Initial re-upload
This commit is contained in:
35
docs/area_bosses/AreaBoss.js
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35
docs/area_bosses/AreaBoss.js
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||||
// @Author: Resinate
|
||||
|
||||
importPackage(Packages.server.life);
|
||||
importPackage(Packages.tools);
|
||||
|
||||
var towns = new Array(800020120, 251010102, 260010201, 107000300, 200010300, 100040105, 100040106, 261030000, 110040000, 240040401, 104000400, 222010310, 230040420, 230040420, 230020100, 105090310, 101030404, 250010304, 220050100, 220050000, 220050200, 221040301);
|
||||
var spawns = new Array(6090002, 5220004, 3220001, 6220000, 8220000, 5220002, 5220002, 8220002, 5220001, 8220003, 2220000, 7220001, 8510000, 8520000, 4220001, 8220008, 3220000, 7220000, 5220003, 5220003, 5220003, 6220001);
|
||||
var x = new Array(560, 560, 645, 90, 208, 456, 474, -300, 200, 0, 400, 0, 527, 138, 0, -626, 800, -300, -300, 0, 0, -4224);
|
||||
var y = new Array(50, 50, 275, 119, 83, 278, 278, 180, 140, 1125, 455, 33, -437, 138, 520, -604, 1280, 390, 1030, 1030, 1030, 776);
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||||
var mapObj;
|
||||
var mobObj;
|
||||
|
||||
function init() {
|
||||
scheduleNew();
|
||||
}
|
||||
|
||||
function scheduleNew() {
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||||
setupTask = em.schedule("start", 0);
|
||||
}
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||||
|
||||
function cancelSchedule() {
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||||
if (setupTask != null)
|
||||
setupTask.cancel(true);
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||||
}
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||||
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||||
function start() {
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||||
for(var i = 0; i < towns.length; i++) {
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||||
mapObj = em.getChannelServer().getMapFactory().getMap(towns[i]);
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||||
mobObj = MapleLifeFactory.getMonster(spawns[i]);
|
||||
if(mapObj.getMonsterById(spawns[i]) == null) {
|
||||
mapObj.spawnMonsterOnGroundBelow(mobObj, new Packages.java.awt.Point(x[i],y[i]));
|
||||
}
|
||||
}
|
||||
setupTask = em.schedule("start", 30 * 60 * 1000);
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||||
}
|
||||
311
docs/feature_list.md
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311
docs/feature_list.md
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@@ -0,0 +1,311 @@
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||||
<img src="https://heavenmssurveyhome.files.wordpress.com/2018/12/heavenmslogo.png" width="370" height="auto">
|
||||
|
||||
Credits:
|
||||
|
||||
Ronan - Head Developer
|
||||
|
||||
Vcoc - Freelance Developer
|
||||
|
||||
Thora - Contributor
|
||||
|
||||
GabrielSin - Contributor
|
||||
|
||||
Masterrulax - Contributor
|
||||
|
||||
MedicOP - Adjunct Developer
|
||||
|
||||
---------------------------
|
||||
DISCLAIMER:
|
||||
---------------------------
|
||||
|
||||
This is NOT intended to be a PURE v83 MapleStory server emulator (acting
|
||||
under the clean WZ files, provided by Nexon/Wizet). There has been provided
|
||||
a whole array of edited WZ on the Drive to be used for this server. Although
|
||||
normal WZs will load properly, there is no guarantee in-game bugs and issues
|
||||
may arise because of some incompatibilities with the clean files.
|
||||
|
||||
---------------------------
|
||||
Feature list (as of rev397):
|
||||
---------------------------
|
||||
|
||||
PQs:
|
||||
|
||||
* HPQ/KPQ/LPQ/LMPQ/OPQ/APQ/EllinPQ/PiratePQ.
|
||||
* RnJPQ/HorntailPQ/TreasurePQ/ElnathPQ/HolidayPQ.
|
||||
* CWKPQ as Expedition-based event.
|
||||
* Expeditions: Scarga/Horntail/Showa/Balrog/Zakum/Pinkbean.
|
||||
* Monster Carnival 1 & 2 - thanks Dragohe4rt & Jayd!
|
||||
* AriantPQ - thanks Dragohe4rt & Jayd!
|
||||
* GuildPQ + Guild queue with multi-lobby system available.
|
||||
* Brand-new PQs: BossRushPQ, CafePQ.
|
||||
* Mu Lung Dojo.
|
||||
* Capt. Latanica remade as an event (parties can now fight the boss).
|
||||
* Expeditions with daily/weekly entries system available.
|
||||
|
||||
Skills:
|
||||
|
||||
* Some skills behaving oddly have been patched, such as Steal, Venomous Star/Stab, Heal and Mystic Doors.
|
||||
* Maker skill features properly developed.
|
||||
* Improved current Battleship skill, now showing the HP properly on buff tab and making visible for others after changing maps.
|
||||
* Server is using heuristics to calculate fee costs for the Maker (errors sum up to 8k mesos, reagent errors stacks up conformant with its level).
