
var mapobj = eim.getInstanceMap(entryMap);
var difficulty = eim.getIntProperty("level");
var snowman = mapobj.getMonsterById(9400317 + (5 * difficulty) + (curLevel - 1));
eim.setIntProperty("snowmanLevel", curLevel + 2); // increment by 2 to decrement by 1 on friendlyKilled
mapobj.killMonster(snowman, null, false, 2);
const LifeFactory = Java.type('server.life.LifeFactory');
const Point = Java.type('java.awt.Point');
var snowman = LifeFactory.getMonster(9400317 + (5 * difficulty) + curLevel);
mapobj.spawnMonsterOnGroundBelow(snowman, new Point(-180, 15));
if (curLevel >= 4) {
mapobj.allowSummonState(false);
mapobj.killAllMonstersNotFriendly();
mapobj.setReactorState();
eim.giveEventPlayersStageReward(2 * difficulty - 1);
eim.showClearEffect();
}
}
function snowmanSnack(eim) {
if (eim.getIntProperty("snowmanLevel") >= 5) {
return;
}
var step = eim.getIntProperty("snowmanStep");
var snowmanLevel = eim.getIntProperty("snowmanLevel");
if (step >= 2 + (eim.getIntProperty("level") * snowmanLevel)) {
step = 0;
snowmanEvolve(eim, snowmanLevel);
} else {
var mapobj = eim.getInstanceMap(entryMap);
var difficulty = eim.getIntProperty("level");
var snowman = mapobj.getMonsterById(9400316 + (5 * difficulty) + snowmanLevel);
snowman.heal(200 + (200 * snowmanLevel), 0);
step += 1;
}
eim.setIntProperty("snowmanStep", step);
}
function snowmanSnackFake(eim) {
if (eim.getIntProperty("snowmanLevel") >= 5) {
return;
}
var step = eim.getIntProperty("snowmanStep");
if (step > 0) {
eim.setIntProperty("snowmanStep", step - 1);
}
eim.dropMessage(5, "The snowman absorbed a Fake Snow Vigor!");
}
function cancelSchedule() {}
function dispose(eim) {}

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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Horntail Battle
*/
var isPq = true;
var minPlayers = 6, maxPlayers = 30;
var minLevel = 100, maxLevel = 255;
var entryMap = 240060000;
var exitMap = 240050600;
var recruitMap = 240050400;
var clearMap = 240050600;
var minMapId = 240060000;
var maxMapId = 240060200;
var eventTime = 120; // 120 minutes
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages, mesoStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [];
itemQty = [];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
mesoStages = []; //bonus meso given on CLEAR stage signal
eim.setEventClearStageMeso(mesoStages);
}
function afterSetup(eim) {}
function setup(channel) {
var eim = em.newInstance("Horntail" + channel); // thanks Thora (Arufonsu) for reporting an issue with misleading event name here
eim.setProperty("canJoin", 1);
eim.setProperty("defeatedBoss", 0);
eim.setProperty("defeatedHead", 0);
var level = 1;
eim.getInstanceMap(240060000).resetPQ(level);
eim.getInstanceMap(240060100).resetPQ(level);
eim.getInstanceMap(240060200).resetPQ(level);
const LifeFactory = Java.type('server.life.LifeFactory');
const Point = Java.type('java.awt.Point');
var map, mob;
map = eim.getInstanceMap(240060000);
mob = LifeFactory.getMonster(8810000);
map.spawnMonsterOnGroundBelow(mob, new Point(960, 120));
map = eim.getInstanceMap(240060100);
mob = LifeFactory.getMonster(8810001);
map.spawnMonsterOnGroundBelow(mob, new Point(-420, 120));
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function playerEntry(eim, player) {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has entered the map.");
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
end(eim);
} else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {}
function playerDead(eim, player) {}
function playerRevive(eim, player) {
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
end(eim);
} else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
end(eim);
} else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {}
function disbandParty(eim) {}
function monsterValue(eim, mobId) {
return 1;
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function isHorntailHead(mob) {
var mobid = mob.getId();
return (mobid == 8810000 || mobid == 8810001);
}
function isHorntail(mob) {
var mobid = mob.getId();
return (mobid == 8810018);
}
function monsterKilled(mob, eim) {
if (isHorntail(mob)) {
eim.setIntProperty("defeatedBoss", 1);
eim.showClearEffect(mob.getMap().getId());
eim.clearPQ();
eim.dispatchRaiseQuestMobCount(8810018, 240060200);
mob.getMap().broadcastHorntailVictory();
} else if (isHorntailHead(mob)) {
var killed = eim.getIntProperty("defeatedHead");
eim.setIntProperty("defeatedHead", killed + 1);
eim.showClearEffect(mob.getMap().getId());
}
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

250
scripts/event/HorntailPQ.js Normal file
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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Horntail PQ
*/
var isPq = true;
var minPlayers = 6, maxPlayers = 6;
var minLevel = 120, maxLevel = 255;
var entryMap = 240050100;
var exitMap = 240050000;
var recruitMap = 240050000;
var clearMap = 240050400;
var minMapId = 240050100;
var maxMapId = 240050310;
var eventTime = 25; // 25 minutes
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001087, 4001088, 4001089, 4001090, 4001091, 4001092, 4001093];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [];
itemQty = [];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("PreHorntail" + lobbyid);
eim.setProperty("level", level);
eim.getInstanceMap(240050000).resetPQ(level);
eim.getInstanceMap(240050100).resetPQ(level);
eim.getInstanceMap(240050101).resetPQ(level);
eim.getInstanceMap(240050102).resetPQ(level);
eim.getInstanceMap(240050103).resetPQ(level);
eim.getInstanceMap(240050104).resetPQ(level);
eim.getInstanceMap(240050105).resetPQ(level);
eim.getInstanceMap(240050200).resetPQ(level);
eim.getInstanceMap(240050300).resetPQ(level);
eim.getInstanceMap(240050310).resetPQ(level);
eim.getInstanceMap(240050101).getReactorByName("passKey1").setEventState(0);
eim.getInstanceMap(240050102).getReactorByName("passKey2").setEventState(1);
eim.getInstanceMap(240050103).getReactorByName("passKey3").setEventState(2);
eim.getInstanceMap(240050104).getReactorByName("passKey4").setEventState(3);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
} else {
playerLeft(eim, player);
}
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
eim.warpEventTeam(clearMap);
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

234
scripts/event/KerningPQ.js Normal file
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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Kerning PQ
*/
var isPq = true;
var minPlayers = 3, maxPlayers = 4;
var minLevel = 21, maxLevel = 30;
var entryMap = 103000800;
var exitMap = 103000890;
var recruitMap = 103000000;
var clearMap = 103000805;
var minMapId = 103000800;
var maxMapId = 103000805;
var eventTime = 30; // 30 minutes
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001007, 4001008];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [2040505, 2040514, 2040502, 2040002, 2040602, 2040402, 2040802, 1032009, 1032004, 1032005, 1032006, 1032007, 1032010, 1032002, 1002026, 1002089, 1002090, 2000003, 2000001, 2000002, 2000006, 2022003, 2022000, 2000004, 4003000, 4010000, 4010001, 4010002, 4010003, 4010004, 4010005, 4010006, 4010007, 4020000, 4020001, 4020002, 4020003, 4020004, 4020005, 4020006, 4020007, 4020008];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 80, 80, 80, 50, 5, 15, 15, 30, 15, 15, 15, 15, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 3, 3];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = [100, 200, 400, 800, 1500]; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("Kerning" + lobbyid);
eim.setProperty("level", level);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {
eim.getMapInstance(103000800).instanceMapRespawn();
eim.getMapInstance(103000805).instanceMapRespawn();
eim.schedule("respawnStages", 15 * 1000);
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
} else {
playerLeft(eim, player);
}
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

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var returnTo = [103000100, 103000310];
var rideTo = [103000310, 103000100];
var trainRide = [103000301, 103000302];
var myRide;
var returnMap;
var exitMap;
var map;
var onRide;
//Time Setting is in millisecond
var rideTime = 10 * 1000;
function init() {
rideTime = em.getTransportationTime(rideTime);
}
function setup(level, lobbyid) {
var eim = em.newInstance("KerningTrain_" + lobbyid);
return eim;
}
function afterSetup(eim) {}
function playerEntry(eim, player) {
if (player.getMapId() == returnTo[0]) {
myRide = 0;
} else {
myRide = 1;
}
exitMap = eim.getEm().getChannelServer().getMapFactory().getMap(rideTo[myRide]);
returnMap = eim.getMapFactory().getMap(returnTo[myRide]);
onRide = eim.getMapFactory().getMap(trainRide[myRide]);
player.changeMap(onRide, onRide.getPortal(0));
const PacketCreator = Java.type('tools.PacketCreator');
player.sendPacket(PacketCreator.getClock(rideTime / 1000));
player.sendPacket(PacketCreator.earnTitleMessage("The next stop is at Kerning " + (myRide == 0 ? "Square" : "Subway") + " Station. The exit is to your left."));
eim.schedule("timeOut", rideTime);
}
function timeOut(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player, success) {
eim.unregisterPlayer(player);
player.changeMap(success ? exitMap.getId() : returnMap.getId(), 0);
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i), true);
}
eim.dispose();
}
function playerDisconnected(eim, player) {
playerExit(eim, player, false);
}
function cancelSchedule() {}
function dispose(eim) {}
// ---------- FILLER FUNCTIONS ----------
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function changedLeader(eim, leader) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}

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var minPlayers = 1;
var timeLimit = 20; //20 minutes
var eventTimer = 1000 * 60 * timeLimit;
var exitMap = 106021400;
var eventMap = 106021500;
function init() {}
function setup(difficulty, lobbyId) {
var eim = em.newInstance("KingPepe_" + lobbyId);
eim.getInstanceMap(eventMap).resetFully();
eim.getInstanceMap(eventMap).allowSummonState(false);
eim.startEventTimer(eventTimer);
return eim;
}
function afterSetup(eim) {}
function playerEntry(eim, player) {
var yetiMap = eim.getMapInstance(eventMap);
player.changeMap(yetiMap, yetiMap.getPortal(1));
}
function scheduledTimeout(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function playerDead(eim, player) {}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function monsterValue(eim, mobId) {
return -1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function leftParty(eim, player) {}
function disbandParty(eim) {}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 2);
}
function changedMap(eim, chr, mapid) {
if (mapid != eventMap) {
if (eim.isEventTeamLackingNow(true, minPlayers, chr)) {
eim.unregisterPlayer(chr);
end(eim);
} else {
eim.unregisterPlayer(chr);
}
}
}
function cancelSchedule() {}
function dispose() {}
function clearPQ(eim) {}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
// ---------- FILLER FUNCTIONS ----------
function changedLeader(eim, leader) {}

