<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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    <int name="level" value="81"/>
    <int name="maxHP" value="660000"/>
    <int name="maxMP" value="2500"/>
    <int name="speed" value="-30"/>
    <int name="PADamage" value="400"/>
    <int name="PDDamage" value="700"/>
    <int name="MADamage" value="400"/>
    <int name="MDDamage" value="990"/>
    <int name="acc" value="170"/>
    <int name="eva" value="28"/>
    <int name="exp" value="12000"/>
    <int name="undead" value="0"/>
    <int name="pushed" value="6000"/>
    <float name="fs" value="10.0"/>
    <int name="summonType" value="13"/>
    <int name="boss" value="1"/>
    <int name="hpRecovery" value="3000"/>
    <int name="mpRecovery" value="20"/>
    <imgdir name="skill">
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        <int name="level" value="6"/>
        <int name="effectAfter" value="0"/>
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      <imgdir name="1">
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        <int name="action" value="1"/>
        <int name="level" value="5"/>
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    </imgdir>
    <int name="firstAttack" value="1"/>
    <string name="link" value="9300139"/>
    <imgdir name="default">
      <canvas name="0" width="202" height="158">
        <vector name="origin" x="101" y="79"/>
        <int name="z" value="0"/>
      </canvas>
    </imgdir>
    <int name="ignoreFieldOut" value="1"/>
    <imgdir name="revive">
      <int name="0" value="9300216"/>
    </imgdir>
    <int name="explosiveReward" value="1"/>
  </imgdir>
</imgdir>