|
||||
* New skill: Chair Mastery (max lv 1) - Players having this passive skill can gain a significant boost of HP/MP recovery when sitting on a field/map chair.
|
||||
* Mu Lung Dojo skills functional.
|
||||
* M. Magnet on bosses no longer crash.
|
||||
* M. Magnet on fixed mobs no longer crash - thanks shavit!
|
||||
* Skills that use up HP/MP triggers pet autopot.
|
||||
* Skills that imbue weapon with elemental attribute (WK Charges, Snow Charge, etc) is now visible for other players.
|
||||
|
||||
Quests:
|
||||
|
||||
* Doll house quest functional.
|
||||
* Quests can now reward properly items when matching a reward item with the player's job.
|
||||
* Quest rewards according to jobs work properly.
|
||||
* Reward selection and randomized reward work properly.
|
||||
* Loads of quests have been patched.
|
||||
* Meso requirement for starting/completing quests now must be met by the player.
|
||||
* Lots of job questlines (rewarding skills) have been patched/implemented.
|
||||
* Enhanced rewarding system: checks for stacking opportunities on the inventory before checking for new slots.
|
||||
* Improved the quest expiration system, one of the tweaks making the clock UI disappear when completing/expiring quests.
|
||||
* Reviewed Aran questline.
|
||||
* Reviewed 4th job skill questlines as a whole.
|
||||
* Complete overhaul on the 3rd job quiz (explorers), with all 40-question pool now made available.
|
||||
* Quest items supposed to be lootable, as those are required to start quests, shows up properly.
|
||||
* Exclusive quest items that went missing from inventory reacquireable from NPC quest talk.
|
||||
* Mechanics for Item Raise functionality operational.
|
||||
* Players no longer are given movement control just after completing a quest but still talking with the NPC.
|
||||
* Quests that make use of progress data show up as completable to the player on conditions met.
|
||||
|
||||
Player Social Network:
|
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|
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* Guild and Alliance system fully functional.
|
||||
* Implemented Marriage system from the ground-up (excluding character packet encoding parts that were already present, proper credits given throughout the source files).
|
||||
* Marriage ring effects functional.
|
||||
* Beginners can create and join a "beginner-only" party (characters up to level 10).
|
||||
* HP bar of party members now properly calculates the HP gain from equipment.
|
||||
* Enhanced synchronization on Player Shops and Hired Merchants. Transactions made are instantly informed to the owner.
|
||||
* Player Shops and Hired Merchants properly displaying the correct shop image to other players, and informing whether the shop is available to visit or full.
|
||||
* Game minirooms such as match cards and omok now has a functional password system.
|
||||
* Item pickup cooldown on non-owned/non-partyowned items functional.
|
||||
* Further improved the server's ranking system, now displaying properly daily player ranking movement.
|
||||
* Automated support for Player NPCs and Hall of Fame.
|
||||
* Protected concurrently and improved the face expression system, guarding from trivial packet spam and exploits.
|
||||
* All upgradeable non-cash equipment in inventory with level & EXP information available for reading by anyone, given proper visibility.
|
||||
* Further improved the existent minigame mechanics: remarkably checking out for no-item match requests, allowing different omok/matchcard match layouts and status update on the player matchbox tooltips.
|
||||
* Further improved the trading system.
|
||||
* Party Search system nominal.
|
||||
* Wedding Wishlists - thanks Dragohe4rt!
|
||||
|
||||
Cash & Items:
|
||||
|
||||
* EXP/DROP/Cosmetic Coupons.
|
||||
* EXP/DROP coupons now appear as a buff effect when on active time.
|
||||
* Code coupons functional, with support for multiple items on the same code.
|
||||
* Merged unique ids for pets, rings and cash items, thus solving some cash shop inventory issues.
|
||||
* Great deal of cash items functional.
|
||||
* MapleTV mechanics stabilized and separated by world.
|
||||
* GMS-esque omok/match card drop chances.
|
||||
* New scroll: antibanish. For use only in cases where bosses send a player back to town.
|
||||
* Inventory system properly checks for item slot free space and ownership.
|
||||
* Storage with "Arrange Items" feature functional.
|
||||
* Close-quarters evaluation mode for items (sandbox).
|
||||
* Further improved Karma scissors & Untradeable items mechanics.
|
||||
* Reviewed pet/item position data inconsistency within CASH inventory.
|
||||
* Implemented close-quarters trial mode for items.
|
||||
* Reviewed stylish-related contents, close to GMS-like.
|
||||
* Plastic surgeons/stylists no longer stuck characters.
|
||||
* Reworked gachapon loots, website-lists lookalike.
|
||||
* Spikes on shoes.
|
||||
* Vega's spell.
|
||||
* Owl of Minerva.
|
||||
* Pet item ignore.
|
||||
* New Year's card (New Year effect sometimes d/c's a player).
|
||||
* Kite.
|
||||
* Cash Shop Surprise.
|
||||
* Maple Life.
|
||||
* EXP Increase.
|
||||
|
||||
Monsters, Maps & Reactors:
|
||||
|
||||
* Every monsterbook card is now droppable by overworld mobs.