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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Vs Latanica
*/
var isPq = true;
var minPlayers = 1, maxPlayers = 6;
var minLevel = 1, maxLevel = 255;
var entryMap = 541010100;
var exitMap = 541010110;
var recruitMap = 541010060;
var clearMap = 541010110;
var minMapId = 541010100;
var maxMapId = 541010100;
var eventTime = 10; // 10 minutes
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [];
itemQty = [];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("Latanica" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("boss", "0");
eim.getInstanceMap(541010100).resetPQ(level);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
} else {
playerLeft(eim, player);
}
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function isLatanica(mob) {
var mobid = mob.getId();
return mobid == 9420513;
}
function monsterKilled(mob, eim) {
if (isLatanica(mob)) {
eim.showClearEffect();
eim.clearPQ();
}
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

239
scripts/event/LudiMazePQ.js Normal file
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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Ludibrium Maze PQ
*/
var isPq = true;
var minPlayers = 3, maxPlayers = 6;
var minLevel = 51, maxLevel = 70;
var entryMap = 809050000;
var exitMap = 809050017;
var recruitMap = 220000000;
var clearMap = 809050016;
var minMapId = 809050000;
var maxMapId = 809050016;
var eventTime = 15; // 15 minutes
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001106];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [1442017, 1322025, 1032013, 1302016, 1072263, 1032043, 2000005, 2000004, 2001001, 2001002, 2020008, 2020010, 2030008, 2030010, 2030009, 2022000, 2001000, 2022019, 2020007, 2020006, 2020009, 2000006, 2040601, 2040605, 2040602, 2041027, 2041028, 2041004, 2041029, 2041017, 2041020, 2040008, 2040001, 2040009, 2040002, 2040504, 2040511, 2040505, 2040501, 2040904, 2040901, 2040905, 2040902, 2040404, 2040401, 2040405, 2040402];
itemQty = [1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 20, 20, 20, 20, 20, 50, 50, 50, 100, 100, 100, 100, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("LudiMaze" + lobbyid);
eim.setProperty("level", level);
for (var i = 809050000; i <= 809050016; i++) {
eim.getInstanceMap(i).resetPQ(level);
eim.getInstanceMap(i).shuffleReactors();
}
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {}
function playerEntry(eim, player) {
var rand = Math.floor(Math.random() * 15);
var map = eim.getMapInstance(entryMap + rand);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
} else {
playerLeft(eim, player);
}
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
eim.warpEventTeam(809050016);
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

273
scripts/event/LudiPQ.js Normal file
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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Ludibrium PQ
*/
var isPq = true;
var minPlayers = 5, maxPlayers = 6;
var minLevel = 35, maxLevel = 50;
var entryMap = 922010100;
var exitMap = 922010000;
var recruitMap = 221024500;
var clearMap = 922011000;
var minMapId = 922010100;
var maxMapId = 922011100;
var eventTime = 45; // 45 minutes
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001022, 4001023];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [2040602, 2040802, 2040002, 2040402, 2040505, 2040502, 2040601, 2044501, 2044701, 2044601, 2041019, 2041016, 2041022, 2041013, 2041007, 2043301, 2040301, 2040801, 2040001, 2040004, 2040504, 2040501, 2040513, 2043101, 2044201, 2044401, 2040701, 2044301, 2043801, 2040401, 2043701, 2040803, 2000003, 2000002, 2000004, 2000006, 2000005, 2022000, 2001001, 2001002, 2022003, 2001000, 2020014, 2020015, 4003000, 1102003, 1102004, 1102000, 1102002, 1102001, 1102011, 1102012, 1102013, 1102014, 1032011, 1032012, 1032013, 1032002, 1032008, 1032011, 2070011, 4010003, 4010000, 4010006, 4010002, 4010005, 4010004, 4010001, 4020001, 4020002, 4020008, 4020007, 4020003, 4020000, 4020004, 4020005, 4020006];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 85, 85, 10, 60, 2, 20, 15, 15, 20, 15, 10, 5, 35, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 6, 10, 10, 10, 10, 10, 10, 4, 4, 10, 10, 10, 10, 10];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = [210, 2520, 2940, 3360, 3770, 0, 4620, 5040, 5950]; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("Ludi" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("statusStg1", -1);
eim.setProperty("statusStg2", -1);
eim.setProperty("statusStg3", -1);
eim.setProperty("statusStg4", -1);
eim.setProperty("statusStg5", -1);
eim.setProperty("statusStg6", -1);
eim.setProperty("statusStg7", -1);
eim.setProperty("statusStg8", -1);
eim.setProperty("statusStg9", -1);
eim.getInstanceMap(922010100).resetPQ(level);
eim.getInstanceMap(922010200).resetPQ(level);
eim.getInstanceMap(922010201).resetPQ(level);
eim.getInstanceMap(922010300).resetPQ(level);
eim.getInstanceMap(922010400).resetPQ(level);
eim.getInstanceMap(922010401).resetPQ(level);
eim.getInstanceMap(922010402).resetPQ(level);
eim.getInstanceMap(922010403).resetPQ(level);
eim.getInstanceMap(922010404).resetPQ(level);
eim.getInstanceMap(922010405).resetPQ(level);
eim.getInstanceMap(922010500).resetPQ(level);
eim.getInstanceMap(922010500).resetPQ(level);
eim.getInstanceMap(922010501).resetPQ(level);
eim.getInstanceMap(922010502).resetPQ(level);
eim.getInstanceMap(922010503).resetPQ(level);
eim.getInstanceMap(922010504).resetPQ(level);
eim.getInstanceMap(922010505).resetPQ(level);
eim.getInstanceMap(922010506).resetPQ(level);
eim.getInstanceMap(922010600).resetPQ(level);
eim.getInstanceMap(922010700).resetPQ(level);
eim.getInstanceMap(922010800).resetPQ(level);
eim.getInstanceMap(922010900).resetPQ(level);
eim.getInstanceMap(922011000).resetPQ(level);
eim.getInstanceMap(922011100).resetPQ(level);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
if (eim.getProperty("9stageclear") != null) {
var curStage = 922011000, toStage = 922011100;
eim.warpEventTeam(curStage, toStage);
} else {
end(eim);
}
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
} else {
playerLeft(eim, player);
}
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
eim.startEventTimer(1 * 60000);
eim.warpEventTeam(922011000);
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

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var eventTime = 10 * 60 * 1000; // 10 minutes
var entryMap = 106021600;
var exitMap = 106021402;
var recruitMap = 106021402;
var minPlayers = 1, maxPlayers = 3;
var minLevel = 30, maxLevel = 255;
var minMapId = 106021600;
var maxMapId = 106021600;
var mobId = 3300008; //Prime Minister
function init() {}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(difficulty, lobbyId) {
var eim = em.newInstance("MK_PrimeMinister_" + lobbyId);
respawn(eim);
return eim;
}
function afterSetup(eim) {}
function primeMinisterCheck(eim) {
var map = eim.getMapInstance(entryMap);
var pIter = map.getAllPlayers().iterator();
while (pIter.hasNext()) {
var player = pIter.next();
if (player.getQuestStatus(2333) == 1 && player.getAbstractPlayerInteraction().getQuestProgressInt(2333, mobId) == 0) {
return true;
}
}
return false;
}
function respawn(eim) {
if (primeMinisterCheck(eim)) {
eim.startEventTimer(eventTime);
var weddinghall = eim.getMapInstance(entryMap);
weddinghall.getPortal(1).setPortalState(false);
const LifeFactory = Java.type('server.life.LifeFactory');
const Point = Java.type('java.awt.Point');
weddinghall.spawnMonsterOnGroundBelow(LifeFactory.getMonster(mobId), new Point(292, 143));
} else {
eim.schedule("respawn", 10000);
}
}
function playerEntry(eim, player) {
var weddinghall = eim.getMapInstance(entryMap);
player.changeMap(weddinghall, weddinghall.getPortal(1));
}
function scheduledTimeout(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDead(eim, player) {}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function monsterValue(eim, mobId) {
return -1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function leftParty(eim, player) {}
function disbandParty(eim) {}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 2);
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function removePlayer(eim, player) {
eim.unregisterPlayer(player);
player.getMap().removePlayer(player);
player.setMap(entryMap);
}
function cancelSchedule() {}
function dispose() {}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function monsterKilled(mob, eim) {
if (mob.getId() == mobId) {
eim.getMapInstance(entryMap).getPortal(1).setPortalState(true);
eim.showClearEffect();
eim.clearPQ();
}
}
function allMonstersDead(eim) {}
// ---------- FILLER FUNCTIONS ----------
function changedLeader(eim, leader) {}

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var eventTime = 10 * 60 * 1000; // 10 minutes
var entryMap = 106021601;
var exitMap = 106021402;
var recruitMap = 106021402;
var minPlayers = 1, maxPlayers = 3;
var minLevel = 30, maxLevel = 255;
var minMapId = 106021601;
var maxMapId = 106021601;
var mobId = 3300008; //Prime Minister
function init() {}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(difficulty, lobbyId) {
var eim = em.newInstance("MK_PrimeMinister2_" + lobbyId);
respawn(eim);
return eim;
}
function afterSetup(eim) {}
function primeMinisterCheck(eim) {
var map = eim.getMapInstance(entryMap);
return !map.getAllPlayers().isEmpty();
}
function respawn(eim) {
if (primeMinisterCheck(eim)) {
eim.startEventTimer(eventTime);
var weddinghall = eim.getMapInstance(entryMap);
weddinghall.getPortal(1).setPortalState(false);
const LifeFactory = Java.type('server.life.LifeFactory');
const Point = Java.type('java.awt.Point');
weddinghall.spawnMonsterOnGroundBelow(LifeFactory.getMonster(mobId), new Point(292, 143));
} else {
eim.schedule("respawn", 10000);
}
}
function playerEntry(eim, player) {
var weddinghall = eim.getMapInstance(entryMap);
player.changeMap(weddinghall, weddinghall.getPortal(1));
}
function scheduledTimeout(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDead(eim, player) {}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function monsterValue(eim, mobId) {
return -1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function leftParty(eim, player) {}
function disbandParty(eim) {}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 2);
}
function changedMap(eim, chr, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function removePlayer(eim, player) {
eim.unregisterPlayer(player);
player.getMap().removePlayer(player);
player.setMap(entryMap);
}
function cancelSchedule() {}
function dispose() {}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function monsterKilled(mob, eim) {
if (mob.getId() == mobId) {
eim.getMapInstance(entryMap).getPortal(1).setPortalState(true);
eim.showClearEffect();
eim.clearPQ();
}
}
function allMonstersDead(eim) {}
// ---------- FILLER FUNCTIONS ----------
function changedLeader(eim, leader) {}

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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Magatia PQ (Alcadno)
*/
var isPq = true;
var minPlayers = 4, maxPlayers = 4;
var minLevel = 71, maxLevel = 85;
var entryMap = 926110000;
var exitMap = 926110700;
var recruitMap = 261000021;
var clearMap = 926110700;
var minMapId = 926110000;
var maxMapId = 926110600;
var eventTime = 45; // 45 minutes
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001130, 4001131, 4001132, 4001133, 4001134, 4001135];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [2000003, 2000002, 2000004, 2000005, 2022003, 1032016, 1032015, 1032014, 2041212, 2041020, 2040502, 2041016, 2044701, 2040301, 2043201, 2040501, 2040704, 2044001, 2043701, 2040803, 1102026, 1102028, 1102029];
itemQty = [100, 100, 20, 10, 50, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = [0, 10000, 20000, 0, 20000, 20000, 0, 0]; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("MagatiaA" + lobbyid);
eim.setProperty("level", level);
eim.setIntProperty("isAlcadno", 1);
eim.setIntProperty("escortFail", 0);
eim.setIntProperty("yuleteTimeout", 0);
eim.setIntProperty("yuleteTalked", 0);
eim.setIntProperty("yuletePassed", 0);
eim.setIntProperty("npcShocked", 0);
eim.setIntProperty("normalClear", 0);
eim.setIntProperty("statusStg1", 0);
eim.setIntProperty("statusStg2", 0);
eim.setIntProperty("statusStg3", 0);
eim.setIntProperty("statusStg4", 0);
eim.setIntProperty("statusStg5", 0);
eim.setIntProperty("statusStg6", 0);
eim.setIntProperty("statusStg7", 0);
eim.getInstanceMap(926110000).resetPQ(level);
eim.getInstanceMap(926110001).resetPQ(level);
eim.getInstanceMap(926110100).resetPQ(level);
eim.getInstanceMap(926110200).resetPQ(level);
eim.getInstanceMap(926110201).resetPQ(level);
eim.getInstanceMap(926110202).resetPQ(level);
eim.getInstanceMap(926110203).resetPQ(level);
eim.getInstanceMap(926110300).resetPQ(level);
eim.getInstanceMap(926110301).resetPQ(level);
eim.getInstanceMap(926110302).resetPQ(level);
eim.getInstanceMap(926110303).resetPQ(level);
eim.getInstanceMap(926110304).resetPQ(level);
eim.getInstanceMap(926110400).resetPQ(level);
eim.getInstanceMap(926110401).resetPQ(level);
eim.getInstanceMap(926110500).resetPQ(level);
eim.getInstanceMap(926110600).resetPQ(level);
eim.getInstanceMap(926110700).resetPQ(level);
eim.getInstanceMap(926110201).shuffleReactors(2518000, 2612004);
eim.getInstanceMap(926110202).shuffleReactors(2518000, 2612004);
const Point = Java.type('java.awt.Point');
eim.spawnNpc(2112010, new Point(252, 243), eim.getInstanceMap(926110203));
eim.spawnNpc(2112010, new Point(200, 100), eim.getInstanceMap(926110401));
eim.spawnNpc(2112011, new Point(200, 100), eim.getInstanceMap(926110500));
eim.spawnNpc(2112018, new Point(200, 100), eim.getInstanceMap(926110600));
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function shuffle(array) {
var currentIndex = array.length, temporaryValue, randomIndex;
// While there remain elements to shuffle...
while (0 !== currentIndex) {
// Pick a remaining element...
randomIndex = Math.floor(Math.random() * currentIndex);
currentIndex -= 1;
// And swap it with the current element.
temporaryValue = array[currentIndex];
array[currentIndex] = array[randomIndex];
array[randomIndex] = temporaryValue;
}
return array;
}
function generateStg6Combo(eim) { // thanks Chloek3, seth1 for stating generated sequences are supposed to be linked
var matrix = [];
for (var i = 0; i < 4; i++) {
matrix.push([]);
}
for (var j = 0; j < 10; j++) {
var array = [0, 1, 2, 3];
array = shuffle(array);
for (var i = 0; i < 4; i++) {
matrix[i].push(array[i]);
}
}
for (var i = 0; i < 4; i++) {
var comb = "";
for (var j = 0; j < 10; j++) {
var r = matrix[i][j];
comb += r.toString();
}
eim.setProperty("stage6_comb" + (i + 1), comb);
}
}
function afterSetup(eim) {
eim.setIntProperty("escortFail", 0); // refresh friendly status
var books = [-1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, 1, 1, 1, 1, 1, 1, 1, 2, 3];
shuffle(books);
eim.setIntProperty("stg1_b0", books[0]);
eim.setIntProperty("stg1_b1", books[1]);
eim.setIntProperty("stg1_b2", books[2]);
eim.setIntProperty("stg1_b3", books[3]);
eim.setIntProperty("stg1_b4", books[4]);
eim.setIntProperty("stg1_b5", books[5]);
eim.setIntProperty("stg1_b6", books[6]);
eim.setIntProperty("stg1_b7", books[7]);
eim.setIntProperty("stg1_b8", books[8]);
eim.setIntProperty("stg1_b9", books[9]);
eim.setIntProperty("stg1_b10", books[10]);
eim.setIntProperty("stg1_b11", books[11]);
eim.setIntProperty("stg1_b12", books[12]);
eim.setIntProperty("stg1_b13", books[13]);
eim.setIntProperty("stg1_b14", books[14]);
eim.setIntProperty("stg1_b15", books[15]);
eim.setIntProperty("stg1_b16", books[16]);
eim.setIntProperty("stg1_b17", books[17]);
eim.setIntProperty("stg1_b18", books[18]);
eim.setIntProperty("stg1_b19", books[19]);
eim.setIntProperty("stg1_b20", books[20]);
eim.setIntProperty("stg1_b21", books[21]);
eim.setIntProperty("stg1_b22", books[22]);
eim.setIntProperty("stg1_b23", books[23]);
eim.setIntProperty("stg1_b24", books[24]);
eim.setIntProperty("stg1_b25", books[25]);
}
function respawnStages(eim) {
eim.getMapInstance(926110100).instanceMapRespawn();
eim.getMapInstance(926110200).instanceMapRespawn();
if (!eim.isEventCleared()) {
var mapobj = eim.getMapInstance(926110401);
var mobcount = mapobj.countMonster(9300150);
var mobobj;
const LifeFactory = Java.type('server.life.LifeFactory');
const Point = Java.type('java.awt.Point');
if (mobcount == 0) {
mobobj = LifeFactory.getMonster(9300150);
mapobj.spawnMonsterOnGroundBelow(mobobj, new Point(-278, -126));
mobobj = LifeFactory.getMonster(9300150);
mapobj.spawnMonsterOnGroundBelow(mobobj, new Point(-542, -126));
} else if (mobcount == 1) {
mobobj = LifeFactory.getMonster(9300150);
mapobj.spawnMonsterOnGroundBelow(mobobj, new Point(-542, -126));
}
}
eim.schedule("respawnStages", 15 * 1000);
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
} else if (mapid == 926110203 && eim.getIntProperty("yuleteTimeout") == 0) {
eim.setIntProperty("yuleteTimeout", 1);
eim.schedule("yuleteAction", 10 * 1000);
}
}
function yuleteAction(eim) {
if (eim.getIntProperty("yuleteTalked") == 1) {
eim.setIntProperty("yuletePassed", 1);
eim.dropMessage(5, "Yulete: Ugh, you guys disgust me. All I desired was to make this nation the greatest alchemy powerhouse of the entire world. If they won't accept this, I will make it true by myself, at any costs!!!");
} else {
eim.dropMessage(5, "Yulete: Hahaha... Did you really think I was going to be so disprepared knowing that the Magatia societies' dogs would be coming in my pursuit after my actions? Fools!");
}
eim.setIntProperty("yuleteTalked", -1);
var mapobj = eim.getMapInstance(926110203);
var mob1 = 9300143, mob2 = 9300144;
mapobj.destroyNPC(2112010);
const LifeFactory = Java.type('server.life.LifeFactory');
const Point = Java.type('java.awt.Point');
var mobobj1, mobobj2;
for (var i = 0; i < 5; i++) {
mobobj1 = LifeFactory.getMonster(mob1);
mobobj2 = LifeFactory.getMonster(mob2);
mapobj.spawnMonsterOnGroundBelow(mobobj1, new Point(-455, 135));
mapobj.spawnMonsterOnGroundBelow(mobobj2, new Point(-455, 135));
}
for (var i = 0; i < 5; i++) {
mobobj1 = LifeFactory.getMonster(mob1);
mobobj2 = LifeFactory.getMonster(mob2);
mapobj.spawnMonsterOnGroundBelow(mobobj1, new Point(0, 135));
mapobj.spawnMonsterOnGroundBelow(mobobj2, new Point(0, 135));
}
for (var i = 0; i < 5; i++) {
mobobj1 = LifeFactory.getMonster(mob1);
mobobj2 = LifeFactory.getMonster(mob2);
mapobj.spawnMonsterOnGroundBelow(mobobj1, new Point(360, 135));
mapobj.spawnMonsterOnGroundBelow(mobobj2, new Point(360, 135));
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
} else {
playerLeft(eim, player);
}
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function monsterKilled(mob, eim) {
var map = mob.getMap();
if (map.getId() == 926110001 && eim.getIntProperty("statusStg1") == 1) {
if (map.countMonsters() == 0) {
eim.showClearEffect();
eim.giveEventPlayersStageReward(2);
eim.setIntProperty("statusStg2", 1);
}
} else if (map.getId() == 926110203 && eim.getIntProperty("statusStg1") == 1) {
if (map.countMonsters() == 0) {
eim.showClearEffect();
eim.giveEventPlayersStageReward(5);
generateStg6Combo(eim);
map.getReactorByName("jnr6_out").forceHitReactor(1);
}
} else if (mob.getId() == 9300151 || mob.getId() == 9300152) {
eim.showClearEffect();
eim.giveEventPlayersStageReward(7);
eim.spawnNpc(2112005, new java.awt.Point(-370, -150), map);
var gain = (eim.getIntProperty("escortFail") == 1) ? 90000 : ((mob.getId() == 9300139) ? 105000 : 140000);
eim.giveEventPlayersExp(gain);
map.killAllMonstersNotFriendly();
if (mob.getId() == 9300139) {
eim.setIntProperty("normalClear", 1);
}
eim.clearPQ();
}
}
function friendlyKilled(mob, eim) {