|
||||
* Added meso drop data for basically every missing overworld mob.
|
||||
* Monsterbook displays drop data info conformant with the underlying DB (needs custom wz). See more on the MobBookUpdate feature.
|
||||
* Every skill/mastery book is now droppable by mobs.
|
||||
* Mobs now can drop more than one of the same equipment (number of possible drops defined at droptime, uses the minimum/maximum quantity fields on DB).
|
||||
* Mobs only drops loot from items that are visible/collectable by the player's party.
|
||||
* Mobs shouldn't fall from foothold too often now.
|
||||
* Redesigned HT mechanics for spawn and linked damage to the sponge.
|
||||
* Reviewed aspects of MoveLifeHandler: implemented banish move, patched MP cost not accounted on non-skill mob moves and slightly fixed mobs dropping from footholds in certain cases.
|
||||
* Limited item count on maps, smartly expiring oldest registered items, preventing potential item flooding.
|
||||
* Implemented Zombify disease status.
|
||||
* Added Boss HP Bar for dozens of bosses (needs provided custom wz).
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||||
* If multiple bosses are on the same area, client will prioritize Boss HP bar of the target of the player.
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||||
* Boss HP Bar and Server Messages now toggles (server message disappears when a boss battle is detected, and returns afterwards). Idea thanks to GabrielSin.
|
||||
* Improved map bounding checks for item drop points, assuring most of the items dropped will be available to pickup inside the walkable map area.
|
||||
* Boats, elevator and other traveling mechanics fully working.
|
||||
* HP decreasing overtime on maps and mechanics to prevent them (consumables, equips) fully functional.
|
||||
* Crimson Balrog boat approaching visual effect made functional.
|
||||
* Maps having everlasting items no longer expires them.
|
||||
* PQs, Taxis and other event-driven situations warps players at random spawnpoints, GMS-like.
|
||||
* Some reactors (PQ bonus boxes) spraying items on the map, instead of dropping everything at once.
|
||||
* Reactors pick items up smartly, checking for an option to pick up on many-items-nearby scenario.
|
||||
* Updated many scripted portals not implementing SFX properly.
|
||||
* Updated Crimsonwood, World Tour, Nihal Desert and Neo City, enabling quest completion and game progression in these areas.
|
||||
* Added world maps for Mushroom Castle, World Tour (Singapore, Malaysia and Zipangu) & Ellin Forest areas.
|
||||
* Added World Tour and Masteria continents in the world map.
|
||||
* Reviewed World Map's town/field tooltips and links from the main world map and Masteria region.
|
||||
* Giant Cake (anniversary-themed boss) drops Maple equipments, Maple scrolls, summoning bags and many more interesting items.
|
||||
* Enhanced aggro system, with real-time damage output target redirection.
|
||||
* Puppets influence mob aggroing.
|
||||
* Limited quantity of summons an individual mob can perform.
|
||||
* Damage Reflect (MobSkill) status no longer lags to display.
|
||||
|
||||
PQ potentials:
|
||||
|
||||
* Advanced synchronization and smart management of the PQ registration system, as expected for a core server mechanic that is largely used by the players.
|
||||
* Lobby system - Multiple PQ instances on same channel.
|
||||
* Expedition system - Multiples parties can attempt on a same instance (lobbies and expeds are mutually-exclusive).
|
||||
* Guild queue system - Guilds can register themselves in a queue for the GPQ.
|
||||
* EIM Pool system - After the first instance setup, next event instances are loaded beforehand and set on a pooling queue, optimizing future loadouts.
|
||||
* Recall system - Players can rejoin the last event instance they were in before disconnection.
|
||||
|
||||
Player potentials:
|
||||
|
||||
* Adventurer Mount quests functional.
|
||||
* All Equipment levels up.
|
||||
* Player level rates.
|
||||
* Gain fame by quests and event instances.
|
||||
* Pet evolutions functional (not GMS-like).
|
||||
* Reviewed keybinding system.
|
||||
* Account's Character slots: either each world has it's own count or there's a shared value between all worlds.
|
||||
* Optional cash shop inventory separated by player classes or fully account-ranged.
|
||||
* Rock-paper-scissors minigame - thanks Arnah!
|
||||
|
||||
Server potentials:
|
||||
|
||||
* Multi-worlds.
|
||||
* Dynamic world rates, each world can hold it's own rates from server bootup.
|
||||
* Dynamic World/Channel deployment. While not implemented here, new channel deployment sensitive to quantity of online players was originally resinate's idea.
|
||||
* Inventory auto-gather and auto-sorting feature.
|
||||
* Enhanced auto-pot system: pet uses as many potions as necessary to reach the desired threshold.
|
||||
* Enhanced buff system: smartly checks for the best available buff effects to be active on the player.
|
||||
* Enhanced AP auto-assigner: exactly matches AP with the needed for the player's current level, surplus assigned to the primary attribute.
|
||||
* Enhanced inventory check: free slots on inventory smartly fetched on-demand.
|
||||
* Enhanced auto-loot handler: optimized the brute-force checks for some cash items on the player equipped inventory at every requisition.