eim.setIntProperty("escortFail", 1);
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Magatia PQ (Zenumist)
*/
var isPq = true;
var minPlayers = 4, maxPlayers = 4;
var minLevel = 71, maxLevel = 85;
var entryMap = 926100000;
var exitMap = 926100700;
var recruitMap = 261000011;
var clearMap = 926100700;
var minMapId = 926100000;
var maxMapId = 926100600;
var eventTime = 45; // 45 minutes
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001130, 4001131, 4001132, 4001133, 4001134, 4001135];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [2000003, 2000002, 2000004, 2000005, 2022003, 1032016, 1032015, 1032014, 2041212, 2041020, 2040502, 2041016, 2044701, 2040301, 2043201, 2040501, 2040704, 2044001, 2043701, 2040803, 1102026, 1102028, 1102029];
itemQty = [100, 100, 20, 10, 50, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = [0, 10000, 20000, 0, 20000, 20000, 0, 0]; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("MagatiaZ" + lobbyid);
eim.setProperty("level", level);
eim.setIntProperty("isAlcadno", 0);
eim.setIntProperty("escortFail", 0);
eim.setIntProperty("yuleteTimeout", 0);
eim.setIntProperty("yuleteTalked", 0);
eim.setIntProperty("yuletePassed", 0);
eim.setIntProperty("npcShocked", 0);
eim.setIntProperty("normalClear", 0);
eim.setIntProperty("statusStg1", 0);
eim.setIntProperty("statusStg2", 0);
eim.setIntProperty("statusStg3", 0);
eim.setIntProperty("statusStg4", 0);
eim.setIntProperty("statusStg5", 0);
eim.setIntProperty("statusStg6", 0);
eim.setIntProperty("statusStg7", 0);
eim.getInstanceMap(926100000).resetPQ(level);
eim.getInstanceMap(926100001).resetPQ(level);
eim.getInstanceMap(926100100).resetPQ(level);
eim.getInstanceMap(926100200).resetPQ(level);
eim.getInstanceMap(926100201).resetPQ(level);
eim.getInstanceMap(926100202).resetPQ(level);
eim.getInstanceMap(926100203).resetPQ(level);
eim.getInstanceMap(926100300).resetPQ(level);
eim.getInstanceMap(926100301).resetPQ(level);
eim.getInstanceMap(926100302).resetPQ(level);
eim.getInstanceMap(926100303).resetPQ(level);
eim.getInstanceMap(926100304).resetPQ(level);
eim.getInstanceMap(926100400).resetPQ(level);
eim.getInstanceMap(926100401).resetPQ(level);
eim.getInstanceMap(926100500).resetPQ(level);
eim.getInstanceMap(926100600).resetPQ(level);
eim.getInstanceMap(926100700).resetPQ(level);
eim.getInstanceMap(926100201).shuffleReactors(2518000, 2612004);
eim.getInstanceMap(926100202).shuffleReactors(2518000, 2612004);
const Point = Java.type('java.awt.Point');
eim.spawnNpc(2112000, new Point(252, 243), eim.getInstanceMap(926100203));
eim.spawnNpc(2112000, new Point(200, 100), eim.getInstanceMap(926100401));
eim.spawnNpc(2112001, new Point(200, 100), eim.getInstanceMap(926100500));
eim.spawnNpc(2112018, new Point(200, 100), eim.getInstanceMap(926100600));
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function shuffle(array) {
var currentIndex = array.length, temporaryValue, randomIndex;
// While there remain elements to shuffle...
while (0 !== currentIndex) {
// Pick a remaining element...
randomIndex = Math.floor(Math.random() * currentIndex);
currentIndex -= 1;
// And swap it with the current element.
temporaryValue = array[currentIndex];
array[currentIndex] = array[randomIndex];
array[randomIndex] = temporaryValue;
}
return array;
}
function generateStg6Combo(eim) {
var matrix = [];
for (var i = 0; i < 4; i++) {
matrix.push([]);
}
for (var j = 0; j < 10; j++) {
var array = [0, 1, 2, 3];
array = shuffle(array);
for (var i = 0; i < 4; i++) {
matrix[i].push(array[i]);
}
}
for (var i = 0; i < 4; i++) {
var comb = "";
for (var j = 0; j < 10; j++) {
var r = matrix[i][j];
comb += r.toString();
}
eim.setProperty("stage6_comb" + (i + 1), comb);
}
}
function afterSetup(eim) {
eim.setIntProperty("escortFail", 0); // refresh friendly status
var books = [-1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, 1, 1, 1, 1, 1, 1, 1, 2, 3];
shuffle(books);
eim.setIntProperty("stg1_b0", books[0]);
eim.setIntProperty("stg1_b1", books[1]);
eim.setIntProperty("stg1_b2", books[2]);
eim.setIntProperty("stg1_b3", books[3]);
eim.setIntProperty("stg1_b4", books[4]);
eim.setIntProperty("stg1_b5", books[5]);
eim.setIntProperty("stg1_b6", books[6]);
eim.setIntProperty("stg1_b7", books[7]);
eim.setIntProperty("stg1_b8", books[8]);
eim.setIntProperty("stg1_b9", books[9]);
eim.setIntProperty("stg1_b10", books[10]);
eim.setIntProperty("stg1_b11", books[11]);
eim.setIntProperty("stg1_b12", books[12]);
eim.setIntProperty("stg1_b13", books[13]);
eim.setIntProperty("stg1_b14", books[14]);
eim.setIntProperty("stg1_b15", books[15]);
eim.setIntProperty("stg1_b16", books[16]);
eim.setIntProperty("stg1_b17", books[17]);
eim.setIntProperty("stg1_b18", books[18]);
eim.setIntProperty("stg1_b19", books[19]);
eim.setIntProperty("stg1_b20", books[20]);
eim.setIntProperty("stg1_b21", books[21]);
eim.setIntProperty("stg1_b22", books[22]);
eim.setIntProperty("stg1_b23", books[23]);
eim.setIntProperty("stg1_b24", books[24]);
eim.setIntProperty("stg1_b25", books[25]);
}
function respawnStages(eim) {
eim.getMapInstance(926100100).instanceMapRespawn();
eim.getMapInstance(926100200).instanceMapRespawn();
if (!eim.isEventCleared()) {
var mapobj = eim.getMapInstance(926100401);
var mobcount = mapobj.countMonster(9300150);
var mobobj;
const LifeFactory = Java.type('server.life.LifeFactory');
const Point = Java.type('java.awt.Point');
if (mobcount == 0) {
mobobj = LifeFactory.getMonster(9300150);
mapobj.spawnMonsterOnGroundBelow(mobobj, new Point(-278, -126));
mobobj = LifeFactory.getMonster(9300150);
mapobj.spawnMonsterOnGroundBelow(mobobj, new Point(-542, -126));
} else if (mobcount == 1) {
mobobj = LifeFactory.getMonster(9300150);
mapobj.spawnMonsterOnGroundBelow(mobobj, new Point(-542, -126));
}
}
eim.schedule("respawnStages", 15 * 1000);
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
} else if (mapid == 926100203 && eim.getIntProperty("yuleteTimeout") == 0) {
eim.setIntProperty("yuleteTimeout", 1);
eim.schedule("yuleteAction", 10 * 1000);
}
}
function yuleteAction(eim) {
if (eim.getIntProperty("yuleteTalked") == 1) {
eim.setIntProperty("yuletePassed", 1);
eim.dropMessage(5, "Yulete: Ugh, you guys disgust me. All I desired was to make this nation the greatest alchemy powerhouse of the entire world. If they won't accept this, I will make it true by myself, at any costs!!!");
} else {
eim.dropMessage(5, "Yulete: Hahaha... Did you really think I was going to be so disprepared knowing that the Magatia societies' dogs would be coming in my pursuit after my actions? Fools!");
}
eim.setIntProperty("yuleteTalked", -1);
var mapobj = eim.getMapInstance(926100203);
var mob1 = 9300143, mob2 = 9300144;
mapobj.destroyNPC(2112000);
const LifeFactory = Java.type('server.life.LifeFactory');
const Point = Java.type('java.awt.Point');
var mobobj1, mobobj2;
for (var i = 0; i < 5; i++) {
mobobj1 = LifeFactory.getMonster(mob1);
mobobj2 = LifeFactory.getMonster(mob2);
mapobj.spawnMonsterOnGroundBelow(mobobj1, new Point(-455, 135));
mapobj.spawnMonsterOnGroundBelow(mobobj2, new Point(-455, 135));
}
for (var i = 0; i < 5; i++) {
mobobj1 = LifeFactory.getMonster(mob1);
mobobj2 = LifeFactory.getMonster(mob2);
mapobj.spawnMonsterOnGroundBelow(mobobj1, new Point(0, 135));
mapobj.spawnMonsterOnGroundBelow(mobobj2, new Point(0, 135));
}
for (var i = 0; i < 5; i++) {
mobobj1 = LifeFactory.getMonster(mob1);
mobobj2 = LifeFactory.getMonster(mob2);
mapobj.spawnMonsterOnGroundBelow(mobobj1, new Point(360, 135));
mapobj.spawnMonsterOnGroundBelow(mobobj2, new Point(360, 135));
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
} else {
playerLeft(eim, player);
}
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function monsterKilled(mob, eim) {
var map = mob.getMap();
if (map.getId() == 926100001 && eim.getIntProperty("statusStg1") == 1) {
if (map.countMonsters() == 0) {
eim.showClearEffect();
eim.giveEventPlayersStageReward(2);
eim.setIntProperty("statusStg2", 1);
}
} else if (map.getId() == 926100203 && eim.getIntProperty("statusStg1") == 1) {
if (map.countMonsters() == 0) {
eim.showClearEffect();
eim.giveEventPlayersStageReward(5);
generateStg6Combo(eim);
map.getReactorByName("rnj6_out").forceHitReactor(1);
}
} else if (mob.getId() == 9300139 || mob.getId() == 9300140) {
eim.showClearEffect();
eim.giveEventPlayersStageReward(7);
eim.spawnNpc(2112006, new java.awt.Point(-370, -150), map);
var gain = (eim.getIntProperty("escortFail") == 1) ? 90000 : ((mob.getId() == 9300139) ? 105000 : 140000);
eim.giveEventPlayersExp(gain);
map.killAllMonstersNotFriendly();
if (mob.getId() == 9300139) {
eim.setIntProperty("normalClear", 1);
}
eim.clearPQ();
}
}
function friendlyKilled(mob, eim) {
eim.setIntProperty("escortFail", 1);
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

155
scripts/event/MahaBattle.js Normal file
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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Vs Uncontrollable Maha
*/
var entryMap = 914020000;
var exitMap = 140000000;
var recruitMap = 140000000;
var clearMap = 140000000;
var minMapId = 914020000;
var maxMapId = 914020000;
var eventTime = 10; // 10 minutes
const maxLobbies = 7;
function init() {}
function setup(level, lobbyid) {
var eim = em.newInstance("Maha" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("boss", "0");
var mapObj = eim.getInstanceMap(entryMap);
mapObj.resetPQ(level);
mapObj.instanceMapForceRespawn();
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {}
function disbandParty(eim) {}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function isMaha(mob) {
var mobid = mob.getId();
return mobid == 9001014;
}
function monsterKilled(mob, eim) {
if (isMaha(mob)) {
eim.clearPQ();
}
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

107
scripts/event/NineSpirit.js Normal file
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var minPlayers = 1;
var timeLimit = 5; //5 minutes
var eventTimer = 1000 * 60 * timeLimit;
var exitMap = 240040610;
var eventMap = 240040611;
var minMapId = 240040611;
var maxMapId = 240040611;
function init() {}
function setup(difficulty, lobbyId) {
var eim = em.newInstance("NineSpirit_" + lobbyId);
eim.getInstanceMap(eventMap).resetFully();
eim.getInstanceMap(eventMap).allowSummonState(false);
respawn(eim);
eim.startEventTimer(eventTimer);
return eim;
}
function afterSetup(eim) {}
function respawn(eim) {}
function playerEntry(eim, player) {
var nest = eim.getMapInstance(eventMap);
if (!player.haveItem(4001094)) {
eim.spawnNpc(2081008, nest.getReactorById(2406000).getPosition(), nest);
}
player.changeMap(nest, 1);
}
function scheduledTimeout(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function playerRevive(eim, player) {
player.respawn(eim, exitMap);
return false;
}
function playerDead(eim, player) {}
function playerDisconnected(eim, player) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
if (party.get(i).equals(player)) {
removePlayer(eim, player);
} else {
playerExit(eim, party.get(i));
}
}
eim.dispose();
}
function monsterValue(eim, mobId) {
return -1;
}
function leftParty(eim, player) {}
function disbandParty(eim) {}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap);
}
function changedMap(eim, chr, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
removePlayer(eim, chr);
eim.stopEventTimer();
eim.setEventCleared();
eim.dispose();
}
}
function removePlayer(eim, player) {
eim.unregisterPlayer(player);
player.getMap().removePlayer(player);
player.setMap(exitMap);
}
function cancelSchedule() {}
function dispose() {}
function clearPQ(eim) {}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
// ---------- FILLER FUNCTIONS ----------
function changedLeader(eim, leader) {}

301
scripts/event/OrbisPQ.js Normal file
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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Orbis PQ
*/
var isPq = true;
var minPlayers = 5, maxPlayers = 6;
var minLevel = 51, maxLevel = 70;
var entryMap = 920010000;
var exitMap = 920011200;
var recruitMap = 200080101;
var clearMap = 920011300;
var minMapId = 920010000;
var maxMapId = 920011300;
var eventTime = 45; // 45 minutes
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001044, 4001045, 4001046, 4001047, 4001048, 4001049, 4001050, 4001051, 4001052, 4001053, 4001054, 4001055, 4001056, 4001057, 4001058, 4001059, 4001060, 4001061, 4001062, 4001063];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [2040602, 2040802, 2040002, 2040402, 2040505, 2040502, 2040601, 2044501, 2044701, 2044601, 2041019, 2041016, 2041022, 2041013, 2041007, 2043301, 2040301, 2040801, 2040001, 2040004, 2040504, 2040501, 2040513, 2043101, 2044201, 2044401, 2040701, 2044301, 2043801, 2040401, 2043701, 2040803, 2000003, 2000002, 2000004, 2000006, 2000005, 2022000, 2001001, 2001002, 2022003, 2001000, 2020014, 2020015, 4003000, 1102015, 1102016, 1102017, 1102018, 1102021, 1102022, 1102023, 1102024, 1102084, 1102085, 1102086, 1032019, 1032020, 1032021, 1032014, 2070011, 4010003, 4010000, 4010006, 4010002, 4010005, 4010004, 4010001, 4020001, 4020002, 4020008, 4020007, 4020003, 4020000, 4020004, 4020005, 4020006, 2210000, 2210001, 2210002, 2070006, 2070005, 2070007, 2070004, 2061003, 2060003, 2060004, 2061004, 2100000, 2100001, 2100002, 2100003, 2100004, 2100005];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 100, 100, 15, 80, 5, 25, 20, 20, 25, 20, 15, 10, 45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 15, 10, 15, 15, 15, 15, 15, 15, 10, 10, 15, 15, 15, 15, 15, 5, 5, 5, 1, 1, 1, 1, 2000, 2000, 2000, 2000, 1, 1, 1, 1, 1, 1];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("Orbis" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("statusStg0", -1);
eim.setProperty("statusStg1", -1);
eim.setProperty("statusStg2", -1);
eim.setProperty("statusStg3", -1);
eim.setProperty("statusStg4", -1);
eim.setProperty("statusStg5", -1);
eim.setProperty("statusStg6", -1);
eim.setProperty("statusStg7", -1);
eim.setProperty("statusStg8", -1);
eim.setProperty("statusStg2_c", 0);
eim.setProperty("statusStg7_c", 0);
eim.setProperty("statusStgBonus", 0);
eim.getInstanceMap(920010000).resetPQ(level);
eim.getInstanceMap(920010100).resetPQ(level);
eim.getInstanceMap(920010200).resetPQ(level);
eim.getInstanceMap(920010300).resetPQ(level);
eim.getInstanceMap(920010400).resetPQ(level);
eim.getInstanceMap(920010500).resetPQ(level);
eim.getInstanceMap(920010600).resetPQ(level);
eim.getInstanceMap(920010601).resetPQ(level);
eim.getInstanceMap(920010602).resetPQ(level);
eim.getInstanceMap(920010603).resetPQ(level);
eim.getInstanceMap(920010604).resetPQ(level);
eim.getInstanceMap(920010700).resetPQ(level);
eim.getInstanceMap(920010800).resetPQ(level);
eim.getInstanceMap(920010900).resetPQ(level);
eim.getInstanceMap(920010910).resetPQ(level);
eim.getInstanceMap(920010911).resetPQ(level);
eim.getInstanceMap(920010912).resetPQ(level);
eim.getInstanceMap(920010920).resetPQ(level);
eim.getInstanceMap(920010921).resetPQ(level);
eim.getInstanceMap(920010922).resetPQ(level);
eim.getInstanceMap(920010930).resetPQ(level);
eim.getInstanceMap(920010931).resetPQ(level);
eim.getInstanceMap(920010932).resetPQ(level);
eim.getInstanceMap(920011000).resetPQ(level);
eim.getInstanceMap(920011100).resetPQ(level);
eim.getInstanceMap(920011200).resetPQ(level);
eim.getInstanceMap(920011300).resetPQ(level);
respawnStages(eim);
var d = new Date();
eim.getInstanceMap(920010400).getReactorByName("music").setEventState(d.getDay());
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function isTeamAllJobs(eim) {
var eventJobs = eim.getEventPlayersJobs();
var rangeJobs = parseInt('111110', 2);
return ((eventJobs & rangeJobs) == rangeJobs);
}
function afterSetup(eim) {
if (isTeamAllJobs(eim)) {
var rnd = Math.floor(Math.random() * 4);
eim.applyEventPlayersItemBuff(2022090 + rnd);
}
}
function respawnStages(eim) {}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
var texttt = "Hi, my name is Eak, the Chamberlain of the Goddess. Don't be alarmed; you won't be able to see me right now. Back when the Goddess turned into a block of stone, I simultaneously lost my own power. If you gather up the power of the Magic Cloud of Orbis, however, then I'll be able to recover my body and re-transform back to my original self. Please collect #b20#k Magic Clouds and bring them back to me. Right now, you'll only see me as a tiny, flickering light.";
player.getAbstractPlayerInteraction().npcTalk(2013001, texttt);
}
function scheduledTimeout(eim) {
if (eim.getIntProperty("statusStg8") == 1) {
eim.warpEventTeam(920011300);
} else {
end(eim);
}
}
function playerUnregistered(eim, player) {
player.cancelEffect(2022090);
player.cancelEffect(2022091);
player.cancelEffect(2022092);
player.cancelEffect(2022093);
}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
} else {
playerLeft(eim, player);
}
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Vs Papulatus
*/
var isPq = true;
var minPlayers = 1, maxPlayers = 6;
var minLevel = 1, maxLevel = 255;
var entryMap = 220080001;
var exitMap = 220080000;
var recruitMap = 220080000;
var clearMap = 220080000;
var minMapId = 220080001;
var maxMapId = 220080001;
var eventTime = 45; // 45 minutes
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [];
itemQty = [];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("Papulatus" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("boss", "0");
eim.getInstanceMap(220080001).resetPQ(level);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {
updateGateState(1);
}
function respawnStages(eim) {}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {}
function disbandParty(eim) {}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
updateGateState(0);
}
function isPapulatus(mob) {
var mobid = mob.getId();
return mobid == 8500002;
}
function monsterKilled(mob, eim) {
if (isPapulatus(mob)) {
eim.showClearEffect();
eim.clearPQ();
}
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function updateGateState(newState) { // thanks Conrad for noticing missing gate update
em.getChannelServer().getMapFactory().getMap(220080000).getReactorById(2208001).forceHitReactor(newState);
em.getChannelServer().getMapFactory().getMap(220080000).getReactorById(2208002).forceHitReactor(newState);
em.getChannelServer().getMapFactory().getMap(220080000).getReactorById(2208003).forceHitReactor(newState);
}
function dispose(eim) {
if (!eim.isEventCleared()) {
updateGateState(0);
}
}