|
||||
* Added players-appointed bestsellers item ranking system for Owl of Minerva and Cash Shop.
|
||||
* Tweaked pet/mount hunger: calculations for fullness/tiredness takes active time of the subject into account.
|
||||
* Consistent experience and meso gain system.
|
||||
* Fredrick Store Bank now has expirable storage, which warns the player of time remaining and eventually delete unclaimed items.
|
||||
* NPC crafters (equips, plates/jewels, etc) now won't take items freely if the requirement conditions are not properly met.
|
||||
* Improved Duey mechanics: package received popup and reviewed many delivery mechanics.
|
||||
* Pet item pickup now gives preference to player attacks rather than forcing attack disables when automatically picking up.
|
||||
* Channel capacity bar functional and world servers with max capacity checks.
|
||||
* Disease status are now visible for other players, even when changing maps.
|
||||
* Players keep their current disease status saved when exiting the game, returning with them on login.
|
||||
* Poison damage value is now visible for other players.
|
||||
* Mastery book announcer displays droppers of needed books of a player, by reading underlying DB.
|
||||
* Custom jail system (needs provided custom wz).
|
||||
* Custom buyback system.
|
||||
* Custom fishing system, having planned 'seasonal' catch times.
|
||||
* Custom map leasing system.
|
||||
* Delete Character (requires ENABLE_PIC activated).
|
||||
* Smoothed up view-all-char feature, now showing properly all available characters and not disconnecting players too often.
|
||||
* Centralized getcurrenttime throughout several server handlers, boosting it's performance overall.
|
||||
* Centralized server timestamping, several timestamps received from clients are now unused, preventing some spammable exploits.
|
||||
* Autosaver (periodically saves on DB current state of every player in-game).
|
||||
* Both fixed and randomized versions of HP/MP growth rate available, regarding player job (enable one at ServerConstants). Placeholder for HP/MP washing feature.
|
||||
* Implemented methods to get the current Players' MaxHP/MaxMP method with equipment HP/MP gains already summed up.
|
||||
* Reallocated mapobjectids utilization throughout the source, preventing issues such as "NPC disappearing mysteriously after some server time" from happening.
|
||||
* Implemented old GMS AP assigning for novices level 10 or below. Usage of the edited localhost is mandatory on this.
|
||||
* Implemented SP capping for players that passed the job upgrade level. After upgrading jobs, the missing SP amount is replenished.
|
||||
* Bypassable PIN/PIC system for players that were already authenticated and are currently loggedin and active.
|
||||
* Accounts can be created automatically when trying to login on an inexistent account - credits to shavit.
|
||||
* Usage of Bcrypt (up-to-date) as the main password hashing algorithm, replacing old SHA's - credits to shavit.
|
||||
* Implemented matching system, on which all involved players accept the term or at least one denies/times-out before an event takes place.
|
||||
* Implemented support for custom spawn areas for NPCs & mobs.
|
||||
|
||||
Custom NPCs:
|
||||
|
||||
* Spiegelmann: automatized rock-refiner.
|
||||
* Asia: scroll & rarities shop NPC.
|
||||
* Abdula: lists droppers of needed skill/mastery books.
|
||||
* Agent E: accessory crafter.
|
||||
* Dalair: automatized equipment-merger.
|
||||
* Donation Box: automatized item-buyer.
|
||||
* Coco & Ace of Hearts: C. scroll crafters.
|
||||
* Barry (MapleTV): fill book & exchange items for scroll.
|
||||
|
||||
Server Commands:
|
||||
|
||||
* Server commands layered by GM levels.
|
||||
* Spawn Zakum/Horntail/Pinkbean.
|
||||
* Several new commands.
|
||||
* Rank command highlighting users either by world or server-wide.
|
||||
* Revamped command files layout - thanks Arthur L.
|
||||
* Optimized Search command, caching search range contents and added map search functionality.
|
||||
|
||||
External tools:
|
||||
|
||||
* MapleArrowFetcher - Updates min/max quantity dropped on all arrows drop data, calculations based on mob level and whether it's a boss or not.
|
||||
* MapleBossHpBarFetcher - Searches the quest WZ files and reports in all relevant data regarding mobs that has a boss HP bar whilst not having a proper "boss" label.
|
||||
* MapleCashDropFetcher - Searches the DB for any CASH drop data entry and lists them on a report file.
|
||||
* MapleCodeCouponGenerator - Reads the XML recipe at the input folder and loads into the DB new coupon codes bundled with all depicted items.
|
||||
* MapleCouponInstaller - Retrieves coupon info from the WZ and makes a SQL table with it. The server will use that table to gather info regarding rates and intervals.
|
||||
* MapleDojoUpdater - Patches the dojo WZ nodes with correct script names for onUserEnter and onFirstUserEnter fields.
|
||||
* MapleEquipmentOmnileveler - Updates the equipment WZ nodes with item level information, allowing thus access for item level and EXP info for common equipments.
|
||||
* MapleIdRetriever - Two behaviors: generates a SQL table with relation (id, name) of the handbook given as input. Given a file with names, outputs a file with ids.