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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Pink Bean Battle
*/
var isPq = true;
var minPlayers = 6, maxPlayers = 30;
var minLevel = 120, maxLevel = 255;
var entryMap = 270050100;
var exitMap = 270050300;
var recruitMap = 270050000;
var clearMap = 270050300;
var minMapId = 270050100;
var maxMapId = 270050300;
var eventTime = 140; // 140 minutes
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages, mesoStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [];
itemQty = [];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
mesoStages = []; //bonus meso given on CLEAR stage signal
eim.setEventClearStageMeso(mesoStages);
}
function afterSetup(eim) {
eim.dropMessage(5, "The first wave will start within 15 seconds, prepare yourselves.");
eim.schedule("startWave", 15 * 1000);
}
function setup(channel) {
var eim = em.newInstance("PinkBean" + channel);
eim.setProperty("canJoin", 1);
eim.setProperty("defeatedBoss", 0);
eim.setProperty("fallenPlayers", 0);
eim.setProperty("stage", 1);
eim.setProperty("channel", channel);
var level = 1;
eim.getInstanceMap(270050100).resetPQ(level);
eim.getInstanceMap(270050200).resetPQ(level);
eim.getInstanceMap(270050300).resetPQ(level);
const LifeFactory = Java.type('server.life.LifeFactory');
const Point = Java.type('java.awt.Point');
var mob = LifeFactory.getMonster(8820000);
mob.disableDrops();
eim.getInstanceMap(270050100).spawnMonsterOnGroundBelow(mob, new Point(0, -42));
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function playerEntry(eim, player) {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has entered the map.");
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
end(eim);
} else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the expedition.");
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {}
function playerDead(eim, player) {
var count = eim.getIntProperty("fallenPlayers");
count = count + 1;
eim.setIntProperty("fallenPlayers", count);
if (count == 5) {
eim.dropMessage(5, "[Expedition] Too many players have fallen, Pink Bean is now deemed undefeatable; the expedition is over.");
end(eim);
} else if (count == 4) {
eim.dropMessage(5, "[Expedition] Pink Bean is growing stronger than ever, last stand mode everyone!");
} else if (count == 3) {
eim.dropMessage(5, "[Expedition] Casualty count is starting to get out of control. Battle with care.");
}
}
function playerRevive(eim, player) {
return true;
}
function monsterRevive(eim, mob) {
if (isPinkBean(mob)) {
mob.enableDrops();
}
}
function playerDisconnected(eim, player) {
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
end(eim);
} else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the expedition.");
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {}
function disbandParty(eim) {}
function monsterValue(eim, mobId) {
return 1;
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function isPinkBean(mob) {
var mobid = mob.getId();
return (mobid == 8820001);
}
function isJrBoss(mob) {
var mobid = mob.getId();
return (mobid >= 8820002 && mobid <= 8820006);
}
function noJrBossesLeft(map) {
return map.countMonster(8820002, 8820006) == 0;
}
function spawnJrBoss(mobObj, gotKilled) {
if (gotKilled) {
spawnid = mobObj.getId() + 17;
} else {
mobObj.getMap().killMonster(mobObj.getId());
spawnid = mobObj.getId() - 17;
}
const LifeFactory = Java.type('server.life.LifeFactory');
var mob = LifeFactory.getMonster(spawnid);
mobObj.getMap().spawnMonsterOnGroundBelow(mob, mobObj.getPosition());
}
function monsterKilled(mob, eim) {
if (isPinkBean(mob)) {
eim.setIntProperty("defeatedBoss", 1);
eim.showClearEffect(mob.getMap().getId());
mob.getMap().killAllMonsters();
eim.clearPQ();
var ch = eim.getIntProperty("channel");
mob.getMap().broadcastPinkBeanVictory(ch);
} else if (isJrBoss(mob)) {
if (noJrBossesLeft(mob.getMap())) {
var stage = eim.getIntProperty("stage");
if (stage == 5) {
var iid = 4001193;
const Item = Java.type('client.inventory.Item');
var itemObj = new Item(iid, 0, 1);
var mapObj = eim.getMapFactory().getMap(270050100);
var reactObj = mapObj.getReactorById(2708000);
var dropper = eim.getPlayers().get(0);
mapObj.spawnItemDrop(dropper, dropper, itemObj, reactObj.getPosition(), true, true);
eim.dropMessage(6, "With the last of its guardians fallen, Pink Bean loses its invulnerability. The real fight starts now!");
} else {
stage++;
eim.setIntProperty("stage", stage);
eim.dropMessage(5, "The next wave will start within 15 seconds, prepare yourselves.");
eim.schedule("startWave", 15 * 1000);
}
}
}
}
function startWave(eim) {
var mapObj = eim.getMapInstance(270050100);
var stage = eim.getProperty("stage");
for (var i = 1; i <= stage; i++) {
spawnJrBoss(mapObj.getMonsterById(8820019 + (i % 5)), false);
}
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

385
scripts/event/PiratePQ.js Normal file
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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Pirate PQ
*/
var isPq = true;
var isGrindMode = false; // stages done after breaking all boxes on maps
var minPlayers = 3, maxPlayers = 6;
var minLevel = 55, maxLevel = 100;
var entryMap = 925100000;
var exitMap = 925100700;
var recruitMap = 251010404;
var clearMap = 925100600;
var minMapId = 925100000;
var maxMapId = 925100500;
var eventTime = 4; // 4 minutes
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001117, 4001120, 4001121, 4001122];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("Pirate" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("stage2", "0");
eim.setProperty("stage2a", "0");
eim.setProperty("stage3a", "0");
eim.setProperty("stage2b", "0");
eim.setProperty("stage3b", "0");
eim.setProperty("stage4", "0");
eim.setProperty("stage5", "0");
eim.setProperty("curStage", "1");
eim.setProperty("grindMode", isGrindMode ? "1" : "0");
eim.setProperty("openedChests", "0");
eim.setProperty("openedBoxes", "0");
eim.getInstanceMap(925100000).resetPQ(level);
eim.getInstanceMap(925100000).shuffleReactors();
eim.getInstanceMap(925100100).resetPQ(level);
var map = eim.getInstanceMap(925100200);
map.resetPQ(level);
map.shuffleReactors();
for (var i = 0; i < 5; i++) {
var mob = em.getMonster(9300124);
var mob2 = em.getMonster(9300125);
var mob3 = em.getMonster(9300124);
var mob4 = em.getMonster(9300125);
eim.registerMonster(mob);
eim.registerMonster(mob2);
eim.registerMonster(mob3);
eim.registerMonster(mob4);
mob.changeDifficulty(level, isPq);
mob2.changeDifficulty(level, isPq);
mob3.changeDifficulty(level, isPq);
mob4.changeDifficulty(level, isPq);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(430, 75));
map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1600, 75));
map.spawnMonsterOnGroundBelow(mob3, new java.awt.Point(430, 238));
map.spawnMonsterOnGroundBelow(mob4, new java.awt.Point(1600, 238));
}
map = eim.getInstanceMap(925100201);
map.resetPQ(level);
for (var i = 0; i < 10; i++) {
var mob = em.getMonster(9300112);
var mob2 = em.getMonster(9300113);
eim.registerMonster(mob);
eim.registerMonster(mob2);
mob.changeDifficulty(level, isPq);
mob2.changeDifficulty(level, isPq);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(0, 238));
map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1700, 238));
}
eim.getInstanceMap(925100202).resetPQ(level);
map = eim.getInstanceMap(925100300);
map.resetPQ(level);
map.shuffleReactors();
for (var i = 0; i < 5; i++) {
var mob = em.getMonster(9300124);
var mob2 = em.getMonster(9300125);
var mob3 = em.getMonster(9300124);
var mob4 = em.getMonster(9300125);
eim.registerMonster(mob);
eim.registerMonster(mob2);
eim.registerMonster(mob3);
eim.registerMonster(mob4);
mob.changeDifficulty(level, isPq);
mob2.changeDifficulty(level, isPq);
mob3.changeDifficulty(level, isPq);
mob4.changeDifficulty(level, isPq);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(430, 75));
map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1600, 75));
map.spawnMonsterOnGroundBelow(mob3, new java.awt.Point(430, 238));
map.spawnMonsterOnGroundBelow(mob4, new java.awt.Point(1600, 238));
}
map = eim.getInstanceMap(925100301);
map.resetPQ(level);
for (var i = 0; i < 10; i++) {
var mob = em.getMonster(9300112);
var mob2 = em.getMonster(9300113);
eim.registerMonster(mob);
eim.registerMonster(mob2);
mob.changeDifficulty(level, isPq);
mob2.changeDifficulty(level, isPq);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(0, 238));
map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1700, 238));
}
eim.getInstanceMap(925100302).resetPQ(level);
eim.getInstanceMap(925100400).resetPQ(level);
eim.getInstanceMap(925100500).resetPQ(level);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {
var stg = eim.getIntProperty("stage2");
if (stg < 3) { // thanks Chloek3, seth1, BHB for suggesting map respawn rather than waves on stg2
eim.getMapInstance(925100100).spawnAllMonsterIdFromMapSpawnList(9300114 + stg, eim.getIntProperty("level"), true);
}
eim.getMapInstance(925100400).instanceMapRespawn();
eim.schedule("respawnStages", 10 * 1000);
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMapInside(eim, mapid) {
var stage = eim.getIntProperty("curStage");
if (stage == 1) {
if (mapid == 925100100) {
eim.restartEventTimer(6 * 60 * 1000);
eim.setIntProperty("curStage", 2);
}
} else if (stage == 2) {
if (mapid == 925100200) {
eim.restartEventTimer(6 * 60 * 1000);
eim.setIntProperty("curStage", 3);
}
} else if (stage == 3) {
if (mapid == 925100300) {
eim.restartEventTimer(6 * 60 * 1000);
eim.setIntProperty("curStage", 4);
}
} else if (stage == 4) {
if (mapid == 925100400) {
eim.restartEventTimer(6 * 60 * 1000);
eim.setIntProperty("curStage", 5);
}
} else if (stage == 5) {
if (mapid == 925100500) {
eim.restartEventTimer(8 * 60 * 1000);
eim.setIntProperty("curStage", 6);
}
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
} else {
changedMapInside(eim, mapid);
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
end(eim);
} else {
playerExit(eim, player);
}
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
} else {
playerLeft(eim, player);
}
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
var chests = parseInt(eim.getProperty("openedChests"));
var expGain = (chests == 0 ? 28000 : (chests == 1 ? 35000 : 42000));
eim.giveEventPlayersExp(expGain);
eim.warpEventTeam(925100600);
}
function isLordPirate(mob) {
var mobid = mob.getId();
return (mobid == 9300105) || (mobid == 9300106) || (mobid == 9300107) || (mobid == 9300119);
}
function passedGrindMode(map, eim) {
if (eim.getIntProperty("grindMode") == 0) {
return true;
}
return eim.activatedAllReactorsOnMap(map, 2511000, 2517999);
}
function monsterKilled(mob, eim) {
var map = mob.getMap();
if (isLordPirate(mob)) { // lord pirate defeated, spawn the little fella!
map.broadcastStringMessage(5, "As Lord Pirate dies, Wu Yang is released!");
eim.spawnNpc(2094001, new java.awt.Point(777, 140), mob.getMap());
}
if (map.countMonsters() == 0) {
var stage = ((map.getId() % 1000) / 100) + 1;
if ((stage == 1 || stage == 3 || stage == 4) && passedGrindMode(map, eim)) {
eim.showClearEffect(map.getId());
} else if (stage == 5) {
if (map.getReactorByName("sMob1").getState() >= 1 && map.getReactorByName("sMob2").getState() >= 1 && map.getReactorByName("sMob3").getState() >= 1 && map.getReactorByName("sMob4").getState() >= 1) {
eim.showClearEffect(map.getId());
}
}
}
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