|
||||
* MapleInvalidItemIdFetcher - Generates a file listing all inexistent itemid's currently laying on the DB.
|
||||
* MapleInvalidItemWithNoNameFetcher - Generates two files: one listing all itemid's with inexistent name and "cash" property. And other with a prepared XML to solve the name issue.
|
||||
* MapleMapInfoRetriever - Basic tool for detecting missing info nodes on the map field structures (maps failing to have an info node on the WZ is an critical issue).
|
||||
* MapleMesoFetcher - Creates meso drop data for mobs with more than 4 items (thus overworld mobs), calculations based on mob level and whether it's a boss or not.
|
||||
* MapleMobBookIndexer - Generates a SQL table with all relations of cardid and mobid present in the mob book.
|
||||
* MapleMobBookUpdate - Generates a wz.xml that is a copy of the original MonsterBook.wz.xml, except it updates the drop data info in the book with those currently on DB.
|
||||
* MapleQuestItemCountFetcher - Searches the quest WZ files and reports in all relevant data regarding missing "count" labels on item acts at "complete quest".
|
||||
* MapleQuestItemFetcher - Searches the SQL tables and project files and reports in all relevant data regarding missing/erroneous quest items.
|
||||
* MapleQuestlineFetcher - Searches the quest WZ files and reports in all questids that currently doesn't have script files.
|
||||
* MapleQuestMesoFetcher - Searches the quest WZ files and reports in all relevant data regarding missing/erroneous quest fee checks.
|
||||
* MapleReactorDropFetcher - Searches the DB for reactors with drop data and reports in reactorids that are not yet coded.
|
||||
* MapleSkillMakerFetcher - Updates the DB Maker-related tables with the current info present on the WZs.
|
||||
* MapleSkillMakerReagentIndexer - Generates a new maker table describing all stat-improvements from the Maker reagents (those empowering crystals and jewels).
|
||||
* MapleWorldmapChecker - Searches the map WZ files for map/field entries with missing tooltip informations (that would point which map the character currently is on the overworld maps).
|
||||
|
||||
Project:
|
||||
|
||||
* Organized project code.
|
||||
* Highly updated drop data.
|
||||
* Highly configurable server (see all server flags at ServerConstants).
|
||||
* Fixed/added some missing packets for MoveEnvironment, summons and others.
|
||||
* Uncovered many Send/Recv opcodes throughout the source.
|
||||
* Reviewed many Java object aspects that needed concurrency protection.
|
||||
* Reviewed SQL data, eliminating duplicated entries on the tables.
|
||||
* Improved login phase, using cache over DB queries.
|
||||
* Usage of HikariCP to improve the DB connection management.
|
||||
* Usage of Java Threadpool to improve runnable call management.
|
||||
* Developed many survey tools for content profiling.
|
||||
* Developed a robust anti-exploit login coordinator system.
|
||||
* Protected many flaws with login management system.
|
||||
* Remodeled item scripts, properly using NPC dialogs.
|
||||
* Channel, World and Server-wide timer management.
|
||||
* Heavily reviewed future task management inside the project. Way less trivial schedules are spawned now, relieving task overload on the TimerManager.
|
||||
* Developed services to act as a central task scheduler, in order to spawn less timer threads.
|
||||
* ThreadTracker: embedded auditing tool for run-time deadlock scanning throughout the server source (relies heavily on memory usage, designed only for debugging purposes).
|
||||
|
||||
Exploits patched:
|
||||
|
||||
* Player being given free access to any character of any account once they have authenticated their account on login phase.
|
||||
* Player being given permission to delete any character of any account once they have authenticated their account on login phase.
|
||||
* Player being able to start/complete any quest freely.
|
||||
* Several assynchronous-oriented exploits patched, highlights on those involving Fredrick & Duey.
|
||||
|
||||
Localhost:
|
||||
|
||||
* Removed the 'n' problem within NPC dialog.
|
||||
* Removed caps for MATK, WDEF, MDEF, ACC and AVOID.
|
||||
* Removed "AP excess" popup and "Admin/MWLB" action block, original credits to kevintjuh93.
|
||||
* Removed "You've gained a level!" popup, original credits to PrinceReborn.
|
||||
* Removed "Cannot enter MTS from this map." popup on maps that blocks transitions (such change channel, CS/MTS), rendering the buyback option now available for all maps.
|
||||
* Removed a check for players wishing to create/join a party being novices under level 10.
|
||||
* Set a new high cap for SPEED.
|
||||
* Removed the AP assign block for novices.
|
||||
* Removed a block that would show up when trying to apply an attack gem on equipments that aren't weapons.