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scripts/event/Puppeteer.js Normal file
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var minPlayers = 1;
var timeLimit = 1; //10 minutes
var eventTimer = 1000 * 60 * timeLimit;
var exitMap = 105070300;
var eventMap = 910510000;
var minMapId = 910510000;
var maxMapId = 910510000;
function init() {}
function setup(difficulty, lobbyId) {
var eim = em.newInstance("Puppeteer_" + lobbyId);
eim.getInstanceMap(eventMap).resetFully();
eim.getInstanceMap(eventMap).allowSummonState(false);
respawn(eim);
eim.startEventTimer(eventTimer);
return eim;
}
function afterSetup(eim) {}
function respawn(eim) {}
function playerEntry(eim, player) {
var cave = eim.getMapInstance(eventMap);
player.changeMap(cave, 1);
}
function scheduledTimeout(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function playerRevive(eim, player) {
player.respawn(eim, exitMap);
return false;
}
function playerDead(eim, player) {}
function playerDisconnected(eim, player) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
if (party.get(i).equals(player)) {
removePlayer(eim, player);
} else {
playerExit(eim, party.get(i));
}
}
eim.dispose();
}
function monsterValue(eim, mobId) {
return -1;
}
function leftParty(eim, player) {}
function disbandParty(eim) {}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap);
}
function changedMap(eim, chr, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
removePlayer(eim, chr);
eim.stopEventTimer();
eim.setEventCleared();
eim.dispose();
}
}
function removePlayer(eim, player) {
eim.unregisterPlayer(player);
player.getMap().removePlayer(player);
player.setMap(exitMap);
}
function cancelSchedule() {}
function dispose() {}
function clearPQ(eim) {}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
// ---------- FILLER FUNCTIONS ----------
function changedLeader(eim, leader) {}

221
scripts/event/RescueGaga.js Normal file
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/**
* @author: kevintjuh93
* @author: Ronan
*/
var isPq = true;
var minPlayers = 1, maxPlayers = 1;
var minLevel = 12, maxLevel = 255;
var entryMap = 922240000;
var exitMap = 922240200;
var recruitMap = 922240200;
var minMapId = 922240000;
var maxMapId = 922240100;
var eventTime = 3; // 3 minutes
const maxLobbies = 20;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [];
itemQty = [];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("RescueGaga_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("stage", "0");
eim.setProperty("falls", "0");
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
const PacketCreator = Java.type('tools.PacketCreator');
player.sendPacket(PacketCreator.showEffect("event/space/start"));
player.startMapEffect("Please rescue Gaga within the time limit.", 5120027);
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
player.changeMap(mapid, 0);
player.cancelEffect(2360002);
end(eim);
} else {
eim.unregisterPlayer(player);
player.changeMap(mapid, 0);
player.cancelEffect(2360002);
}
} else if (mapid == maxMapId) {
eim.clearPQ();
var rgaga = player.getEvents().get("rescueGaga");
rgaga.complete();
}
}
function afterChangedMap(eim, player, mapid) {
if (mapid == minMapId) {
player.getAbstractPlayerInteraction().useItem(2360002);//HOORAY <3
} else {
player.cancelEffect(2360002);
}
}
function changedLeader(eim, leader) {}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {}
function disbandParty(eim) {}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
eim.schedule("spawnGrandpaBunny", 10 * 1000);
}
function spawnGrandpaBunny(eim) {
const Point = Java.type('java.awt.Point');
eim.spawnNpc(9001105, new Point(175, -20), eim.getInstanceMap(maxMapId));
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

137
scripts/event/RockSpirit.js Normal file
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/*
* This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License version 3
as published by the Free Software Foundation. You may not use, modify
or distribute this program under any other version of the
GNU Affero General Public License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
var entryMap;
var exitMap;
var otherMap;
var minMapId = 103040410;
var maxMapId = 103040460;
var minPlayers = 1;
var fightTime = 60;
var timer = 1000 * 60 * fightTime;
function init() {
exitMap = em.getChannelServer().getMapFactory().getMap(103040400);
entryMap = em.getChannelServer().getMapFactory().getMap(103040410);
otherMap = em.getChannelServer().getMapFactory().getMap(103040420);
}
function setup(level, lobbyid) {
var eim = em.newInstance("RockSpirit_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("boss", "0");
respawn(eim);
eim.startEventTimer(timer);
return eim;
}
function afterSetup(eim) {}
function respawn(eim) {
var map = eim.getMapInstance(entryMap.getId());
var map2 = eim.getMapInstance(otherMap.getId());
map.allowSummonState(true);
map2.allowSummonState(true);
map.instanceMapRespawn();
map2.instanceMapRespawn();
eim.schedule("respawn", 10000);
}
function playerEntry(eim, player) {
var amplifierMap = eim.getMapInstance(entryMap.getId());
player.changeMap(amplifierMap, 1);
eim.schedule("timeOut", timer);
}
function playerRevive(eim, player) {
player.respawn(eim, exitMap);
return false;
}
function playerDead(eim, player) {}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function monsterValue(eim, mobId) {
return -1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function leftParty(eim, player) {}
function disbandParty(eim) {}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, exitMap.getPortal(0));
}
function cancelSchedule() {}
function dispose() {}
function clearPQ(eim) {}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function timeOut(eim) {
end(eim);
}
// ---------- FILLER FUNCTIONS ----------
function scheduledTimeout(eim) {}
function changedLeader(eim, leader) {}

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/*
* This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License version 3
as published by the Free Software Foundation. You may not use, modify
or distribute this program under any other version of the
GNU Affero General Public License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
var entryMap;
var exitMap;
var otherMap;
var minMapId = 103040410;
var maxMapId = 103040460;
var minPlayers = 1;
var fightTime = 30;
var timer = 1000 * 60 * fightTime;
function init() {
exitMap = em.getChannelServer().getMapFactory().getMap(103040400);
entryMap = em.getChannelServer().getMapFactory().getMap(103040440);
otherMap = em.getChannelServer().getMapFactory().getMap(103040450);
}
function setup(level, lobbyid) {
var eim = em.newInstance("RockSpiritVIP_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("boss", "0");
respawn(eim);
eim.startEventTimer(timer);
return eim;
}
function afterSetup(eim) {}
function respawn(eim) {
var map = eim.getMapInstance(entryMap.getId());
var map2 = eim.getMapInstance(otherMap.getId());
map.allowSummonState(true);
map2.allowSummonState(true);
map.instanceMapRespawn();
map2.instanceMapRespawn();
eim.schedule("respawn", 10000);
}
function playerEntry(eim, player) {
var amplifierMap = eim.getMapInstance(entryMap.getId());
player.changeMap(amplifierMap, 1);
eim.schedule("timeOut", timer);
}
function playerRevive(eim, player) {
player.respawn(eim, exitMap);
return false;
}
function playerDead(eim, player) {}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function monsterValue(eim, mobId) {
return -1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function leftParty(eim, player) {}
function disbandParty(eim) {}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, exitMap.getPortal(0));
}
function cancelSchedule() {}
function dispose() {}
function clearPQ(eim) {}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function timeOut(eim) {
end(eim);
}
// ---------- FILLER FUNCTIONS ----------
function scheduledTimeout(eim) {}
function changedLeader(eim, leader) {}

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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Scarga Battle
*/
var isPq = true;
var minPlayers = 6, maxPlayers = 30;
var minLevel = 100, maxLevel = 255;
var entryMap = 551030200;
var exitMap = 551030100;
var recruitMap = 551030100;
var clearMap = 551030100;
var minMapId = 551030200;
var maxMapId = 551030200;
var eventTime = 60; // 60 minutes for boss stg
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages, mesoStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [1102145, 1102084, 1102085, 1102086, 1102087, 1052165, 1052166, 1052167, 1402013, 1332030, 1032030, 1032070, 4003000, 4000030, 4006000, 4006001, 4005000, 4005001, 4005002, 4005003, 4005004, 2022016, 2022263, 2022264, 2022015, 2022306, 2022307, 2022306, 2022113];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 50, 50, 120, 120, 4, 4, 4, 4, 2, 125, 125, 125, 30, 30, 30, 30, 30];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
mesoStages = []; //bonus meso given on CLEAR stage signal
eim.setEventClearStageMeso(mesoStages);
}
function afterSetup(eim) {}
function setup(channel) {
var eim = em.newInstance("Scarga" + channel);
eim.setProperty("canJoin", 1);
eim.setProperty("defeatedBoss", 0);
var level = 1;
eim.getInstanceMap(551030200).resetPQ(level);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function playerEntry(eim, player) {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has entered the map.");
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
end(eim);
} else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {}
function playerDead(eim, player) {}
function playerRevive(eim, player) {
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
end(eim);
} else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
end(eim);
} else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {}
function disbandParty(eim) {}
function monsterValue(eim, mobId) {
return 1;
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function isScarga(mob) {
var mobid = mob.getId();
return (mobid == 9420544) || (mobid == 9420549);
}
function monsterKilled(mob, eim) {
if (isScarga(mob)) {
var killed = eim.getIntProperty("defeatedBoss");
if (killed == 1) {
eim.showClearEffect();
eim.clearPQ();
}
eim.setIntProperty("defeatedBoss", killed + 1);
}
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Showa Boss Battle
*/
var isPq = true;
var minPlayers = 3, maxPlayers = 30;
var minLevel = 100, maxLevel = 255;
var entryMap = 801040100;
var exitMap = 801040004;
var recruitMap = 801040004;
var clearMap = 801040101;
var minMapId = 801040100;
var maxMapId = 801040101;
var eventTime = 60; // 60 minutes for boss stg
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages, mesoStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [1102145, 1102084, 1102085, 1102086, 1102087, 1052165, 1052166, 1052167, 1402013, 1332030, 1032030, 1032070, 4003000, 4000030, 4006000, 4006001, 4005000, 4005001, 4005002, 4005003, 4005004, 2022016, 2022263, 2022264, 2022015, 2022306, 2022307, 2022306, 2022113];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 40, 40, 100, 100, 2, 2, 2, 2, 1, 100, 100, 100, 40, 40, 40, 40, 40];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
mesoStages = []; //bonus meso given on CLEAR stage signal
eim.setEventClearStageMeso(mesoStages);
}
function afterSetup(eim) {}
function setup(channel) {
var eim = em.newInstance("Showa" + channel);
eim.setProperty("canJoin", 1);
eim.setProperty("playerDied", 0);
var level = 1;
eim.getInstanceMap(801040100).resetPQ(level);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function respawnStages(eim) {
eim.getInstanceMap(801040100).instanceMapRespawn();
eim.schedule("respawnStages", 15 * 1000);
}
function playerEntry(eim, player) {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has entered the map.");
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
end(eim);
} else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {}
function playerDead(eim, player) {
eim.setIntProperty("playerDied", 1);
}
function playerRevive(eim, player) {
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
end(eim);
} else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
end(eim);
} else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {}
function disbandParty(eim) {}
function monsterValue(eim, mobId) {
return 1;
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.getInstanceMap(801040100).killAllMonsters();
eim.stopEventTimer();
eim.setEventCleared();
if (eim.getIntProperty("playerDied") == 0) {
var mob = eim.getMonster(9400114);
eim.getMapInstance(801040101).spawnMonsterOnGroundBelow(mob, new java.awt.Point(500, -50));
eim.dropMessage(5, "Konpei: The Boss has been defeated with no casualties, well done! We found a suspicious machine inside, we're moving it out.");
}
}
function isTheBoss(mob) {
return mob.getId() == 9400300;
}
function monsterKilled(mob, eim) {
if (isTheBoss(mob)) {
eim.showClearEffect();
eim.clearPQ();
}
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