|
||||
|
||||
---------------------------
|
||||
27
docs/fieldlimits.txt
Normal file
27
docs/fieldlimits.txt
Normal file
@@ -0,0 +1,27 @@
|
||||
Provided by Arnah, source: http://forum.ragezone.com/f702/release-harepacker-resurrected-1149521/index2.html
|
||||
|
||||
Field limits (v95):
|
||||
FIELDOPT_MOVELIMIT = 0x1,
|
||||
FIELDOPT_SKILLLIMIT = 0x2,
|
||||
FIELDOPT_SUMMONLIMIT = 0x4,
|
||||
FIELDOPT_MYSTICDOORLIMIT = 0x8,
|
||||
FIELDOPT_MIGRATELIMIT = 0x10,
|
||||
FIELDOPT_PORTALSCROLLLIMIT = 0x20,
|
||||
FIELDOPT_TELEPORTITEMLIMIT = 0x40,
|
||||
FIELDOPT_MINIGAMELIMIT = 0x80,
|
||||
FIELDOPT_SPECIFICPORTALSCROLLLIMIT = 0x100,
|
||||
FIELDOPT_TAMINGMOBLIMIT = 0x200,
|
||||
FIELDOPT_STATCHANGEITEMCONSUMELIMIT = 0x400,
|
||||
FIELDOPT_PARTYBOSSCHANGELIMIT = 0x800,
|
||||
FIELDOPT_NOMOBCAPACITYLIMIT = 0x1000,
|
||||
FIELDOPT_WEDDINGINVITATIONLIMIT = 0x2000,
|
||||
FIELDOPT_CASHWEATHERCONSUMELIMIT = 0x4000,
|
||||
FIELDOPT_NOPET = 0x8000,
|
||||
FIELDOPT_ANTIMACROLIMIT = 0x10000,
|
||||
FIELDOPT_FALLDOWNLIMIT = 0x20000,
|
||||
FIELDOPT_SUMMONNPCLIMIT = 0x40000,
|
||||
FIELDOPT_NOEXPDECREASE = 0x80000,
|
||||
FIELDOPT_NODAMAGEONFALLING = 0x100000,
|
||||
FIELDOPT_PARCELOPENLIMIT = 0x200000,
|
||||
FIELDOPT_DROPLIMIT = 0x400000,
|
||||
FIELDOPT_ROCKETBOOSTER_LIMIT = 0x800000,
|
||||
74
docs/issues.txt
Normal file
74
docs/issues.txt
Normal file
@@ -0,0 +1,74 @@
|
||||
========== HeavenMS ==========
|
||||
Credits:
|
||||
Ronan - Head Developer
|
||||
Vcoc - Freelance Developer
|
||||
|
||||
---------------------------
|
||||
Known issues:
|
||||
- Some criticals (e.g. from Aran skills) will not show up as crit for other players.
|
||||
- Deadlocks may start appearing if the server stays online long enough with many players logged in.
|
||||
- If there are multiple bosses that shows HPBar on the map, if a player hits more than one the HPBar may start flickering on the screen.
|
||||
- Sometimes battleship may behave oddly with the enhanced buff system, making the character d/c in certain scenarios.
|
||||
- Dragon Roar doesn't show the stun effect to players.
|
||||
- Cygnus job 'Final Attack' skill for Wind Archer not functional.
|
||||
- Steal skill doesn't deduct the loot from the drop pool from a mob.
|
||||
- Snipe will show much higher damage value than actually applicable to the attacker.
|
||||
- Some monster status such as weapon/magic reflect doesn't behave properly in certain scenarios.
|
||||
- On low-end connections, things such as command summoning a player that is currently logging in (already visible to other players) may cause the player to freeze, consequently freezing the account as well since the server-side disconnection doesn't happen.
|
||||
- Reportedly, there are cases where mob positions fail to sync between player's client-view.
|
||||
- Visual equip EXP watch value will present stuttering for early levels requirement (EXP needed less than 100), and requirement at level 200 will not progress at all due to the level cap in client.
|
||||
- Monster Magnet will crash the player when trying to pull fixed monsters.
|
||||
- Some magic skills such as "Energy Bolt" or "Holy Arrow" doesn't display damage to other players when the attacks come from close range to the targeted mob. Oddly enough, using "closeRangeAttack" packet seems to clear the issue on most skills, however in others "Error 5" crash renders this unusable.
|
||||
---------------------------
|
||||
|
||||
---------------------------
|
||||
Missing features list:
|
||||
- Change name/World transfer.
|
||||
- Some pirate skills doesn't work for 3rd parties.
|
||||
- Cache frequently used SQL data.
|
||||
- Pet commands are not being propagated to 3rd parties, and the commandResponse packet function seems somewhat wonky.
|
||||
---------------------------
|
||||
|
||||
|
||||
---------------------------
|
||||
** Others **
|
||||
- MTS
|
||||
---------------------------
|
||||
|
||||
|
||||
---------------------------
|
||||
** Quest **
|
||||
- Medal quests.
|
||||
---------------------------
|
||||
|
||||
|
||||
---------------------------
|
||||
** Basic PQs **
|
||||
---------------------------
|
||||
|
||||
|
||||
---------------------------
|
||||
** Packet issues & advanced PQs **
|
||||
- Mystic Doors (won't deploy players properly in some situations, only destination map matches).
|
||||
- Nett's Pyramid Party Quest
|
||||
---------------------------
|
||||
|
||||
|
||||
---------------------------
|
||||
** Skills **
|
||||
- Check autoban system
|
||||
- Attack speed reference for autoban, brought here thanks to GitGud: https://ayumilovemaple.wordpress.com/2009/09/06/maplestory-attack-speed-reference/
|
||||
---------------------------
|
||||
|
||||
|
||||
---------------------------
|
||||
** Jobs **
|
||||
---------------------------
|
||||
|
||||
|
||||
---------------------------
|
||||
** System **
|
||||
- Update Java version
|
||||
---------------------------
|
||||
|
||||
====================================
|
||||
84
docs/leftover.txt
Normal file
84
docs/leftover.txt
Normal file
@@ -0,0 +1,84 @@
|
||||
// Missing contents in HeavenMS (as of commit 311), compiled here thanks to ---
|
||||
|
||||
Uncoded features:
|
||||
NX Format
|
||||
MTS (v53)
|
||||
Family and Medal Quests(?)
|
||||
|
||||
Uncoded Party Quests:
|
||||
Gold Richie (v77)
|
||||
Olivia PQ (v77)
|
||||
Ariant PQ (v??)
|
||||
Nett's Pyramid PQ (v??)
|
||||
Sheep vs Wolf (v??)
|
||||
Abandoned PQ (v??)
|
||||
|
||||
Uncoded pre-v83 events:
|
||||
Independence Day Event (v25)
|
||||
April Fools Dress Up (v53)
|
||||
Find Master M (v72)
|
||||
Gaga the Talent Show Star Event (v76, a "fishing" event)
|
||||
|
||||
I'm not positive what these are but I'm guessing they're "give away" events:
|
||||
Spirit Week (v76)
|
||||
A November to Remember (v79)
|
||||
|
||||
Uncoded Repeating pre-v83 events:
|
||||
Easter
|
||||
Lunar New Year
|
||||
Christmas
|
||||
Anniversary
|
||||
Halloween (v10-v77)
|
||||
Valentines Day (v17-v81)
|
||||
Mardi Gras (v82)
|
||||
Gold Richie (v77)
|
||||
Turkey Event
|
||||
|
||||
Post-v83 codable:
|
||||
Neo City update (v84)
|
||||
Evan release events (v84) (arguably no point without Evan)
|
||||
General Mau (v84)
|
||||
Five Year Reunion Event (v85)
|
||||
Weather Effects Event (v85)
|
||||
OSSS Quests (v89) (arguably not worth doing since it won't be complete without Visitor PQ)
|
||||
Ghost Ship (v90)
|
||||
Ulu City (v90) (New World Map)
|
||||
Aramia's Book Drive (v90)
|
||||
Ancient Artifact Hunt (v98)
|
||||
Gate to the Future (v99) (New World Map)
|
||||
Kenta PQ (v101)
|
||||
|
||||
Post-v83 uncodable:
|
||||
Evan (v84)(some of Evan can be hacked in but it still won't fully function)
|
||||
Dragon Rider PQ (v85)
|
||||
Monster Portraits event (or can it?)
|
||||
Golden Temple (v86) (Not sure if Ravana can be backported, if so then codable)
|
||||
Chaos Zakum/Horntail (v88)
|
||||
Dual Blade (v88)
|
||||
Potential (v88)
|
||||
Ice Gorge PQ (v90)
|
||||
Visitor PQ (v90)
|
||||
Resistance (v94/95)
|
||||
Ultimate Explorer (v96)
|
||||
Lion's King Castle (v96) (due to von Leon being uncodable)
|
||||
Chryse (v96)
|
||||
Dual Raid: Balloon Hunt (v97)
|
||||
PVP (v99/100)
|
||||
Ice Knight PQ (v99)
|
||||
Monster Park (v101) (Not actually sure if this one is uncodable, seems somewhat basic)
|
||||
Familiars (v102)
|
||||
|
||||
Non-GMS but English:
|
||||
La Tomatina Event (EMS) (Giant Tomato boss)
|
||||
Oktoberfest (EMS)
|
||||
Shanghai (MSEA) (New World Map)
|
||||
Thailand (MSEA) (New World Map)
|
||||
Neo Tokyo (MSEA) (New World Map) (different from Neo City)
|
||||
|
||||
Non-GMS no English:
|
||||
Coke Town (J/KMS)
|
||||
Ninja Castle (now in GMS, unsure how it compares to the "classic" version)
|
||||
Ximending (TMS) (New World Map)
|
||||
Taipei 101 (TMS) (New World Map) (Kerning Square Mall, v83, is the non TMS variant)
|
||||
Night Market (TMS) (Now in GMS, unsure how it compares to the "classic" version)
|
||||
Shaolin Temple (C/JMS) (Now in GMS, unsure how it compares to the "classic" version)
|
||||
14
docs/localhost_minimum_specs.txt
Normal file
14
docs/localhost_minimum_specs.txt
Normal file
@@ -0,0 +1,14 @@
|
||||
-- Thanks MikeyJacobs for prompting out minimum specs search for pre-BB MapleStory.