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scripts/event/Subway.js Normal file
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var KC_Waiting;
var Subway_to_KC;
var KC_docked;
var NLC_Waiting;
var Subway_to_NLC;
var NLC_docked;
//Time Setting is in millisecond
var closeTime = 50 * 1000; //The time to close the gate
var beginTime = 1 * 60 * 1000; //The time to begin the ride
var rideTime = 4 * 60 * 1000; //The time that require move to destination
function init() {
closeTime = em.getTransportationTime(closeTime);
beginTime = em.getTransportationTime(beginTime);
rideTime = em.getTransportationTime(rideTime);
KC_Waiting = em.getChannelServer().getMapFactory().getMap(600010004);
NLC_Waiting = em.getChannelServer().getMapFactory().getMap(600010002);
Subway_to_KC = em.getChannelServer().getMapFactory().getMap(600010003);
Subway_to_NLC = em.getChannelServer().getMapFactory().getMap(600010005);
KC_docked = em.getChannelServer().getMapFactory().getMap(103000100);
NLC_docked = em.getChannelServer().getMapFactory().getMap(600010001);
scheduleNew();
}
function scheduleNew() {
em.setProperty("docked", "true");
em.setProperty("entry", "true");
em.schedule("stopEntry", closeTime);
em.schedule("takeoff", beginTime);
}
function stopEntry() {
em.setProperty("entry", "false");
}
function takeoff() {
const PacketCreator = Java.type('tools.PacketCreator');
//sound src: https://www.soundjay.com/transportation/metro-door-close-01.mp3
KC_docked.broadcastMessage(PacketCreator.playSound("subway/whistle"));
NLC_docked.broadcastMessage(PacketCreator.playSound("subway/whistle"));
em.setProperty("docked", "false");
KC_Waiting.warpEveryone(Subway_to_NLC.getId());
NLC_Waiting.warpEveryone(Subway_to_KC.getId());
em.schedule("arrived", rideTime);
}
function arrived() {
Subway_to_KC.warpEveryone(KC_docked.getId(), 0);
Subway_to_NLC.warpEveryone(NLC_docked.getId(), 0);
scheduleNew();
const PacketCreator = Java.type('tools.PacketCreator');
KC_docked.broadcastMessage(PacketCreator.playSound("subway/whistle"));
NLC_docked.broadcastMessage(PacketCreator.playSound("subway/whistle"));
}
function cancelSchedule() {}
// ---------- FILLER FUNCTIONS ----------
function dispose() {}
function setup(eim, leaderid) {}
function monsterValue(eim, mobid) {return 0;}
function disbandParty(eim, player) {}
function playerDisconnected(eim, player) {}
function playerEntry(eim, player) {}
function monsterKilled(mob, eim) {}
function scheduledTimeout(eim) {}
function afterSetup(eim) {}
function changedLeader(eim, leader) {}
function playerExit(eim, player) {}
function leftParty(eim, player) {}
function clearPQ(eim) {}
function allMonstersDead(eim) {}
function playerUnregistered(eim, player) {}

247
scripts/event/TD_Battle1.js Normal file
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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Vs Bergamot
*/
var isPq = true;
var minPlayers = 2, maxPlayers = 6;
var minLevel = 70, maxLevel = 255;
var entryMap = 240070203;
var exitMap = 240070202;
var recruitMap = 240070202;
var clearMap = 240070202;
var minMapId = 240070203;
var maxMapId = 240070203;
var tdBossId = 7220005;
var eventTime = 10; // 10 minutes
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [];
itemQty = [];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("TDBoss" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("boss", "0");
eim.getInstanceMap(240070203).resetPQ(level);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
} else {
playerLeft(eim, player);
}
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function isTDBoss(mob) {
var mobid = mob.getId();
return mobid == tdBossId;
}
function monsterKilled(mob, eim) {
if (isTDBoss(mob)) {
eim.showClearEffect();
eim.clearPQ();
}
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

247
scripts/event/TD_Battle2.js Normal file
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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Vs Dunas
*/
var isPq = true;
var minPlayers = 2, maxPlayers = 6;
var minLevel = 70, maxLevel = 255;
var entryMap = 240070303;
var exitMap = 240070302;
var recruitMap = 240070302;
var clearMap = 240070302;
var minMapId = 240070303;
var maxMapId = 240070303;
var tdBossId = 8220010;
var eventTime = 10; // 10 minutes
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [];
itemQty = [];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("TDBoss" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("boss", "0");
eim.getInstanceMap(240070203).resetPQ(level);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
} else {
playerLeft(eim, player);
}
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function isTDBoss(mob) {
var mobid = mob.getId();
return mobid == tdBossId;
}
function monsterKilled(mob, eim) {
if (isTDBoss(mob)) {
eim.showClearEffect();
eim.clearPQ();
}
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

247
scripts/event/TD_Battle3.js Normal file
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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Vs Aufheben
*/
var isPq = true;
var minPlayers = 2, maxPlayers = 6;
var minLevel = 70, maxLevel = 255;
var entryMap = 240070403;
var exitMap = 240070402;
var recruitMap = 240070402;
var clearMap = 240070402;
var minMapId = 240070403;
var maxMapId = 240070403;
var tdBossId = 8220011;
var eventTime = 15; // 15 minutes
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [];
itemQty = [];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("TDBoss" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("boss", "0");
eim.getInstanceMap(240070203).resetPQ(level);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
} else {
playerLeft(eim, player);
}
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function isTDBoss(mob) {
var mobid = mob.getId();
return mobid == tdBossId;
}
function monsterKilled(mob, eim) {
if (isTDBoss(mob)) {
eim.showClearEffect();
eim.clearPQ();
}
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

247
scripts/event/TD_Battle4.js Normal file
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/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Vs Oberon
*/
var isPq = true;
var minPlayers = 2, maxPlayers = 6;
var minLevel = 70, maxLevel = 255;
var entryMap = 240070503;
var exitMap = 240070502;
var recruitMap = 240070502;
var clearMap = 240070502;
var minMapId = 240070503;
var maxMapId = 240070503;
var tdBossId = 8220012;
var eventTime = 15; // 15 minutes
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [];
itemQty = [];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("TDBoss" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("boss", "0");
eim.getInstanceMap(240070203).resetPQ(level);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
} else {
playerLeft(eim, player);
}
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function isTDBoss(mob) {
var mobid = mob.getId();
return mobid == tdBossId;
}
function monsterKilled(mob, eim) {
if (isTDBoss(mob)) {
eim.showClearEffect();
eim.clearPQ();
}
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

247
scripts/event/TD_Battle5.js Normal file
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@@ -0,0 +1,247 @@
/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2019 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Vs Nibelung
*/
var isPq = true;
var minPlayers = 2, maxPlayers = 6;
var minLevel = 70, maxLevel = 255;
var entryMap = 240070603;
var exitMap = 240070602;
var recruitMap = 240070602;
var clearMap = 240070602;
var minMapId = 240070603;
var maxMapId = 240070603;
var tdBossId = 8220015;
var eventTime = 20; // 20 minutes
const maxLobbies = 1;
function init() {
setEventRequirements();
}
function getMaxLobbies() {
return maxLobbies;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if (maxPlayers - minPlayers >= 1) {
reqStr += minPlayers + " ~ " + maxPlayers;
} else {
reqStr += minPlayers;
}
reqStr += "\r\n Level range: ";
if (maxLevel - minLevel >= 1) {
reqStr += minLevel + " ~ " + maxLevel;
} else {
reqStr += minLevel;
}
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [];
itemQty = [];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if (party.size() > 0) {
var partyList = party.toArray();
for (var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if (ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if (ch.isLeader()) {
hasLeader = true;
}
eligible.push(ch);
}
}
}
if (!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) {
eligible = [];
}
return Java.to(eligible, Java.type('net.server.world.PartyCharacter[]'));
}
function setup(level, lobbyid) {
var eim = em.newInstance("TDBoss" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("boss", "0");
eim.getInstanceMap(240070203).resetPQ(level);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if (!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
} else {
eim.unregisterPlayer(player);
}
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
} else {
playerLeft(eim, player);
}
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function isTDBoss(mob) {
var mobid = mob.getId();
return mobid == tdBossId;
}
function monsterKilled(mob, eim) {
if (isTDBoss(mob)) {
eim.showClearEffect();
eim.clearPQ();
}
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}

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