|
||||
-- Minimum specs gathered thanks to AkatsukiLog - src: https://www.clubedohardware.com.br/forums/topic/1081421-maplestory-reinicia-meu-pc-direto-ajuda/
|
||||
|
||||
MapleStory pre-BB specs:
|
||||
|
||||
Minimum Requirement | Recommended Setting
|
||||
|
||||
OS: Windows XP or later | Windows XP or later
|
||||
Processor: Pentium 4 or equivalent | Pentium Dual Core or equivalent
|
||||
Memory: 1GB RAM | 1GB RAM
|
||||
Hard Drive: At least 7GB of free space | At least 7GB of free space
|
||||
Graphics: Video Card with 128MB or higher | GeForce FX5000 / ATI Radeon 9600 or higher (any video card with Shader model 2.0 or higher)
|
||||
Sound: DirectX compatible sound card | DirectX compatible sound card
|
||||
Network: Broadband internet connection | Broadband internet connection
|
||||
20
docs/moveactions.txt
Normal file
20
docs/moveactions.txt
Normal file
@@ -0,0 +1,20 @@
|
||||
0 walk right
|
||||
1 walk left
|
||||
2 walk right
|
||||
3 walk left
|
||||
4 stand right
|
||||
5 stand left
|
||||
6 jump right
|
||||
7 jump left
|
||||
8 defend right
|
||||
9 defend left
|
||||
10 prone right
|
||||
11 prone left
|
||||
12 swim right
|
||||
13 swim left
|
||||
14 15 ladder left
|
||||
16 17 ladder mid
|
||||
18 dead right
|
||||
19 dead left
|
||||
20 sit right
|
||||
21 sit left
|
||||
2362
docs/mychanges_ptbr.txt
Normal file
2362
docs/mychanges_ptbr.txt
Normal file
File diff suppressed because it is too large
Load Diff
28
docs/npcmarkups.txt
Normal file
28
docs/npcmarkups.txt
Normal file
@@ -0,0 +1,28 @@
|
||||
Source: http://forum.ragezone.com/f428/add-npc-scripting-605225/
|
||||
|
||||
NPC Markups:
|
||||
#b = Blue text.
|
||||
#c[itemid]# Shows how many [itemid] the player has in their inventory.
|
||||
#d = Purple text.
|
||||
#e = Bold text.
|
||||
#f[imagelocation]# - Shows an image inside the .wz files.
|
||||
#g = Green text.
|
||||
#h # - Shows the name of the player.
|
||||
#i[itemid]# - Shows a picture of the item.
|
||||
#k = Black text.
|
||||
#l - Selection close.
|
||||
#m[mapid]# - Shows the name of the map.
|
||||
#n = Normal text (removes bold).
|
||||
#o[mobid]# - Shows the name of the mob.
|
||||
#p[npcid]# - Shows the name of the NPC.
|
||||
#q[skillid]# - Shows the name of the skill.
|
||||
#r = Red text.
|
||||
#s[skillid]# - Shows the image of the skill.
|
||||
#t[itemid]# - Shows the name of the item.
|
||||
#v[itemid]# - Shows a picture of the item.
|
||||
#x - Returns "0%" (need more information on this).
|
||||
#z[itemid]# - Shows the name of the item.
|
||||
#B[%]# - Shows a 'progress' bar.
|
||||
#F[imagelocation]# - Shows an image inside the .wz files.
|
||||
#L[number]# Selection open.
|
||||
\r\n - Moves down a line.
|
||||
34
docs/wzchanges_gist.txt
Normal file
34
docs/wzchanges_gist.txt
Normal file
@@ -0,0 +1,34 @@
|
||||
Changes from the original v83 WZs:
|
||||
|
||||
Character.wz/*:
|
||||
Upgraded info of some items.
|
||||
|
||||
Map.wz/MapX/*:
|
||||
Fixed entries of portals placed incorrectly.
|
||||
|
||||
Item.wz/*:
|
||||
Fixed lacking "slotMax" properties in some items.
|
||||
Set flag "Quest Item" for some items.
|
||||
|
||||
Quest.wz/*:
|
||||
Fixed a bunch of quests, now giving the proper output. Added new quests.
|
||||
|
||||
String.wz/*:
|
||||
Fixed some NPC speeches.
|
||||
Updated MonsterBook with current drop data on the sql's DB, using Ronan's
|
||||
MobBookUpdate facility.
|
||||
|
||||
|
||||
P.S.:
|
||||
|
||||
Yeah, these explanations are pretty simplistic, I know. If one really wants to
|
||||
compare the original v83 WZ with the ones I provided, I recommend do the following:
|
||||
- Open HaRepacker and, for each Cosmic's WZ file, extract all the XMLs
|
||||
for "Private Server".
|
||||
- Now, install MapleStory from "ManagerMsv83.exe" on an other folder and do the
|
||||
same procediment said above.
|
||||
- Finally use some app to compare folders, like WinMerge, tracking differences
|
||||
for all WZs.
|
||||
|
||||
Simply edit out any modification that ranges too far from the original MapleStory server
|
||||
and overwrite the given WZ file, assuming you want a server more "GMS-like".
|
||||
Reference in New Issue
Block a user